Dve gige updatea stiglo upravo... Red Dead Online Updates
Over 300 new items of clothing will be added for male and female characters in the Red Dead Online Beta
A new weapon has been added to the Red Dead Online Beta:
Rare Shotgun
12 new emotes have been added to the Red Dead Online Beta
Hell Yeah
Bring it On
Yeehaw
Point and Laugh
Fancy Bow
Prospector Jig
Gag
Good to See Ya
Weep
Tough Guy Nod
You Gonna Cry?
Who, me?
New Content - PS4 Early Access
A new weapon has been added to the Red Dead Online Beta
Jawbone knife
177 clothing tints will be added for male and female characters in the Red Dead Online Beta
Three new emotes have been added to the Red dead Online Beta
I’m Hit!
Blow Kiss
Point
New Features / Updates – PS4, Xbox One
Changes have been made to player blips in the Red Dead Online Beta:
Visibility of blips over long distances has been reduced
Players in other towns or region are no longer visible on the map
A new system to highlight aggressive players has been added to the Red Dead Online Beta:
Map position (and the position of Posse members) will become more visible to other players
Player blips will become progressively darker if they are hostile
Changes have been made to the Law in the Red Dead Online Beta
Criminal behavior now carries bounty values and honor consequences that scale based on the severity of the crime.
Bounty Hunters have been added to the Red Dead Online Beta
Changes have been made to Parleys and Feuds in the Red Dead Online Beta
Players are now able to initiate a Parley that applies to their attacker’s entire Posse after a single kill. Alternatively, players can challenge an opponent by initiating a Feud, Posse Feud or Leader Feud after one kill
Daily Challenges have been added to the Red Dead Online Beta
Updates to make horse cargo more persistent have been added to the Red Dead Online Beta
Updates to make Loot more persistent have been added to the Red Dead Online Beta
Player and Posse Assassinations now factor in a players’ aggression level when selecting targets
Players with dark red blips are more likely to be selected as targets
Updates have been made to the PVP matchmaking for Stranger Missions
The following changes have been made to weapon balance in the Red Dead Online Beta:
All Weapons
Slightly reduced the range at which players can achieve critical damage from headshots
Varmint Rifle
Increased accuracy spread when distracted to bring the weapon in line with other fast-firing longarm weapons
Reduced lock-on range
Increased damage dealt to other players with body and limb shots
Carcano Rifle
Greatly increased damage dealt to other players
Rolling Block Rifle
Greatly increased damage dealt to other players
Weapons purchased via the Social Club catalogue website will now be delivered to the stored weapon inventory on the horse instead of replacing one of the equipped weapons
Increased the visibility of trail effects for arrow projectiles, making it easier to see both where the projectile lands when firing and where the projectiles are being fired from
Fire / Poison Arrows will now yield a regular Arrow when picked pack up after being fired
Changes have been made to multiple Ability Cards and their indicators:
All Dead Eye Cards:
Dead Eye no longer gives perfect accuracy (except when using the card Paint It Black)
The Short Game:
Required distance to the enemy has been reduced, with the damage dealt increasing the closer the player gets to the enemy
This Ability becomes active for two seconds when damaging a nearby enemy
Peak Condition:
Sprinting drains less Stamina at all Tiers
Maximum damage bonus has been reduced
Damage bonus now scales with the fill percentage of the Stamina Tank
This Ability becomes active for two seconds when dealing damage
This Ability becomes active when stamina is below full
Slow and Steady:
Dead Eye drains when damage is taken
Eye for an Eye:
This Ability now works while the player is in Dead Eye
Dead Eye on each given headshot has been reduced at Tier 2 and Tier 3 to allow consistency with other Ability Cards
Dead Eye is only granted if the headshot kills an enemy
The Unblinking Eye
This Ability becomes active while in Eagle Eye
This Ability becomes active while in Dead Eye
Winning Streak
This Ability becomes active for two seconds when damaging an enemy
Changes have been made to the following Free Roam Events:
Free Roam Event – Cold Dead Hands:
Players can now only hold the bag for 1 minute consecutively before it is forcibly respawned
Players will now receive 1.5x the normal points for carrying the bag during the final minute of the event
Two bags are now spawned during the event
Locations have been updated
Maximum player count has been reduced to 16 players
Free Roam Event – Dispatch Rider:
When a player mounts the objective horse, they are now invulnerable and cannot be targeted for a short time, their Health, Stamina and Deadeye Tanks are refilled, and their Cores are overpowered for 60 seconds
The objective horse now does not spook, run out of stamina, or become incapacitated
Maximum player count has been reduced to 16 players
Free Roam Event – King of the Castle:
The maximum player count has been reduced to 16 players