CroSimRacing Forum

Project C.A.R.S. => Project C.A.R.S. => Autor teme: Thergothon - Lipanj 22, 2015, 20:38:14

Naslov: Project C.A.R.S. 2
Autor: Thergothon - Lipanj 22, 2015, 20:38:14
(http://i.imgur.com/kf5HeZ3.jpg)

Announcing Project CARS 2 – Sign Up Now! – WMD Portal (http://www.wmdportal.com/projectnews/announcing-project-cars-2-sign-up-now/)

- THE LARGEST TRACK ROSTER EVER – 50 unique locations and 200+ courses including ‘loose surface racing’ on dirt, gravel, mud, and snow. All will have dynamic time of day and weather allowing you to play anytime, anywhere

- THE WIDEST VARIETY OF MOTORSPORTS with 8 different disciplines now including Rallycross, Hillclimbs, and Touge. 200+ cars from over 40 different vehicle classes including never-before-seen Concepts and Banned Race Cars

- CO-OP CAREER – Play as the Teammate Driver, Spotter, Driver Swap, or Co-Pilot. More choices, more opportunities, more strategy, greater risks and greater rewards

- SEAMLESSLY CONNECTED – Socialize and compete via Online Track Days, have players from around the world take the place of AI-controlled drivers in your solo play, and get news updates on the Driver Network around you

- PRO ESPORTS RACING – Skill & Behavioural-based matchmaking, create your own Online Racing Leagues, and Live Broadcast and Spectator functionality

- YOUR HOME FOR RACING – Your own personal, customisable Test Track to tune and test your cars. Invite others to showcase your passion for racing and learn race craft and engineering with the Project CARS Academy


Project CARS 2 will be released for the PC, Sony’s Playstation 4, Microsoft’s Xbox One and Steam OS.

Naslov: Odg: Project C.A.R.S. 2
Autor: doktor1 - Lipanj 22, 2015, 21:30:26
Užas!
Nije li pCARS trebao biti taj koji će se nadograđivat imati odlićne modove, nove sadržaje?
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Lipanj 22, 2015, 21:43:16
Nadogradiva platforma koja će se dodatno razvijati godinama nakon izlaska i imati potpunu podršku developera  cer1njo

Ako to zanemarimo, najavljene stvari za nastavak zvuče odlično, sad imaju dobre temelje pa valjda neće opet pasti na najosnovnijim stvarima i izdati igru nedovršenu.
Naslov: Odg: Project C.A.R.S. 2
Autor: Nexus - Lipanj 22, 2015, 21:49:00
Ahh...pa ovo je pre pre rano.
Igra izašla prije 2 mjeseca...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 22, 2015, 22:50:36
Mogli su i avione odma deti nutra kad vec idu na sve.
Naslov: Odg: Project C.A.R.S. 2
Autor: radici - Lipanj 22, 2015, 23:09:30
i kojeg tenka i rješit bagove iz jedinice,pa onda u space šatl
Naslov: Odg: Project C.A.R.S. 2
Autor: SuperVeloce - Lipanj 22, 2015, 23:37:38
Jedinicu su pravili 100 godina + odgode. Neće drugi dio zadugo, ne brinite.  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Lipanj 22, 2015, 23:46:02
Naravno da neće, treba razvući razvoj tak da zajednica što dulje može uplaćivati pare na njihov račun  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 23, 2015, 01:20:37
Ahh...pa ovo je pre pre rano.
Igra izašla prije 2 mjeseca...

A gledaj.
Dosta ekipe igru igra od 2011 godine, tako da prve informacije i najave novog nastavka i nije nešto nezz kolko prebrzo.
A čisto sumnjam da će ažuriranje za Project C.A.R.S. prestati najavom dvojke...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 23, 2015, 09:04:17
Samo kaj je sad razlika kaj imaju pare za razvoj dvojke, pa opet idu na crowd funding sistem, dok bi po meni svako ko je kupil jedinicu trebal imati pristup razvoju (mi pretpostavljam nismo community, nego budale koje smo dale pare za krs od igre) + trebaju prvo pokrpati jedinicu do kraja, a ne ovak najavljivati dvojku dok je igra jos uvek u rasulu s game breaking bugovima. Nist drugo nego pohlepa. Igra se prodala u vise od milijun primjeraka i bas da su trebali namiriti neke stvari razvoja jedinice s tom prodajom - sigurno jesu vec.

Makar, sve u svemu sam skroz ravnodusan, nisam ni iznenaden tak brzom najavom kad se vec ide na taj 'zajednica razvija' sistem s obzirom da svim uspjesnim igrama krece razvoj nastavka odma nakon izlaska, a sim je ipak najavljeno dosta ranije kad je takav koncept razvoja.

Ali opet - moglo se malo pricekati i prvo posloziti jedinicu, a ne mesec dana nakon izlaska govoriti od dvojki. S ovim potezom su samo pokazali svoje prave prioritete, kak su 'tu' za zajednicu. Ili bolje reci, za nase pare dogod se da sisati ovce. Naravno da nije bas najpopularniji potez.
Naslov: Odg: Project C.A.R.S. 2
Autor: Nexus - Lipanj 23, 2015, 12:01:11
A gledaj.
Dosta ekipe igru igra od 2011 godine, tako da prve informacije i najave novog nastavka i nije nešto nezz kolko prebrzo.
A čisto sumnjam da će ažuriranje za Project C.A.R.S. prestati najavom dvojke...
Kuzim ja to...koliko znam ostavili su tim od 40 ljudi da radi na trenutnoj igri, ali opet...najaviti da radiš na novom nastavku i već izbaciti SS-ove nije OK...pa imaš osjećaj kao da su to izrezali iz prve igre.
Vjerojatno igra neće izaći prije kraja 2016 i početka 2017, ali brate.
I ovo sto kaže Ramparts sto cu ja sada biti koji sam kupio igru?
Hoću li moći sudjelovati u razvoju tj nekakvim prijedlozima i ranim alphama i betama?
Daj mi nešto...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 23, 2015, 12:30:23
Ne mora to ne znam kaj biti - cist da daju ekipi jednu reli dionicu i jednu asfaltiranu stazu, par auti i ok - vec na temelju toga i kak bi se razvijalo bi imali dosta veliki uzorak i povratnu informaciju.

Ono - kuzim da nemres ocekivati za cijenu koju si platil za prosli nastavak automatsko ukljucenje u razvoj igre, ali kaj ne bi bilo s obzirom da su sad dobili i vise nego posteni financijski boost (iskreno i sumnjam da im vise crowdfunding treba) zgodno da daju nekaj tipa kak sam gore rekel, cisto ko neki znak dobre volje i ko isprika (punim) ljudima koje je docekalo rasulo od igre za njihove pare (da ne spominjem ekipu na konzolama s Fanatecima itd.). Ako su vec tak pro-community...

Da ne spominjem uz to eskapade Iana Bella na sluzbenom forumu prema ljudima (a i njegovo pljuvanje po konkurenciji) koji su platili za njegovu igru. Tocno kaj im vise ne bi dal ni lipe samo zbog njega. Od npr. Kazunorija, Greenawalta, Kaemera, Gjona, Crammonda NIKAD nije bilo takvih primadona ispada i uvek su na konkurenciju gledali s respektom.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 23, 2015, 12:35:59
(http://images.tapatalk-cdn.com/15/06/23/641dc04409a9ae3943af7b6350ee6b9f.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Lipanj 23, 2015, 12:43:40
Čak i da omoguće sudjelovanje u razvoju ljudima koji su kupili prvi dio (a neće) to bi bilo ekskluzivno za PC platformu.

Sjetimo se samo laži koje su koristili da privuku i ekipu s konzola da ih podrže dok je financiranje i razvoj još trajao.
Obećali su da će svi članovi koji su dali novce za razvoj moći skinuti igru besplatno na kojoj god platformi žele, a u zadnji čas je to promijenjeno i moglo se samo preko steama skinuti.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 23, 2015, 14:16:15
Nezz što ste se uzjebali svi oko najave nastavka, kao da su službeno dali proglas, da gase podršku za aktualnu igru.  kava1
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 23, 2015, 14:45:52
Ja samo komentiram jer mi se iskreno zivo fucka jel bude nastavka ili ne kad mi je igra i dok dela kak bi trebala malo iznad prosjeka.

Al realno - mislim da bi im trebal biti prioritet popraviti gluposti kojima je igra natrpana, a ne nakon mjesec dana novi nastavak sluzbeno najaviti.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 23, 2015, 14:48:36
Okej, ALI gdje su oni rekli da im NIJE PRIORITET popraviti igru i nakrcati je dodatnim sadržajem?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 23, 2015, 14:52:15
Rekli su oni puno toga, pogotovo Ian Bell. kadt1kažem

Glavno da se oni sad igraju s relijem.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Lipanj 24, 2015, 23:01:01
Sad se sjetio da vec ima tema  fpalm1

Uglavnom, skida se build 0001 - 146 MB cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 23, 2015, 20:03:21
pCARS 2 Kronike

Datum je 24.09.2015..

Civilizacija je napredovala par koraka naprijed, međutim mnogo vremena se troši na rješavanje sitnica.. Zaostataka iz pCARS jedinice..

Projekt je prebačen na Steam platformu.. Codename "Phoenix".. Build 0064 skinut i instaliran - 2.2 GB.

Booting.. Enter Username and Password.. Log-in.

Počinje utrka.. Jako je hladno.. Pada snijeg..

Šta nisam uzeo neki zatvoreni auto..

pCARS2Gld 2015 09 24 01 21 59 715 - YouTube (http://youtu.be/1Uvk85PG1rk)

Shutdown..

Naslov: Odg: Project C.A.R.S. 2
Autor: Dama The Crow - Rujan 24, 2015, 10:42:10
Kakve su promjene u odnosu na PC Cars 1?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 24, 2015, 11:04:09
Najvece promjene, tj. ono na cemu sad najvise rade, jesu razliciti tereni i ponasanje auta na njima. To ce zapravo biti i moto pCARS 2 nastavka, mixed road.

Ima jedna test staza / poligon, gdje je jedan dio prekriven dubokim snijegom, drugi samo malo, treci dio sljunak/blato, pa se mogu testirati ti uvjeti. I moram priznati da mi je FFB bio dosta uvjerljviv, najvise na zemljanoj stazi. Ima isto jedna kao RallyX staza za trke i testiranje, nije uopce lose.

Od ovih vremenskih uvjeta dodan je taj snijeg, mada su ovo tek prve faze, isto ne izgleda lose.


