Potvrdjeno je da ce biti dostupno na izbor 5 levela tezine:
EASY
- Players can activate additional checkpoints.
- Instinct regenerates
- Instinct will provide hints
- Enemies react more slowly than normal
MEDIUM
- Players can activate additional checkpoints
- Instinct does not regenerate
- Instinct will provide hints
- Normal enemy presence with normal reaction times
HARD
- Players can activate additional checkpoints
- Instinct depletes when used and does not regenerate
- No Instinct hints
- Additional enemies with improved reaction times
EXPERT
- No player activated checkpoints
- Instinct depletes when used and does not regenerate
- No Instinct hints
- Maximum number of enemies with fastest reaction
PURIST
- No help
- No guides
- No interface
- Only a crosshair
Odlicno, samo se nadam da je igra kreirana s fokusom na HC iskustvo i da su nakon toga dodane lakse tezine. Vecinom se u danasnje vrijeme radi obrnuto pa zato imamo gomilu pojednostavljenih poluproizvoda bez postene (forsiranje tezine pomocu infinite spawna ili instant headshota dok te AI vidi kroz zid nema veze s pravim izazovom. Tek tolko da se nadje za mazohiste u koje i ja spadam zbog igranja na zadnjim tezinama, a osjecaj satisfakcije izostaje.) izazovnosti i AI-a.
Zadnja gameplay demonstracija je odagnala najvecu sumnju, a to je linearnost i sve ono sto se kosi s Hitman konceptom.