Gledajući developer video vidim da nigdje nema Josh Sawyera.
Igru je vjerovatno napravio B tim, ali su napravili jeben posao. Fantastičan početak kod kraftanja svijeta u kakav ćemo zakoračit.. Vizuali su baš pogođeni i specifični...
Veliki fokus na priči i mnogo čitanja dok je borba sporedna no unutar borbe ima odličan ability, (ili više njih) koji se dobiju ovisno o odnosima našeg lika sa companionom... Fora napravljeno za promjenu. Samo mi se čini da sada nema friendly fire opcije...
No ima promjena u težini:
"I test all AI levels. The differences is HUGE in AI setup and choice on each level."
Game Difficulty:
Tyranny will ship with four difficulty settings for the game: Story Mode, Normal, Hard, and Path of the Damned. Each of these difficulty settings will affect how challenging combat is with Story Mode being for players who mainly want to experience the story and reactivity of the game. If you watched any of the videos from E3, this is the difficulty setting you saw.
As difficulty increases, we focus more on the AI and tactics of enemies rather than just adding more enemies to each encounter. On harder difficulties enemies will choose targets more effectively as well as use their abilities more frequently and strategically. We also replace some weaker units with more challenging ones at higher difficultiesNaravno igram na hard sa ironman modom
Po pitanju Sawyjera, uvjeren sam da radi na Pillarsima 2...
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A vidi nove slike iz Tormenta....Ovo će biti 10/10 tj Č/10 CRPG u tom sam uvjeren 110%
A onda vidiš da Torment dovode kraju i već debelo rade na Wastelandu 3...
Jebem ti, kakve CRPG igre dolaze... Uključujući i odlični Tyranny...