Naslov: Odg: Project C.A.R.S. 2
Autor: Dama The Crow - Rujan 24, 2015, 14:17:52
Da...
A dobro, s obzirom da će ovo biti u razvoju još sigurno godinu i po, PCCars 1 će se valjda iskoristiti.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Prosinac 19, 2015, 14:01:31
Danas upalio malo pCars2 cisto da vidim sta ima novog, ubacili su dosta staza za testiranje, a od autiju imaju i dva Nissana, jedan od njih je GTR GT3 tako da mislim da bi se mogao i za pCARS 1 pojaviti neki DLC sa Nissan autima.

Evo par screenova, auto je ubacen samo kao model, a zanemarite i ostalu grafiku jer nisam ništa naštimavao, nema ni antialiasinga i ostalih nekih postavki. I još loša JPG kompresija.

(http://i.imgur.com/b7Wxd3c.jpg)

(http://i.imgur.com/b8uaukl.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 29, 2016, 19:41:08
Da malo oživim temu novim detaljima iz igre, od zadnjeg builda kojeg sam upalio, dosta se promijenilo, pretežno u izgledu menija i broju auta i lokacija u igri. Sve je još uvijek u izradi i to se vidi i osjeti, ali mislim da ide u dobrom smjeru, sviđa mi se novi meni, bolji mi je od jedinice. Budući da će ovaj nastavak biti orijentiran na različite terene, ima i raznih novih Rallycross staza, dosta su dobre i što je najbolje, FFB je u rallycrossu na asfaltu i kod izmjena terena - odličan! Vozio sam malo Mini Countryman RX-a i super mi je sjeo, odličan feeling, meni iskreno bolji od Rallycrossa iz Dirt Rally-ja, bolji i od rallycross modova iz Assetto Corse. Ovaj pCars RX bi stavio odmah poslje Automobiliste koji mi je inače Nr.1 što se tiče Rallycrossa.

Uglavnom, uvodni Menu:

(https://i.imgsafe.org/4cb9976ba7.jpg) (https://i.imgsafe.org/4cbcb46242.jpg) (https://i.imgsafe.org/4cbbb94d2c.jpg) (https://i.imgsafe.org/4cbc58418c.jpg)

Odabir staza i automobila, netko je prije za jedinicu spominjao nešto u vezi multiklasa da nije bilo moguće ili tako nešto, ovdje uglavnom ima, moze se sloziti trka su multiklasama i odabirati klase za trku.

(https://i.imgsafe.org/4cd234c8b5.jpg) (https://i.imgsafe.org/4cd1d18887.jpg) (https://i.imgsafe.org/4cd23d285d.jpg) (https://i.imgsafe.org/4cd27b5c8c.jpg)

Ovdje su izvučeni neki zanimljivi automobili iz liste, npr. imaju nekoliko modela Ferrarija, Porschea, raznih Nissana, Lamborghinija. E sad, da li vec imaju licence ili nemaju to neznam, ali ti autići se mogu voziti trenutno u igri.

(https://i.imgsafe.org/4d758d3a18.jpg) (https://i.imgsafe.org/4d750b9cca.jpg) (https://i.imgsafe.org/4d757c530b.jpg) (https://i.imgsafe.org/4d75661c56.jpg)

Malo in-game slika, prva je bila zajebancija, Ferrari GT50 na Long Beachu po snijegu :) Drugo je neka trka sa Nissan Skylineovima.

(https://i.imgsafe.org/4d88944556.jpg) (https://i.imgsafe.org/4d8d563f95.jpg) (https://i.imgsafe.org/4d87a68d3f.jpg) (https://i.imgsafe.org/4d8866e780.jpg)

Video nisam snimao jer mi ionako već zahtjevnu igru baci na 20 fpsa i trza sve živo.

Ono što me živciralo prije, a ovdje je još uvijek isto, to je photo mode koji sliku sejva u nekakav retardirani .med fajl koji se može pogledati samo unutar igre, a ako se koristi neki program za screenshotove, onda se ne može maknuti taj HUD od photomoda (ili ja neznam kako ga maknuti).

Druga stvar, ona najveća koja me živcira i zbog koje su mi ubili pCars1 malo prije izlaska igre kad su uveli to, to je onih 100 milijuna slajdera za namještavanje FFB-a, razbacanih na 3 mjesta. Koji će im kurac to, naštimajte fiziku auta, naštimajte FFB kakav bi trebao biti za taj auto, ostavite par standardnih slajdera za FFB i bok, pustite me da se vozim. A ne ovako, kao evo vam slajderi pa se zajebavajte sa njima. Neka pogledaju rFactor2, za FFB imaš samo 2 opcije, FFB multiplier s kojim pojačaš ili smanjiš snagu FFB-a i imaš FFB Smoothing gdje smanjuješ vibracije. I to je to, 2 slajdera, a igra ima najbolju fiziku i FFB u žanru racing simulacija. Isto tako iRacing, 2 slajdera i nema se šta puno petljanja. Ovdje u pCarsu 100 slajdera i ja moram znat kako bi se koji auto trebao ponašati. Danas mi je trebalo sigurno sat vremena dok nisam dobio neki normalan feeling u volanu.

Nisam uopće bio na njihovom forumu i pratio vijesti, development plan i slično, ali nadam se da će to srediti, igra ima dosta potencijala, pogotovo sad sa Rallycrossom i drugačijim terenima, snijeg, zemlja, asfalt, moglo bi biti dobro i izgledati odlično. Već sada izgleda odlično iako nije puno toga promjenjeno, ali sredit će oni to sve.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Listopad 29, 2016, 20:09:11
Long Beach rastura, predobra staza. thumbs1
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 29, 2016, 20:30:30
Jel se to već može early access kupiti?
Naslov: Odg: Project C.A.R.S. 2
Autor: Nexus - Listopad 31, 2016, 17:59:56
@Prodigy
Možeš li staviti listu staza? Pošalji u PM, ako želiš nije problem.
Vidim da imaju 24h Le Mans stazu i onda još jedna 24 Heures du Mans. To je klasik staza bez šikana ili?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 31, 2016, 18:15:27
Nexus, moze.

Cole, nemam pojma, mislim da se jos uvijek moze. Ja sam kupio isti dan kad su otvorili forum za Pcars2 i ponudili crowdfunding. Me sjecam se ni koji pack sam uzeo, baci pogled na sajt njihov.

EDIT: ne moze vise.. sad sam se sjetio da si prvo morao kupit pack da bi dobio pristup forumu i svemu.

(http://uploads.tapatalk-cdn.com/20161031/8f63099caaa0c00a7c804ac58ceae142.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: Dama The Crow - Studeni 11, 2016, 08:42:31
Kažeš "padne na 20 FPSa"... Na tom tvom kompu iz potpisa?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 11, 2016, 14:03:17
Da, uzmi u obzir da igram na triple screenu u 6K rezoluciji i tako ju jedva  guram do 60 fpsa, a da pritom izgleda OK i bez da moram smanjiti skroz detalje. Kad upalim snimanje fps pada dosta zbog reze.

A i inace u trenutnom stanju igra nije bog zna kako optimizirana, SLI nije optimiziran, dosta modela automobila su jos u alpha fazi, bez LOD settinga, kad ih poslazes sve na grid imas pad performansi.

Jesi ti uzeo early access za PC2?
Naslov: Odg: Project C.A.R.S. 2
Autor: Dama The Crow - Studeni 11, 2016, 15:20:04
Nisam. Većinom se bavim Project Cars 1 u RSR ekipi i to je to.

Ali kad uzađe uzimam, vjerujem da će biti super igra.
Naslov: Odg: Project C.A.R.S. 2
Autor: blowfish - Studeni 11, 2016, 15:31:58
Kako uzeti Early access? Treba donirati na Kickstarteru?
Naslov: Odg: Project C.A.R.S. 2
Autor: Dama The Crow - Studeni 11, 2016, 15:38:12
Kako uzeti Early access? Treba donirati na Kickstarteru?

Mislim da se ne može se više uzeti.
Naslov: Odg: Project C.A.R.S. 2
Autor: igzyy - Studeni 29, 2016, 09:14:49
Ohoho

Sent from my 2014813 using Tapatalk

Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Siječanj 09, 2017, 11:05:37
(http://crosimracing.hcl.hr/wordpress/wp-content/uploads/2017/01/30138753903_2a123ceb62_o-644x320.jpg)

Leakani screenshoti iz Project CARS-a 2! | CroSimRacing (http://crosimracing.hcl.hr/leakani-screenshoti-iz-project-cars-a-2/5615)

Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Siječanj 30, 2017, 18:27:05

Nekakav leakani trailer..
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Siječanj 30, 2017, 18:57:57
Wow.
Izgleda jako dobro.
Jesi šta igrao u zadnje vrijeme? Šta je s fizikom?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Siječanj 30, 2017, 19:02:39
Nisam dugo palio, od zadnjeg posta ovdje, a trebao bi bas probat na novom kompu. Budem sutra malo..
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Siječanj 30, 2017, 19:19:02
Treba ti i update siga.  shy1
Naslov: Odg: Project C.A.R.S. 2
Autor: bartul_9 - Veljača 08, 2017, 21:28:08
Odlicno izgleda.

Project Cars 2 Gameplay - 7 Things You Need To Know - YouTube (http://youtu.be/N00bbKltIsc)

Project CARS 2 - Announcement Trailer | PS4 - YouTube (http://youtu.be/eAK9LKWlkZ0)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Travanj 05, 2017, 23:53:08
Project CARS 2: Jaguar XJR-9 at Long Beach - YouTube (https://youtu.be/LJT3iOlyLbc)

As it's showing off a bit of LiveTrack 3.0, here are some things to look out for:
- It's a drying track surface, with a drying line in some area's as you can see with a lot of water still laying around which has pooled at the lower points of the circuit.
- There are damp area's too! So not standing water, but not completely bone dry either.
- Pay particular attention to the exit of puddles as laps go on. You'll be able to see damp area's extending as the tyres are pulling water from the puddles and dragging it along the track.
- Aquaplaning, running through deep water at speed leads to lose of grip. It's scary as *, yet seriously cool.

