Autor Tema: Project C.A.R.S.  (Posjeta: 385186 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline Jack-Darkman

Odg: Project C.A.R.S.
« Odgovori #540 u: Prosinac 21, 2013, 16:34:19 »
Vidiš, meni bolje zvuči Aseto, baš onako "dubinski". Zvuči mi baš real kako se čuje sa vozačke pozicije.

C.A.R.S. mi zvuči kao zvuk iz vana, a ne iznutra.

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #541 u: Prosinac 22, 2013, 11:44:48 »
Koga zanimaju vremena na stazama moze vidjet ovdje http://cars-stats.wmdportal.com/index.php/records
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #542 u: Prosinac 22, 2013, 12:36:34 »
Jucer sam bas trgao gume po božicnom Brands Hatchu :)

Stavio sam mrak, sve lijepo okiceno bozicnim lampicama, ono blagdanski ugodjaj :)

Dobro su napravili stazu, meni jedna od drazih, odmah uz Bathrust..
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline kengas

Odg: Project C.A.R.S.
« Odgovori #543 u: Prosinac 22, 2013, 15:58:39 »
Strava oprema, fino bi bilo vidjeti neki video kako te drma  sm1jeh
Jos 2 manja monitora sa strane i to je to.  thumbs1

ovo je trebalo uz prodigyev kokpit , pardon
« Zadnja izmjena: Prosinac 22, 2013, 16:04:14 od kengas »
'ko zna zna, 'ko ne zna 2

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #544 u: Siječanj 10, 2014, 13:34:57 »
F1 - Nordschleife - Kiša - Fullscreen - HD  ave1 sm1jeh

Project C.A.R.S. - Formula 1 at Nürburgring [1080p]
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Wulf

Odg: Project C.A.R.S.
« Odgovori #545 u: Siječanj 10, 2014, 14:57:30 »
Jako mi se svidio motion blur na ravnici... nije sve nego tek onaj dio pri kraju je full zbluran.
Neznam za vas ali to mi se nekak prejednostavno čini :/
Kak je to odvozio na takvoj podlozi, sa takvim gasom, skretanjem i slično. Nisam neko mjerilo, ali tak mi se čini to.

Offline speedy56

Odg: Project C.A.R.S.
« Odgovori #546 u: Siječanj 10, 2014, 16:21:59 »
Grafika nema šta, odlično, ali mi vozni model ovako djeluje čudno. Znam da treba probati i da ovaj baš nije vadio mast autu, ali mi bolid predobro drži cestu, uopće nema oversteera ili wheelspina.
Zvuk je sam po sebi ok, ali s pravom F1 (V8) nema veze, možda su ciljali na nove V6

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #547 u: Siječanj 10, 2014, 16:29:41 »
Možda ima asistove uključene.

Offline Wulf

Odg: Project C.A.R.S.
« Odgovori #548 u: Siječanj 10, 2014, 19:05:53 »
E to kaj speedy kaze... malo mi je nekak pre pravocrtno i bez greske vozio..
@praet: a moguce da, s obzirom na stazu i uvjete ne bi me cudilo. Trebaju na suho sad stavit :P

Sent from my GT-I8260 using Tapatalk


Offline Montoya

Odg: Project C.A.R.S.
« Odgovori #549 u: Siječanj 10, 2014, 19:42:48 »
Meni je ovaj trailer igru predstavil s efektom da se recimo prema njemu orijentiram, nebi igru ni badava...

Vjerujem da je ovo jednostavno lose ispalo.
No gledal sam malo i Spa po mokrom i opet lose, iako bolje od ovog - jer tu su i los "gameplay" i zvuk.
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #550 u: Siječanj 11, 2014, 10:40:45 »
Ovaj tip igra na kontroleru, a sigurno su mu i svakakvi asisti uključeni. Znam i sam kad vozim po kiši bez ičega, auto trza čim se malo pretjera sa gasom. Taj video sam stavio više zbog grafike i atmosfere, dosta dobro izgleda, jedino što trebaju popraviti refleksije na mokroj stazi, skroz su čudne.
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #551 u: Veljača 02, 2014, 18:30:00 »
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #552 u: Veljača 02, 2014, 20:42:25 »
Jako lijepo.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #553 u: Veljača 03, 2014, 14:17:20 »

B654 (TM+) 03/02/2014

    Build 654 (03/02/14, Team Member+) - 295.5 MB
    x64:
    * x64: Set default floating point model to 'fast' in x64 Release and Gold props
    * x64: Set default instruction set to SSE2 in x64 Release and Gold props
    * x64: Disabled optimisations when compiling Wheel::CalculateTrackDistance due to x64 compiler crash
    Render:
    * Enable Fast GPU kick offs in non Monolithic XB1/DX11. fix for Monolithic lock issue
    Penalties:
    * Racing flags updates: Racing flags adds track position scalar (from PaulH), send yellow and green flag events to physics, processing of flag events in trackStatus, accessors to flag events in trackStatus
    Pitbox:
    * Partial fix for "Oil Warning". Added "PIT IN" text to the placeholder scheduled pit icon
    Multiplayer:
    * Fix for MP race running wrong race mode + logging to trap future issues
    Physics:
    * Tires: Longitudinal no-grip fix. FA r4
    * Tires: R6 and r7 FC ; fixed the non-FP tire pressure issue
    * Updated computation of vehicle metrics timestamp, to include time covered by latest simulation substep.
    * Updated physics replay system to not attempt recording of vehicles while replay is in progress.
    * Updated vehicle reset signal timeout to be driven by simulation time.
    * Elapsed simulation time is no longer affected by replay.
    * Updated computation of elapsed simulation time to avoid accumulation of floating point precision errors.
    * Removed unused simulation time accumulator.
    Tracks:
    * New trackside vehicles: Viewer instanced assets (exports and art source files)
    * Loire: Further works on outer terrain, added latest assets from Jan and Tomas, closed gaps in terrain. baked broad map, added sideroads and tinted grass, fixed intersecting trees, new texture maps, 1st commit
    * Brands Hatch GP: Fix of floating trees, 3D trees added

    Known issues:
    - Azure Coast (Full/FullRev/Stage1): CTD happens when reaching the end of the track
    - Derby Park: Strange artifacts in 3 sections of the track

CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Iceman

Odg: Project C.A.R.S.
« Odgovori #554 u: Veljača 03, 2014, 20:03:53 »
Ovo je prelijepo! Impresioniran sam. Neka neka, ima nade za nas PC looozere  thumbs1

Project CARS Onboard - Real or Game? Evolution X @ California