The above is with 1 car on track. With multiple cars driving around, a drying line will form quicker as each car disperses standing water from puddles and drags it out of puddles. The racing line may no longer be the best line. The amount of water on the track can also dictate the amount of spray being flicked up. So even if it has stopped raining, if the car infront of you drives through a damp part of the circuit or through a puddle, each tyre will flick up water onto the windscreen of your car....and yes, you can have one side of the car in a damp bit, and the other not, and spray only flicks up from the tyres in the wetter areas.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Travanj 05, 2017, 23:56:41
Project Cars 2 Gameplay 4K - MONZA - TRIPLE SCREEN - AQUECIMENTO - YouTube (http://youtu.be/86rc0j-HQFU)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Travanj 06, 2017, 09:50:44
Morat cu skinut zadnji build pa probat, izgleda dobro ovako na videu.

Ne pratim puno razvoj kao što sam pratio prvu igru, a tome puno doprinosi činjenica što buildovi koji izlaze svaki tjedan, nekad i svakih par dana, iznose po 20-25 GB. Ne izlaze samo updejtovi kao prije nego se mora skinuti cijeli build iako nekad bude samo par promjena. A to mi je debilana teška, da moram skidati svaki put igru pola dana da bi vidio neke nove teksture na stazi i slično.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Travanj 11, 2017, 17:20:36
Bomba trailer, zika ubija!  cer1njo

Rallycross Is Coming To Project CARS 2 - YouTube (http://youtu.be/-KuENMxrpXk)

Citat:
Rallycross is coming to Project CARS 2—it’s time to experience motorsport at its most primal.

0-100kmh in under 2 seconds—hurtling over 70-foot jumps, and battling side-by-side on dirt, mud, and asphalt: Master the ultimate racing experience with rallycross in Project CARS 2, coming Late 2017.

With 170+ cars, 60+ tracks, varying terrains and motorsports, tested and approved by world-class drivers, and featuring more iconic cars from the world’s most elite brands, Project CARS 2 is the most beautiful, authentically-crafted, and technically-advanced racing simulation game you’ve ever experienced.

Project CARS 2: the ‘ultimate driver journey’ returns late 2017 on PlayStation 4, Xbox One, and PC.
Naslov: Odg: Project C.A.R.S. 2
Autor: c0bra123 - Travanj 11, 2017, 18:11:42
Po ovom što vidim nije loše, nego šta mislite hoće li' moć parirat novom DiRT RELLY-u?
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Svibanj 09, 2017, 21:20:57
Kakvi GT Sport i ostali bakrači!
Ovo se čeka! Vjerujem da nas čeka bolja igra od predhodnika u svakom pogledu!
A predhodnik je meni ionako vrhunski proizvod!

Project CARS 2 - The McLaren 720S in action - Trailer - YouTube (http://youtu.be/C6LC23L69JY)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Svibanj 09, 2017, 21:59:07
Zakaj su im skoro svi traileri i videi do sad prikazani prepuni odvratnog stutteringa?
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Svibanj 22, 2017, 23:44:01
Project CARS 2: BUILT BY DRIVERS – "As Close As It Gets" Featuring Chris Goodwin - YouTube (http://youtu.be/zahylLQnYh0)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 08, 2017, 15:36:34
Predivan trailer!
Kako dobro izgleda...
Jedva čekam...

Project CARS 2 - PC/PS4/XB1 - The Soul of Motorsport (E3 trailer) - YouTube (http://youtu.be/xQlrRpiyy64)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 08, 2017, 16:50:12
Car lista je super, isto i staze, aliiii... cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 17, 2017, 07:46:20
Ako je u prvom nastavku lista bila imalo loša, sad su se iskupili!!! Može, može!

PROJECT CARS 2 | CONFIRMED CAR LIST SO FAR!! | Best Carlist ever??? - YouTube (http://youtu.be/MB-EP7_k5W4)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 18, 2017, 19:47:55
! No longer available (http://www.youtube.com/watch?v=M6MUhdAGCis#)

Meh, još uvek nisu popravili trzakanje i gličanje z jedinice (tipa - već na 0:27 auto s leve strane)... Da ne spominjem općenito trzakav gameplay...

Ima još vremena do izlaska, ali tak je bilo i s jedinicom, pa je bila najpotrtija vožnja svih vremena na izlasku.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 18, 2017, 23:00:10
Project CARS 2 E3 2017 Driving Physics Impressions - YouTube (http://youtu.be/tgi4aadWN6s)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Srpanj 06, 2017, 15:38:45
Project CARS 2 - WIP Gameplay - YouTube (http://youtu.be/LKeGvzkuYTY)
Naslov: Odg: Project C.A.R.S. 2
Autor: Wulf - Srpanj 21, 2017, 19:04:11

Ti mater ovo ima samo na igrici ave1

Sent from my LG-D855 using Tapatalk
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Kolovoz 28, 2017, 12:07:13
Zvuk  hug1

Project CARS 2 - Gameplay Mercedes AMG A45 @ Lankebanen Rallycross [4K 60FPS ULTRA] - YouTube (http://youtu.be/aR3Amzz9aAo)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 10, 2017, 18:59:42
Alan Boiston jako hvali handling i osjećaj vožnje...

Project Cars 2 Red Bull Ring Triple Screen - YouTube (http://youtu.be/aWevw07qhMY)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 11, 2017, 20:32:25
Maloprije upalim Steam da vidim jel ima šta novog i dočeka me ova poruka

(http://i.imgur.com/Ponc8SN.png)

Gledam koji K se desio, odem na forum i vidim da cu dobiti novi kljuc za retail verziju, a ona izlazi 22.09.

Nisam imao pojma da je igra gotova, vidim da im je trebalo točno 2 godine da ju naprave.
Najviše me zanima VR dio igre i kako je FFB napredovao. Za grafiku i zvuk sam siguran da su OK.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 11, 2017, 20:43:43
Super! Jes gledao ovaj gore video?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 15, 2017, 16:36:59
Kak se bliži izlazak, sve me više vleče... fpalm1 cer1njo

Dobro da nemam četvorku jer bi u tom slučaju sigurno i GT pal u kalkulacije... cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 15, 2017, 16:39:37
Same problem here.  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 15, 2017, 16:46:42
Ak ga zemem i vidim najmanji stuttering, klel ga bum kaj vraga. cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 15, 2017, 16:51:20
 cer1njo cer1njo cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 17, 2017, 21:54:17
There will be a total of 189 cars in the base game, 4 exclusive cars in the Motorsport Pack and 4 exclusive cars in the Japanese Cars Pack . All this combined the game will launch with a total of 197 cars.

DLC car pack info:
The Motorsports Pack is only available for Season Pass holders and cannot be purchased separately.
The Japanese Cars Pack is available in the boxed Limited, Collector's and Ultra editions, or in the digital Standard and Deluxe editions of the game.
The Season Pass is included in the boxed Collector's and Ultra editions, or in the digital Deluxe edition of the game.
For more info on the game editions, DLC car packs or pre-order info check out the official Project CARS 2 pre-order page. Preorder - Project CARS (http://www.projectcarsgame.com/preorder.html)

Manufacturer affinity:
There are 14 car manufacturers for whom you can earn affinity from using their cars, if you earn enough affinity you can do special events for these manufacturers in career mode. These 14 manufacturers are Aston Martin, Audi, Bentley, BMW, Chevrolet, Ferrari, Ford, Ginetta, Honda, Lamborghini, McLaren, Mercedes-Benz, Nissan and Porsche. I have marked all the cars from those brands with a (A) which can help you choose which car you might want to use for career mode if your long term goal is to unlock affinity with all 14 manufacturers.

Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 17, 2017, 22:53:58
Odlično!
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 18, 2017, 15:02:31
(https://i.imgur.com/TDf1fX0.jpg)

Recenzija | Project Cars 2 (http://www.ffa.hr/index.php/recenzije/item/5326-recenzija-project-cars-2)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 18, 2017, 16:40:06
Vidim da je igra na konzolama grafički UŽAS, ali u globalu zasad ima dost dobre ocjene. Vele da je bugovito dosta. AI briljira ko i na jedinici kolko vidim.

! No longer available (http://www.youtube.com/watch?v=N90HMPL8VxM&feature=youtu.be#)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 18, 2017, 17:24:14
Jebote video formula. Nikad nisu AI u formulama bil dobar u takvim igrama...  kava1
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 18, 2017, 17:28:30
Al da se baš svaki put zacvikaju, ma kakvi. Nema šanse da uzimam ovo.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 18, 2017, 17:39:51
Meni su sam te formule bile upitne u prvom PC-u, ovdje je valjda onda ista stvar. Formule u igri neću ni taknuti tako da me ne interesira. Jesi pročitao ovu FFA recu?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 18, 2017, 17:49:19
Ma, FFA je za mene nula.

Project Cars 2 review | PC Gamer (http://www.pcgamer.com/project-cars-2-review/)

Pročitaj kraj recenzije.

Bugovi su očito i dalje više nego prisutni. Zgleda dobro igra, ali očito je potrtalo po nekim stvarima. Ne djeluje mi uzimanje na launchu materijal baš. Pogotovo za konzolaše, di sam videl da je grafika katastrofa.

Čudno mi je još da daju 89% dok igri krepava povremeno force feedback usred utrke. cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Rujan 18, 2017, 18:02:59
Ma, FFA je za mene nula.


! No longer available (http://www.youtube.com/watch?v=ttzRUJGPIk4#)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 18, 2017, 18:13:30
 cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 18, 2017, 18:13:55
 cer1njo cer1njo cer1njo cer1njo cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 19, 2017, 18:01:28
! No longer available (http://www.youtube.com/watch?v=A8xZN9LTh6I#)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 20, 2017, 17:04:59
Project CARS 2 | Launch Trailer | PS4 Pro - YouTube (http://youtu.be/opjJ4jHaJn4)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 20, 2017, 21:10:00
Preloada se pa bumo vidli, ne
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 22, 2017, 13:07:42
Neki detalji Season Passa

(https://i.imgur.com/FWk3T7j.jpg)

Fun Expansion, Porsche Expansion, Classic LeMans Expansion and Ferrari Expansion.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 22, 2017, 14:03:33
Ti uzeo to?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 22, 2017, 14:41:44
Maloprije testirao igru baš..

Nemam pojma šta su napravili sa FFB-om, ali - WOW! Ovo je trebao biti pCARS 1!

Napokon odličan feeling u volanu, maknuli su brdo onih slidera i stavili samo par osnovnih opcija.

Menu je isto puno bolji, ma sve funkcionira puno bolje od pCars1, iznenađen sam. Zadnjih nekoliko mjeseci uopće nisam pratio razvoj igre kao prije, nisam imao pojma šta će biti sa FFB-om i stvarno su odradili super posao, barem sa ovih par autiju koje sam probao.

Prvo sam stavio Ferrari 488 GT3 na Silverstonu, čim sam krenuo odmah poslije prvog zavoja sam dobio osmjeh na licu koliko me oduševio feeling. pCars 1 mi je bio stvarno katastrofa što se toga tiče, nisam mogao spojiti kraj sa krajem i sa FFB-om i sa podešavanjem volana. A ovdje praktički ništa nisam morao raditi, samo smanjiti jačinu FFB-a.

Svaki auto dolazi sa 2 default setupa, jedan loose setup (malo divljiji) i jedan kao safe (bolje drži cestu), samo treba ići na load i loadirati po želji.

Poslije toga sam probao Ford Focus RX na jednoj Rallycross stazi - isto se odlično vozi, osjeti se prednji pogon u volanu.
I na kraju sam još probao SMS Formula Rookie na Long Beachu, super feeling na cesti, guštao sam par krugova sa AI-jem.

Što se tiče optimizacije, sve mi je radilo normalno, nisam primjetio neki stuttering ili slično sa 16 autiju na gridu. Jedino nisam probao kišno vrijeme ili snijeg, tu navodno padaju performanse.

Još koji dan pa ću moći spojiti i VR pa probati, ali za ovo što sam do sad probao - odlično je!
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 22, 2017, 15:55:11
 hug1 hug1 hug1

EDIT

Potpis na sve. Predobro je... Na voolan je vrh!
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 22, 2017, 18:26:30
Znači ja sam frapiran koliko je ovo dobro! Nisam očekivao da će ovo biti ovoliki pomak. Nisam očekivao ni u ludilu tako dobar handling model, takav dobar FFB; na volan se vozi strašno dobro. Prva igra koja mi na pamet pada kojom sam bio ovoliko oduševljen što se tiče vožnje na volanu je Forza Motrosport 4 još iz doba kada sam imao Porsche GT2 Fanatecov volan; ovo je impresivno! A još više mi se sviđa što su napravili s karijerom! Predivno je posložena, vizualno perfekcija! Već prvo prvenstvo je toliko lijepo i pametno napravljeno da već vidim da ću ovdje u igri imat 300 sati već! Tek sam isprobao par staza, no ovo što vidim je vrh! Znao sam da će sigurno poslušat fanove i da će nam dostaviti jako dobru igru, no ukoliko netko ove godine skine Project C.A.R.S. 2; bit će to vožnja generacije! Car lista je odlična u odnosu na predhodnika. Staze - pa nikad bolje i više!

Project Cars 2 | First Race: I will be better - YouTube (http://youtu.be/zWA0C-9vp2Y)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 22, 2017, 18:52:58
Project Cars 2 | First Career Win - YouTube (http://youtu.be/6kdV0aG73Rs)
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Rujan 23, 2017, 11:26:05
Maloprije testirao igru baš..

Nemam pojma šta su napravili sa FFB-om, ali - WOW! Ovo je trebao biti pCARS 1!

Napokon odličan feeling u volanu, maknuli su brdo onih slidera i stavili samo par osnovnih opcija.

Menu je isto puno bolji, ma sve funkcionira puno bolje od pCars1, iznenađen sam. Zadnjih nekoliko mjeseci uopće nisam pratio razvoj igre kao prije, nisam imao pojma šta će biti sa FFB-om i stvarno su odradili super posao, barem sa ovih par autiju koje sam probao.

Prvo sam stavio Ferrari 488 GT3 na Silverstonu, čim sam krenuo odmah poslije prvog zavoja sam dobio osmjeh na licu koliko me oduševio feeling. pCars 1 mi je bio stvarno katastrofa što se toga tiče, nisam mogao spojiti kraj sa krajem i sa FFB-om i sa podešavanjem volana. A ovdje praktički ništa nisam morao raditi, samo smanjiti jačinu FFB-a.

Već sam bio odustao od igre, ali ovo me sad natrag nabrijalo i na rubu sam da uzmem. Gomilu živaca sam izgubio u prvom s namještanjem FFB-a kroz nekoliko desetaka slajdera. Ono, bio sam brz i mogao normalno voziti, ali pravog gušta jednostavno nije bilo.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 23, 2017, 12:36:54
Project Cars 2 | Ginetta Juniors UK Championship RACE 4/5 @Donington Park National - YouTube (http://youtu.be/D4FUNndAok4)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 24, 2017, 15:57:02
Project CARS 2 Review - Inside Sim Racing (http://www.isrtv.com/project-cars-2/project-cars-2-review/)

Eeee točno ono zakaj ga ne bum uzimal po punoj cijeni. Hot lapping me ne zanima. Šteta da AI nije bar donekle, ali videl sam da su najavili da planiraju probati u idućih pol godine pečati to. Ako je suditi prema jedinici i post launch podrški, nekog napretka sigurno bude.

Još jedna stvar - očito nisam jedini kojem igra vizualno ne zgleda nekaj preludo. Jedinica mi je još svojevremeno znala djelovati dosta 'off' grafički, baš kak piše u ovoj recenziji - dok se sve posloži izgleda odlično, ali većinu vremena je meh.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 24, 2017, 20:42:32
Velik napredak naspram jedinice, u handlingu, ffb-u, graficki bolje izgleda, postavke pojednostavljene i lakse, dosta poboljsanih stvari, VR support odlican, danas sam bas prvi put upalio ovaj svoj VR set. Sto se tice grafike, na PCu je odmah poslije Forze, dosta ispred svih ovi drugih simova. Vidjet cemo na sta ce GTR3 liciti sa Unrealovim enginom.

Cijela igra mi se cini dosta kompletnija nego jedinica koja me uzasno zivcirala jer su je usrali na kraju, pozurili su sa izdavanjem.

Ai naravno zna imati svojih momenata, ali igre koje imaju dobar AI mogu nabrojati na 3 prsta jedne ruke - rfactor, automobilista i raceroom.

Nisam tako dugo igrao igru da sam bas isprobao svaki kutak igre, npr. karijeru nisam ni poceo, to rijetko kad i palim u igrama. Trebao bi jos koju online voznju probati.

Ali ove osnovne stvari koje su me zanimale nisu razocarale, zapravo je bilo suprotno i to mi je ono najbitnije.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 24, 2017, 21:19:46
Ne znam, vuče me na momente, ali sam JAKO skeptičan. Jedinica me dosta razočarala, a i kad se setim kakvih je problema bilo na svim platformama (igral sam sve 3, na svima je bilo bugova i gluposti) odma mi je odbojno. Još kad se setim da je temelj igri skroz ispod negde duboko Shift, to mi je ugh. cer1njo

Eh vizuali, ne znam, meni je nekak taj njihov 'art' čudan. Recimo, Raceroom mi je grafički dosta lepši, makar nema neke naprednije efekte.

Još dok vidim kolko je AI hvaljen po netu...
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 24, 2017, 21:56:49
Ti baš nevoliš ovu igru i SMS.  sm1jeh

Meni je u ovih 10 sati igra izmamila više osmjeha nego bilo koji racing naslov izuzev zadnje formule i Forze 4.  hug1

Baš bum uploadal jedan video di sam malo testiral stazu, malo damage model.  ;D

Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 24, 2017, 22:12:12
Pa ono, s obzirom da od 3 njihove igre su bila 3 razočaranja...
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 24, 2017, 22:18:20
To govoriš općenito ili svoje iskustvo?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 24, 2017, 22:19:23
Svoje iskustvo.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 24, 2017, 22:22:51
Shift 1 mi je bil čak bolji neg Shift 2, Shift 2 je imal jako dobre novitete, odličan kompletan prozivod, ali ja hanling bio samo harikiri. FFB je bil užas. Project Cars je već bil puno bolji handling, pogotovo prek tweakera koji je stavil odličan mod za FFB i baš je rulal, no ovo je druga dimenzija. Ali slažem se za AI ponekad su odlični i ne smeta, no nekad naprave carnage. Nadam se da bu spečirali to nekaj... cry1
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 24, 2017, 22:27:05
Nije mi sila davati pare za nekaj za kaj postoji mogućnost da mi ne bu baš nekaj. Ovo prije sam se sve zapičil, nema šanse više.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 26, 2017, 21:24:58
Ova staza me neodoljivo podsjeća na Isle of Man; a vjerujem da je i najviše vučena inspiracija od tamo!
Uglavnom uz testiranje staze, testirao sam i auto, ali i damage model!
Na kraju se može viditi sva imrpesivnost tog modela...

Project Cars 2 | Testing The Limits: Not so well @Bannochbrae Road Circuit - YouTube (http://youtu.be/IhHLUyn1z7A)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 27, 2017, 21:38:53
Jedan kolega s jednog foruma se žalio na FFB i osjećaj ovog automobila.
No ne vidim ni jedan problem da nešto nije nerealno napravljeno. Dapaće auto se ponaša baš onako kako bi i trebao.
Evo i video...

Project CARS 2 | Testing DB11 @Nordschleife - Nürburgring - YouTube (http://youtu.be/ubvAztO-yzU)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 27, 2017, 22:07:29
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Rujan 27, 2017, 22:43:22
Jedan kolega s jednog foruma se žalio na FFB i osjećaj ovog automobila.
No ne vidim ni jedan problem da nešto nije nerealno napravljeno. Dapaće auto se ponaša baš onako kako bi i trebao.
Evo i video...

Project CARS 2 | Testing DB11 @Nordschleife - Nürburgring - YouTube ([url]http://youtu.be/ubvAztO-yzU[/url])


Na ovom videu mi vozni model na trenutke djeluje jako wobbly.  hmm
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 27, 2017, 22:45:08
Kaje wobbly?  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 27, 2017, 22:46:56
I meni isto. Ne bi auto smel tak plutati na sve strane, ko da se voziš v pudingu.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 27, 2017, 22:58:29
Nezz, vjerojatno ja neznam vozit, meni stvara dobar feel, trebal buš probat kak god...

Rekao da malo odvozim community evente.
Pa sada ti reci da ovo nije prekrasnoća; uopće mi nije namjera bila driftati.
Ali kada je ovakav gušt, nikad nisam znal driftat baš, al s ovim je bilo lagano...
Prekrasnoća...

Project CARS 2 | Community Launch Event #4 - Drifting with Skyline R34 @Sportslang SUGO - YouTube (http://youtu.be/irZc5zoEebA)

Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Rujan 28, 2017, 20:21:17
Patch 1.1.3 - Release Notes

AI:
Various AI cornering and race line improvements across problematic tracks
Improvements to AI balancing in snow and rain conditions
First pass at improving simulated laptimes when skipping a non-race session

Setups:

Fix for the long delay when entering setup screen

Car Tyres:
Fix to ensure that the tyre treads are shown correctly after multiple tyre swaps

Other:
Fixed crash when using large Super Sampling values
Fix for an intermittent crash caused by missing animated meshes
Fix for lobby browsing and filtering that was preventing some users from joining MP games
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 28, 2017, 20:48:52
 p1va p1va p1va
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 05, 2017, 22:54:45
Danas je @DogZy bio na testiranju...

Imal sam jučer osjećaj da mi nekaj u igri fali; ne fali niš. Ima nekih bedastoća, bugova, no sve se da istolerirat...
Fakat mislim da bi ovo lako bila najbolja vožnja od sve konkurencije. I sigurno najteža za vozit, baš ne prašta nikakve greške veće...
Jedva čekam pročitat dojmove Dode...
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Listopad 06, 2017, 19:11:35
Bez uvrede, ali ne mogu te shvatiti ozbiljno (u vezi PC2 kao najbolje vožnje, doslovno vožnje, ne cjelokupni paket) ako ti se fizika Assetto Corse nije svidjela, a nije koliko se sjećam.
I zašto ne probaš rFactor2, čisto da okusiš FFB i fiziku? Na stranu nedostatak sadržaja i svega ostalog u obje igre...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Listopad 06, 2017, 19:20:33
Najteže ≠ realno. Jedna od većih zabluda glede sim racinga.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 06, 2017, 20:15:25
Bez uvrede, ali ne mogu te shvatiti ozbiljno (u vezi PC2 kao najbolje vožnje, doslovno vožnje, ne cjelokupni paket) ako ti se fizika Assetto Corse nije svidjela, a nije koliko se sjećam.
I zašto ne probaš rFactor2, čisto da okusiš FFB i fiziku? Na stranu nedostatak sadržaja i svega ostalog u obje igre...

Fizika mi je u Assetto Corsi jako svidjela, od kuda ti to da nije?
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Listopad 06, 2017, 20:24:28
Ne znam, očito sam krivo shvatil tvoje postove iz teme, znam da si se nešto mučio s GTR-om i uskoro napisao da odustaješ od igre zbog stvari koje te nerviraju pa sam nekako došao do zaključaka da ti ni fizika nije po volji. Isprika zbog netočnog navoda.  ;D

Upravo Assetto Corsa me smirila da ne napravim još jednom nepromišljen potez i prednaručim PC2, ali ću ga sigurno probati do kraja godine. Bilo bi krasno da me ovaj put ne razočara.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 06, 2017, 20:31:58
Ubijao me u Corsi slična stvar koja me smeta i u ovom nastavku Carsa; ta neuglađenost oko nekih sitnica poput starta utrke koju GT i FM serijali bespijekorno obavljaju, gdje se AI jednostavno čudno ponaša. U AC-u me ubijala i karijera i užasan manjak sadržaja i staza, to mi je bilo odvratno. PC2 ima nekih glitcheva preko kojih se može prijeći, no zadaju gorak okus. U FM i GT-u izabereš utrku kreneš vozit, završiš i imaš dojam da si imao odličnu imerzivnu utrku u AAA igri koja je ispolirana. U AC-u i PC2 kada startaš utrku i završiš imaš osjećaj kao da si u AAA igri u Alpha stanju i taj osjećaj mi je bio jedna od rijetkih mana prvog Carsa; a sada malo i drugoga. PC2 da se razumijemo može ponuditi fantastične utrke, vožnje da se smrzneš, jer je vozni model i FFB u igri jako jako dobar; no uvijek se desi par situacija koje razbiju tu idilu kao s maljem, radi nekog buga, glitcha ili jednostavno nečeg što nije dovoljno istestirano i unaprijeđeno...

A ako Marko na DD volanu, uz VR i triple screen kaže da se niti jedna racing igra nije približila ovakvom racing setupu onda nešto znači jebemu...

Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Listopad 06, 2017, 20:42:33
Hmm, pričao je naš prodigy i za jedinicu da se odlično vozi u vrijeme dok sam ja govorio da je FFB govno i ispadao dežurni hejter, a tek sad dok je nastavak izašao je javno potvrdio moju tvrdnju, tak da ono, dobro je biti oprezan i sam prosuditi :)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 06, 2017, 20:44:20
Naš kaj mene užasava samo trenutno; a tiče se općenito crossplatformi...

To što se FM7 ne vozi isto na boxu kao i na PC-u, drugačiji vozni model/FFB; a ista stvar je kolko čujem i sa Assetto Corsom i Project Carsom 2...

To jednostavno nemogu shvatiti, kako to nije ista igre...
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Listopad 06, 2017, 20:58:28
Nije istina u vezi AC jer sam radio direktnu usporedbu, bilo je problema u početku jer je za konzole izašao stariji build gdje je bio drukčiji tyre model i stalno su kasnile zakrpe po mjesec dana.

Osim toga, probao sam i prvi pcars na PC-u i svejedno je FFB bio kurčina kao i na konzolama, iako da, na konzolama je na launchu prije onog patcha bilo totalno rasulo. Kasnije je od katastrofe došlo na PC verziju aka teški prosjek i uvreda za ekipu s volanima koje igra ne iskorištava na pravi način. Zbog developerove lijenosti, evo ti 30 slidera pa se igraj jer to je HC iskustvo.

Kaj se tiče Xbox vs PC, tu je i dalje jedini problem XID vs HID force feedback mehanizama i ništa više.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 06, 2017, 21:42:43
Nadam se da je PC2 isti i na konzolama, jer me baš zanima dal će te igra imalo držat, a znam koliko si zahtjevan...
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 06, 2017, 22:53:42
A ako Marko na DD volanu, uz VR i triple screen kaže da se niti jedna racing igra nije približila ovakvom racing setupu onda nešto znači jebemu...

Da nebi bio krivo shvaćen kao da mi je ovo najbolja igra ikad, ali ima tih nekih sim-elemenata koje pokazuju da igra ide u dobrom smjeru. Spomenuo sam tako da je u igri setup za Triple screen jedan od najboljih koje sam vidio u racing igrama do sada, jedini imaju opciju da se monitori različitih veličina mogu sinkronizirati i da se za svaki posebno može naštimavati kut, veličina i ostalo, kao ovdje npr.

(https://i.imgur.com/fcop2Kq.jpg)

Nekom to možda ne znači puno, ali meni znači i to mi je bitno. Isto tako druge igre imaju solidne Triple screen postavke, ali monitori moraju biti jednake veličine, inače bi izgledalo čudno.

VR podrška mi je sada isto bitna, a pCars ima odličnu podršku, a tome doprinosi i opcija da možemo HUD razmještavati po volji. Kažem, nisu jedini koji to mogu, bilo je i u PC1 ali onda nisam to gledao, Assetto ima fleksibilan HUD, iRacing itd, ali recimo meni prvi rFactor2 kojeg najviše igram nema te opcije. I zato cijenim te neke sitnice i to je dodatni plus u mojoj bilježnici za pCars.

Hmm, pričao je naš prodigy i za jedinicu da se odlično vozi u vrijeme dok sam ja govorio da je FFB govno i ispadao dežurni hejter, a tek sad dok je nastavak izašao je javno potvrdio moju tvrdnju, tak da ono, dobro je biti oprezan i sam prosuditi :)

Stvarno se ne sjecam toga da si govorio to za FFB i ispadao hejter, barem te ja nisam tako doživljavao. Ali istina je da sam govorio da se dobro vozi, najviše jer su ljudi govorili da ce biti isto kao Shift, ali PC1 se vozio puno bolje. Sve dok negdje 3 mjeseca prije izlaska nisu odlučili sjebati isti taj FFB sa svim onim postavkama. Od tog trenutka igra mi je stala na žulj, prestao sam pratiti razvoj sve do samog izlaska, a poslje toga je nisam uopće ni igrao. Najviše sati sam skupio kad smo se ti i ja ganjali, bilo je tih par autiju koji su se dali voziti ali nije to bilo to. A tek kad sam uzeo DD volan, onda sam tek vidio kakvo je FFB sranje bilo, sa Fanatecom se nešto dalo i voziti, ali sa ovim drugim ništa.

Moji dojmovi za PC2 se najviše baziraju na usporedbi sa PC1, tu je meni razlika u FFB-u ogromna. Ovo je sad puno bolje, naravno ako uspoređujemo feeling u volanu, a kako se osjeti vozni model na gamepadu, to ne znam. Isto tako ne znam ni kakvo je stanje na konzolama, da li FFB radi na istom principu kao na PC-u ili ne.

U tom području - FFB i vozni model - što je meni najbitnije, igra je dosta napredovala. Kažem opet, nije to sad na razini rFactora / iRacinga, recimo Assetto, Automobilista i RaceRoom su po meni još uvijek ispred PC2, ali PC2 im se dosta približio po tom pitanju i može se lijepo voziti.
Naslov: Odg: Project C.A.R.S. 2
Autor: Thergothon - Listopad 06, 2017, 23:34:16
Stvarno se ne sjecam toga da si govorio to za FFB i ispadao hejter, barem te ja nisam tako doživljavao.

Ne mislim u tvojim očima, već općenito po dozi negativnih komentara u moru većinom pozitivnih.

Ali istina je da sam govorio da se dobro vozi, najviše jer su ljudi govorili da ce biti isto kao Shift, ali PC1 se vozio puno bolje. Sve dok negdje 3 mjeseca prije izlaska nisu odlučili sjebati isti taj FFB sa svim onim postavkama. Od tog trenutka igra mi je stala na žulj, prestao sam pratiti razvoj sve do samog izlaska, a poslje toga je nisam uopće ni igrao.

Za to nisam znao, samo se sjećam da si kao "insider" dosta hvalio sve aspekte igre, da bi me na kraju onaj najvažniji razočarao. Slična stvar je bila i sa Shiftom, sjećam se da se preporučalo prčkati po samom setupu auta da se dobije bolji osjećaj na volan. Drago mi je ako je sad to promijenjeno kao što ste napisali. Volim više opcija i mogućnosti da sve prilagodim vlastitom ukusu, ali ne treba pretjerivati, odnosno u slučaju PC1 kamuflirati neadekvatnu default podršku s bezbroj slidera i to za svaki auto posebno.

Najviše sati sam skupio kad smo se ti i ja ganjali, bilo je tih par autiju koji su se dali voziti ali nije to bilo to.

Također i ja i lagao bi da izjavim da nisam uživao, dalo se relativno dobro i brzo voziti. I nije sad da se nije ništa osjećalo preko volana, ali u kritičnim situacijama dok je dolazilo npr. do oversteera, većinom sam stvar izvlačio na temelju vizualnog osjeta i pretpostavki drito iz nekog šestog osjetila ( cer1njo), a ne onog koji bi volan trebao pružati. Drift mi je zbog toga također bio koma.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 07, 2017, 13:04:27
Ovo mi je dosada bio najbolji race feeling u igri; fantastičan automobil, odličan FFB i to tweak od Jack Spadea. Fenomenalna težina u volanu, cijeli povrat informacija i osjećaj hvatanja kada krene oversteer ili understeer. Čini mi se da je preko Jack Spadeovih tweakova 20% bolji FFB u volanu i to je sada po meni to. Još sam probao neke druge automobile i neke od prije koje sam vozio i razlika je primjetna! Ovaj auto je i od zvuka i od voznog modela impresivno čudo. Spekatakl ga je voziti i to baš po Nordschleifeu; šteta što sam usro greškom taj DNF, jer mi je ovo bila jedna od najboljih vožnji koje sam imao u igrama.

Project CARS 2 | Porsche 935/80 DNF Race @Nordschleife - Nürburgring - YouTube (http://youtu.be/rhYXPykpMBE)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 07, 2017, 13:17:41
Još jedna utrka koja mi je bila odlična i koju sam usro; fakat se ne praštaju kardinalne greške...

Project CARS 2 | Ferrari 488 GT3 Engine Blown @Mount Panorama Bathurst - YouTube (http://youtu.be/SgrXnsLVIRY)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 07, 2017, 13:49:13
Replay jednog Invitational Eventa...
Ford Falcon FG V8 Supercar - Invitational Event @Mount Panorama Bathurst...
Dobar zvuk i auto fino ide...

Project CARS 2 | Ford Falcon FG V8 Supercar - Invitational Event @Mount Panorama Bathurst - YouTube (http://youtu.be/RKuOVgVfpgI)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 07, 2017, 22:24:17
E ovo mi se sviđa jako! Nisam do sada uopće ubrao da osim vremenskih uvijeta mogu birat i snow u vremenskim dobima; pa je onda cijela staza prekrivena snijegom. Odličan mi je osjećaj preko volana vozit po snijegu, totalno drugačije je vozit npr. s ovim autom po suhom/mokrom/oluji i po snijegu. Jako dobro se osjeti kako snijeg jednostavno ne drži u zavoju auto i kako isti odlazi sa staze ukoliko se stvarno jako ne uspori; isto vrijedi i za naglo kočenje na snijegu; nema tu baš kočenja...

Project CARS 2 | GTR3 Snow RACE @Brno - YouTube (http://youtu.be/SAnnK1k-Hvg)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 10, 2017, 00:41:02
Super mu online utrka bila...

Project CARS 2 Online - Ferrari Samurai - YouTube (http://youtu.be/E5VAojQHHlI)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 10, 2017, 20:19:21
Jako kakvu sam si utrku dobru naštimao. Fenomenalan osjećaj kontrolirat ovog Mustanga po snijegu i još utrka; ej!? Pred kraj doslovce nisam imao gripa dat gas koliko su valjda gume nešto -  ni sam neznam što. No from last to P3 - odlično. Sve mi se više čini da je ovo najbolji komplet racing igre koja se trenutno nudi na tržištu. Baš me zanimaju ostali kada krenu igrat po snijegu kakvi će im dojmovi biti; naravno zanima me isključivo volan iskustvo. Stvarno su preimpresivan posao napravili s tim vremenskim uvjetima. U glavi imam barem stotinu utrka/settinga koje želim isprobati. A evo i video te odlične utrke i replay naravno. Prekrasan Mustang i još jedna prekrasnoća od videa.

Project CARS 2 | AWESOME SNOW RACE - 3 LAPS RACE @DONINGTON PARK - YouTube (http://youtu.be/YHGhmm-srAc)
Naslov: Odg: Project C.A.R.S. 2
Autor: Reggie - Listopad 11, 2017, 13:01:36
Super izgleda po snijegu.  ave1
I sigurno je osjećaj odličan na volanu.  thumbs1

Budući da je GT Sport ispao ovo moram uzet. sm1jeh

Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 11, 2017, 13:03:11
Fora je to po snijegu, Nordschleife je isto dobar, imaš jedan achivement za njega ako se hoćeš igrati. Trebat ce ti neki brz auto i zimske gume  cer1njo

- Winter Soldier Trophy - Drove a clean lap around the Nordschleife in the snow, in less than 8 minutes


VR [Oculus Rift] Audi R8 V10 Plus Nordschleife Snow Drifting | Project Cars 2 Gameplay - YouTube (http://youtu.be/ojRMJIJJYSI)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 11, 2017, 15:57:38
Project CARS 2 - Patch 1.2.0.0 (http://1.2.0.0)

    Improved driving line assist.
    Various AI behavioural and race line improvements.
    Multiple improvements and enhancements to multiplayer, and lobby handling.
    Improvements and enhancements to audio and sound effects.
    Improvements and enhancements to replays and replay cameras.
    USB keyboard support improved.
    Improvements, enhancements and fixes to Career flow.
    Enhancements to various cars’ handling and standard setup improvements.
    Tweaks and fixes to Achievement / Trophy unlock logic.
    Tweaks and fixes to setup UI and flow.
    Improved default assists for gamepad users.
    Fixes and improvements to headlights and brake lights.
    Fixes and improvements to ICM appearance and functionality.
    Improvements and enhancements to steering wheel support.
    Fixes and improvements to certain weather / tyre combinations.
    Optimisations to tracks across the game.
    Myriad render and performance tweaks and improvements.

Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 11, 2017, 19:47:32
Fenomenalan osjećaj vožnje ovog automobila na Caldwell Park GP. Fenomenalan!!! Za neke automobile FFB i vozni model pogođen je fenomenalno. Baš se iznenadim koliko dobro se vozi. Ali ima nažalost i nekoliko autiju kojima je sve promašeno, pa se nadam da će se to popraviti ili tweakati. Neznam zašto no uopće Caldwell Park ne pamtim iz prvog Carsa; siguran sam da ga ima, ali nisam siguran da li je tu vegetacija ili nešto promjenjeno ili ja nisam tu stazu dosta vozio u prvoj igri. No ovo je ludilo. Gotovo svaku ovak utrku u koju krenem snimat sjebem nakon par krugova glupom greškom.

Project CARS 2 | CAREER PROVING GROUND'S GINETTA - GINETTA G55 GT4 RACE - YouTube (http://youtu.be/1err3dVkkVY)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 11, 2017, 19:57:37
A jesi se zaletio na kraju  cer1njo

Zajebana staza, uska, nemaš puno mjesta za preticanje
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 11, 2017, 20:21:11
 ;D ;D ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Wulf - Listopad 12, 2017, 08:14:25
Skužio sam da se dosta držiš po unutarnjoj strani ili sredini staze prije zavoja... Discuss  :P
Ne samo ovdje, nego općenito  šofe1
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 12, 2017, 15:00:13
Kako sam sad odvozio par krugova po Nordschleifeu sa VR setom  ave1

Uzeo Lotus 49C, odlično se vozi.. Poslje njega uzeo Audi R8 LMP900 onaj otvoreni, još bolje!

Morat cu počet malo snimati, samo da nađem negdje neki tutorijal za VR i performanse.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 12, 2017, 15:01:04
 hug1 hug1 hug1

Naslov: Odg: Project C.A.R.S. 2
Autor: Reggie - Listopad 12, 2017, 15:19:13
Fora je to po snijegu, Nordschleife je isto dobar, imaš jedan achivement za njega ako se hoćeš igrati. Trebat ce ti neki brz auto i zimske gume  cer1njo

- Winter Soldier Trophy - Drove a clean lap around the Nordschleife in the snow, in less than 8 minutes


VR [Oculus Rift] Audi R8 V10 Plus Nordschleife Snow Drifting | Project Cars 2 Gameplay - YouTube ([url]http://youtu.be/ojRMJIJJYSI[/url])


Kakav lik.  ave1
Brže odvozi na snijegu neko ga na suhoj stazi. cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 12, 2017, 15:32:40
Super mi je npr. što možeš i u nekim kišnim uvjetima staviti gume za led npr. Puno bolji grip ima. I ovaj je odličan po snijegu da.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 12, 2017, 15:42:28
VR [Oculus Rift] Project Cars 2 Lancer Evolution VI | First Test Drive on Ice - YouTube (http://youtu.be/YddfCQryjYk)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 12, 2017, 19:19:02
Moram priznat da mi igra u globalu izgleda bolje od Forze Motorsport, ne sada grafički kvalitetnije, nego puno vremenski realnije. Puno to bolje i življe izgleda nego li u FM7. Ono što mi je beskrajno drago, da lokve na cesti nisu gimmick i nisu više Forza feature. Ovo je bila prezabavna za vozit utrka. Sve više i više mi se sviđaju svi ti vremenski uvijeti i vožnja po istima. Nevjerojatno je kako su osjećaj podloge dobro napravili, da točno znaš otprilike kak će ti se auto ponašat na istoj. Fenomenalno! I u ovakvim uvjetima lakše i bolje je vozit po full wet stazi nego li kada se suši; uostalom vidi se i po zadnjim krugovima koliko je auto nestabilan kada se prolaze te lokve pri tim velikim brzinama. I oduševljava me kako se lokva skuplja tamo na rubnicima gdje je nagib i kada doletiš u blizinu samo proklizavanja i fiju.

Project CARS 2 | UNBELIEVABLE LOOKING WEATHER - LIGHTWEIGHT RACE @SNETTERTON 200 - YouTube (http://youtu.be/S_tJ5-E_S1s)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 13, 2017, 22:31:58
Malo sam se zajebo.  ;D

Project CARS 2 | PORSCHE 935/77 GROUP5 TURBO MASTERS RACE @SPORTLANG - YouTube (http://youtu.be/V4csv74qjG0)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 14, 2017, 14:42:02
Nije moja najbolja vožnja, ali se može predočiti ovim videom zabava koju nudi ova utrka u karijeri.
Nemogu opisat koliko se dobro ovo vozi. Nevjerojatno kako su napravili dobar osjećaj vožnje po ledu.
Plus još zvuk kod ovakvih RX jurilica.

Project CARS 2 | MERCEDES WINTER WILDLANDS RACE @SIMPALA ICE CIRCUIT - YouTube (http://youtu.be/QfrdYs2qgUw)
Naslov: Odg: Project C.A.R.S. 2
Autor: DogZy - Listopad 15, 2017, 21:38:14
Nasao nesto vremena da napisem u crtama moje dozivljaje pCARS2 kod Coleta.

Vazno - zadnji doticaj s ikakvim racing igrama a da sam ju koliko toliko aktivno i igrao, jest Gran Turismo 6. Prema tome, meni je nakon GT6 pCARS 2 bio nevjerojatni skok.

Pregrst stvari se nudi, od godisnjih doba, vremenskih uvjeta, dana i noci (vec standardno), pa do dobro izabranih bolida i auta gdje skoro svaki ima barem po 10 livreja, boji itd. Osjecaj za volanom (T500RS) je bio vrlo dobar, force feedback je bio dobro namjesten i bilo je gust voziti trkace pile po stazama po kojima jos nisam imao prilike nigdje voziti.

Nakon sto je vidio moju brzinu vec uprvom krugu, Cole me odlucio ubaciti odmah u utrke. I tu dolazi do prvog problema - AI. AI protivnici koji su iza mene se lose ponasaju pri startu, ukoliko sam imao losi start, odmah me bumpaju i izvode PIT manevre na meni, umjesto da me zaobidju ili uspore. Ne znam mijenja li se stvar ako se povecaju neki slideri kod AI-ja, vozio sam na 65 vecinu vremena.

Paleta boja i osvjetljenje mi se cini da moze bolje, pitam se je li GT i dalje car u toj kategoriji? Mislim da je grafika odlicna, efekti jos bolji kao i auti nakon sudara. Svasta se moze razbiti, otkrhnuti, slomiti... Razina detalja na stazi i sami auti mi cine na vrlo visokom nivou.

Zvuk je meni bio perverzija, no to bi bilo za ocekivati nakon The Real Lawnmover Simulatora 6. Skripa guma je onakva kakva treba biti, prilikom snaznog kocenja se cuju takoder. Ne znam kolimo su realno preneseni zvukovi u igru, kojim metodama su snimani zvukovi motora...
Fokus u trosatnom probavanju igre mi nije bio na zvuku tako da nisam prekompetentan za dalje.

Snijeg i mecave mogu biti ne znam kako dobro rekreirane i realisticne u pogledu ponasanja auta i izgleda pahuljica, ali me takve stvari ne rajcaju previse. Da, bilo je zabavno probati se voziti po Fujiju s Nissanom nabrijanim po mecavi (ali stvarno zabavno) kao i s Micekom po nekoj stazi ala Chamonix iz GT serijala, ali kako kazem, nije moja salica caja.

Nisam ni zagrebao po povrsini igre ali vidim da je kvaitetna i da ima jos prostora za napredak. Sad sam se, primjerice, sjetio buga kad sam vozio Porschea GT4 na Watkins Glenu, okrenuo sam se na krov i smrskalo se staklo. Potom sam izasao van i restartao 2 puta utrku jer mi je vjetrobransko staklo ostalo smrskano, da bi u trecem pokusaju, kad sam vec odustao, se tokom utrke vratilo staklo u prvobitno stanje.

Would play again/10
 
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 15, 2017, 21:56:23
 hug1 hug1 hug1

AI je dosta popravljen, sitni bugovi riješeni više manje; ovaj problem s restartom i dalje puknutim staklom isto riješen...
Baš sam napisao recenziju, sutra ju objavljujem...
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 16, 2017, 13:12:09
Odlična utrka; gdje sam zadnjih šest minuta odvezao bez ikakve greške stiskajući...

Project CARS 2 | PORSCHE EVENT 2: WHAT A FINISH - @Autodromo Internacional do Algarve - YouTube (http://youtu.be/97i2BwL19WI)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Listopad 16, 2017, 18:29:45
Evo samo da velim - apruvam Project Cars 2. thumbs1

Nije Shift 4.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 16, 2017, 18:48:36
 p1va
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Listopad 16, 2017, 19:14:57
Ajd baš mi je drago  thumbs1

Šta na PC-u ili Boxu?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Listopad 16, 2017, 19:17:25
Na kompu. Dobar je, spiratiziral sam ga pun šus, ali budem ga zel već nekad. Konačno je k nečemu to, ono sve prije toga mi je čista nula. Ovo je konačno ono kaj celo vreme tupe već skoro 10 godina - mi smo delali na GTR-u hurr durr.

Dobar mi je, al AI je stvarno idiotski, na Long Beachu se ne znaju na startu ni po ravnini voziti. To moraju složiti, bila bi šteta da ostave tak jer je ostatak igre dobar.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 16, 2017, 19:47:50
Složili su dosta AI, možda ti nije ažuriranje u pirata provućeno. Ja sam imao 50 normalnih utrka bez ikakvih gluposti.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Listopad 16, 2017, 19:52:21
Dok ne vidim na vlastite oči ne vjerujem. Ono si rekel da je onak samo kad su formule u pitanju, a tu su se treskali z GT autima, tak da. kava1

I bez obzira na to - retardirani su u utrci, glupo se ponašaju. Ne uvijek, ali u odnosu na konkurenciju ovo je katastrofa AI. I vole baš opizditi se od iza u igrača. ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 16, 2017, 20:28:47
Onak najiskrenije tak mi je i bilo, kasnije mi je tak bilo i u 10-15 utrka da su glupi kak kurac, pa se popravilo u patchu dva put, no treba još tweakati.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Listopad 17, 2017, 20:42:19
Moja recenzija igre...

(https://i.imgur.com/gqpRrMp.png)

Project CARS 2 recenzija | HCL.hr (http://www.hcl.hr/recenzija/project-cars-2-112448/)
Naslov: Odg: Project C.A.R.S. 2
Autor: c0bra123 - Listopad 17, 2017, 21:33:35
Dobra recenzija!

A mogao si koji svoj YT video ubacit u recenziju, nebi bilo viška!  p1va
Naslov: Odg: Project C.A.R.S. 2
Autor: bartul_9 - Listopad 17, 2017, 23:51:47
Jos jedna reca u nizu od naseg cole, odlicna je kao i uvijek.
Naslov: Odg: Project C.A.R.S. 2
Autor: Evil - Listopad 17, 2017, 23:59:16
Baš proito i ja maloprije, super Cole :)
Naslov: Odg: Project C.A.R.S. 2
Autor: Nexus - Studeni 13, 2017, 18:55:32
Ima li itko kakve dobre postavke za kontroler?
Znam da su za PC1 ovo bile najbolje postavke Best Control Pad Settings - All Formats
Naravno one sada ne vrijede pa, ako ima netko dobar link neka šibne.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Studeni 13, 2017, 19:56:28
Ti si živ jebote! cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: Nexus - Studeni 13, 2017, 21:28:55
 cer1njo cer1njo
Ma većinom sam na FFA.hr ,a ovdje svratim s vremena na vrijeme  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 24, 2017, 11:51:16
Project Cars 2 Demo je izašao danas, može se skinuti preko Steama.

Jump into a Ferrari 488 GT3, Lamborghini Huracán LP610-4, and Formula Renault 3.5, all in action at the laser-scanned Red Bull Ring.

The three scenarios in the demo will test you with escalating challenges, allowing you to experience class-leading physics in various cars and varying conditions, and give you a taste of what there is to be experienced in the full game.
Naslov: Odg: Project C.A.R.S. 2
Autor: Evil - Studeni 27, 2017, 23:45:16
Skinio demo i opamprčio na plejci u nadi da će me izbit iz cipela, i izbilo me, izgleda katastrofa, fiziku na gamepadu nemam šta komentirat, vjerujem da je na volan bolja od GT-a ali brate pa meni to izgleda nakaradno i gadno
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 28, 2017, 14:17:31
Kad bi bar svi ovakve patcheve izbacivali..

Patch 1.3.0.0 (http://1.3.0.0) is now live on Steam. Full Patch Notes below.

Online / Multiplayer
-New game mode - The Online Championship game mode is now available, allowing players to compete online in full championships, spanning multiple rounds.
-Fixed an exploit where some players could load custom setups in Community Events when Default Setups are enabled.
-Improved logging and syncing when joining online games already in progress.
-Fix for an online issue where players would be shown an incorrect error message when attempting to join a game session which was full.
-Online Reputation: When being kicked from a race, the system now checks your recent history to help decide if points should be deducted from your ranking score.
-Online Reputation: Fixed a bug where remaining players would not score for a win against disconnected players.
-Resolved a problem where a previously kicked player, joining back into a game after accepting an invite, would be auto-kicked.
-For players joining an active qualifying or practice session, there is now a 3-minute cut-off as the session approaches completion, after which it will no longer be possible to join the session.
-An error message is now displayed when an incorrect password is entered when joining a password-protected lobby.

Career
-New Invitational Event - McLaren 720S VIP Challenge.
-Fix for career multi-class races, so that the finish position within the class is used for series progression, rather than the overall race position.
-Nissan Skyline Silhouette, Nissan Skyline BNR32, Nissan R89C, and Porsche 961 can now be used in Career mode.
-Fix for an issue where pop-ups for unlocking Invitational events were displayed in the wrong location.

VR
-Improvements to the VR-specific replay camera system.
-Fix for screen dirt and rain drops not rendering correctly in VR.
-Fix for an issue when VR combined with NVIDIA Surround caused the game to attempt display of ultra-widescreen content in the VR headset.
-Changed the VR Gaze pointer behaviour to also hide when the UI is disabled in Photo Mode and Replays.
-Fix for VR Photo Mode initial FOV settings when switching camera mode.
-Fix for screenshots taken in VR Photo Mode not saving correctly to the <Documents\Project CARS 2\screenshots> folder.

Controllers
-Logitech - Fix for G29 and G920 lock stops.
-Fanatec - improved anti-jolt and high-frequency anti-vibe on the CSWB series.
-Thrustmaster - Improvements for the 458 Italia.
-Improvements to various controller’s vibration effects.

GUI and HUD improvements
-Session information such as race duration is now displayed on the pre-race menu.
-Changed the HUD colouring scale for race rain tyres.
-Added a dialog to show replay saving progress.
-Change to the way the Start Type is displayed on the Round dialog so that it matches the Race Settings dialog.
-Fix for an issue where a menu would become disabled when moving 'down' from the bottom of the menu.
-Updates to various buttons to better indicate when a button is selected/highlighted.
-Fix for buttons on online post-race results screen so that they only show when they can be pressed.
-Fixed cases where the RPM Gauge on the HUD was not matching the actual RPM of the car.
-Fixed loading bar to become invisible when local loading is complete.
-Added new Help Text for Menu Spring Strength in FFB settings.
-Added fuel estimation to Tuning Setup screen and ICM.
-Added auto-scroll to a number of info feeds to prevent overlapping text.
-Added the name of the car setup currently in use to the 'Setup' button on the Pre-Race screen.
-Fix for fuel being displayed incorrectly as mass, not volume.
-Improvements to the lap timing and visual-split timing HUD widgets.
-Fix for incorrect number of records being counted on Community Event screen.
-Fixed an issue in Time Trial where Loaded Ghosts and Options on the Pre-Race menu were highlighted at the same time if the player added multiple ghosts in Time Trial.
-Fixed an issue where an incorrect weather forecast icon is displayed for the client in the lobby details screen.

Handling/Damage
-Various tyre behaviour tweaks and improvements to the different tyre compounds.
-Altered the pre-heating temperatures of various tyres to prevent them from being outside optimum temp range at race starts.
-New rain tyre compound improvements for Group C, GTP, all Formula cars, GT1, and LMP900.
-Driveline improvements with increased synchro effect for Hewland-type gearbox
-Lowered the time to jam gears together after a missed shift for all gearboxes.
-Changes to Vintage Lotus treaded tyres to improve wet speed balance.
-Altered radiator damage to make it more progressive, and not accumulate damage from minor impacts.
-Fix for issues with radiator settings on the Toyota GT86 GT4, and Rocket Bunny versions, which under some conditions were causing engine overheating.
-Changes to downshift protection based on vehicle speed.
-Lowered minimum shift time for cars with H-pattern racing gearboxes.
-Improved physics setup and damage for Mercedes-Benz 300 SEL 6.8 AMG.
-Fixed missing radiator damage for Ford Escorts, and Ford Mustangs.
-Improvements to Formula Renault 3.5 default stable setup.
-Performance balancing changes to the LMP1, GT3 and GT4 Classes.
-Refinements to Vintage Low Grip tyre.
-Balanced performance for BMW M3 GT4, and Ford Mustang Boss 302 R1.
-Improved Modern Touring Car tyre compound.
-Road car tyres: Tuned the aquaplaning and more sensible behaviour in very deep water.
-Increased threshold for detaching front wings of Formula cars.
-Adjusted various default setups:
– Aston DB11: Loose
– Aston Vulcan: Loose, and Stable
– BMW 320 TC: Stable
– BMW M3 E30: Loose, and Stable
– Chevy Camaro ZL1: Loose, and OEM
– Ferrari 330 P4: Loose, and Stable
– Ford Fusion Stockcar: Loose.
-BMW 2002 StanceWorks: Fixed tyre texture, better strut geometry for kingpin angle and scrub radius, improved drag centre of forces in the aero model.

AI
-Improved AI in low- and high-speed cornering.
-Improved balance between player and AI in wet conditions.
-Improvements to general AI behaviour and racecraft across all tracks.
-Tweaks to how AI are affected by snow and ice.
-Improvements to the AI driving on slick tyres in wet weather.
-AI Practice and Qualifying grip levels rebalanced to better match expected behaviour.
-Better balanced AI speed on corner exit.
-Generally improved the AI racing balance and ability across many tracks.

Audio
-Update to various AI car sounds.
-Added new sounds for lower pitch skidding.
-Improved AI audio levels in replays.
-Improvements to Lamborghini Huracán engine audio.
-Reduced the skid sounds for the McLaren 720S.
-Modified falloff curves for surface and skid sounds.
-Updated sound mix for replays, with improved reverb settings for tunnels and bridges.
-New tyre skid sound effects for treaded tyres.
-Fix for an issue with audio not panning to all speakers in 7.1 under certain conditions.

Tracks
-California Highway Stage 3 - Added an alternate start line to clean up occasional start line issues.
-DirtFish (all) - Fixed an issue with render flickering on main building.
-DirtFish Mill Run - Fix for an exploit to prevent unrealistic lap times (This includes a leaderboard reset for Time Trial and Community Events on DirtFish Mill Run to remove bogus lap times).
-Fuji - Fixed an issue with some render flickering on the front of the pit buildings.
-Indianapolis Motor Speedway Oval - Updated dynamic marks, updated AI alternate start line for better cleaner starts.
-Circuit de 24 Heures du Mans - Fix for render flickering issue on the fence left of start straight, and in the curve entering the long straight.
-Lohéac - Fix for an issue on one kerb where the physics would didn’t behave correctly.
-Oulton Park - Fixed floating white lines near entry to pit lane.
-Red Bull Ring—National: Changed some dynamic barriers and fixed LODs.
-Red Bull Ring GP and National layouts - Fixes for various Replay and Pre-Race camera issues.
-Sakitto - Fixed various render popup issues.
-Fixed issues with the race start at various tracks.
-Adjusted the pit lane placement of Pit Limiter Entry and Exit boards at several tracks.
-Improvements to track cut settings at various tracks.

Vehicles
-Audi A1 Quattro - Rebalanced the AI in rain vs. dry.
-BAC Mono - New wet tyre compound.
-BMW 320 TC - Fixes for gaps in the rear of cockpit, and fixed cockpit display clipping.
-Caterham Seven 620 R - Improved wet tyre.
-Chevrolet Camaro 1969 - New suspension geometry to better match the Hotchkiss design at the rear and SLA up front.
-Chevrolet Corvette C7 Z06 - OEM setup differential opened up.
-Dallara DW12 Road - New player rain compound, and new AI wet grip adjustments.
-Formula X & Dallara IR-12 - Adjusted engine lifetime model.
-Ferrari 488 GT3 - Reduced extra slip allowance at low speeds for better stability.
-Ferrari F40 LM - Fixed various cockpit detail issues that were visible in VR.
-Ford Escort RS1600 - Adjusted dry and wet speeds for AI to match latest physics changes.
-Ford Falcon V8 Supercar - New rain compound.
-Ford Falcon V8 Superca -  Added a new tyre carcass and made some minor improvements to car handling.
-Formula Renault 3.5 - Increased rolling drag and friction torque to AI to balance their speed on straights.
-Ginetta G40 - Improved AI tyre stiffness, grip and rolling resistance, to better match player, added new Junior tyre.
-KTM X-Bow GT4 - Changed spring and damper data, and added optional final drive ratio.
-Ligier JS P - Fixed exhaust positions.
-Ligier LMP3 - Fixed rear 3rd bump stop having no range adjustment.
-Lotus Type 51 - Increased players wet grip to better match the AI.
-Mazda MX-5 Radbul - Engine cooling and durability adjustment to prevent engine from blowing after one lap. New drift setup added.
-McLaren P1 GTR - Updated the differentials for Stable, and Loose default setups, for more stability and ease of driving.
-Mercedes-Benz AMG GT3 - Improved default setup to improve stability.
-Nissan Fairlady Z GTS - Various fixes enabling radiator damage, texture fixes, better drag balance, and bigger set of gear ratios.
-Nissan Fairlady Z GTS-II - Raised shift light RPM-trigger to 8,000 RPM.
- Nissan Skyline Super Silhouette - Boost adjustment for default setup to make the car more competitive with other Group 5 cars.
-Porsche 936/77 - Added a wider set of gear ratios.
-RWD P20 LMP2 - Changed shift lights to better match engine peak-power.
-Toyota GT86 - Altered aero positioning, and fixed an aero-lose problem without changing the setup.
-GT4 cars - Change to the tyre carcass model.
-LMP1 Cars - Fixed an issue where the AI weren't using the hybrid system, causing an imbalance with the player.
-LMP2 cars - Reduced aero drag by 35lbf @ 150mph.
-Various road cars - Changed OEM tyres to the correct ones.
-Kart - Disabled differential setup adjustments, new tyre carcass construction.
-Improved dirt texture on various cars.
-Fixed mud and snow textures on various cars.

Other Improvements
-Fixed an issue in Time Trial where the player could load a ghost’s setup for a different car from the player’s car if the selected ghost was in the same class as the player’s car.
-Improved the rendering of the edges of LiveTrack puddles for off-road/off-track areas.
-Fixed an issue with mud and dust particles being visible inside cockpits.
-Improvements to the wet track darkening render effect.
-Much-improved motion blur and bokeh effects.
-Fix for an issue where, in certain cases, LiveTrack conditions could be carried over from one game type to another.
-Improved the synchronisation of clouds and rainfall, and the effects on cars.
-Fix for a red/yellow graphical glitch sometimes appearing on track surface.
-Fix for an occasional crash when switching shadow detail level.
-Fixed an intermittent crash when entering text for a new pit strategy.
-Fixed an issue where occasionally some AI cars would not move on the first viewing of a replay.
-Fix for an issue that would reset the player’s tuning setup to default when Pausing and choosing to return to pits.

...and many other small tweaks, improvements and performance enhancements.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Studeni 28, 2017, 15:43:23
Jao...

Taman mi se ovaj tjedan vraća volan, pa ću se vratiti racing igrama napokon.  hug1

Jel došlo što od DLC-a?
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Studeni 28, 2017, 17:39:44
Skinio de,o i opamprčio na plejci u nadi da će me izbit iz cipela, i izbilo me, izgleda katastrofa, fiziku na gamepadu  nemam šta komentirat, vjerujem da je na volan bolja od GT-a ali brate pa meni to izgleda nakaradno i gadno

Na Xboxu je demo katastrofa. Na PC-u je kak se spada. Znači konzole nula bodova u ovom slučaju, za razliku od jedinice di je bilo nula bodova all around.
Naslov: Odg: Project C.A.R.S. 2
Autor: Luka_C63_AMG - Studeni 28, 2017, 17:59:01
Demo na PS4 je miljama iza Gran Turisma, pa PC1 je bolji od ovog smeća.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Studeni 28, 2017, 19:40:53
Demo na PS4 je miljama iza Gran Turisma, pa PC1 je bolji od ovog smeća.

(https://funnygoblin.com/wp-content/uploads/2016/09/Japanese-dad-smashes-sons-brand-new-PS4.gif)
Naslov: Odg: Project C.A.R.S. 2
Autor: Evil - Studeni 28, 2017, 22:23:12
(https://funnygoblin.com/wp-content/uploads/2016/09/Japanese-dad-smashes-sons-brand-new-PS4.gif)


hahahha, jaoj kakav urnebes mi je taj video :D
pazi trenđu od starog  cer1njo cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 29, 2017, 12:30:51
Taman mi se ovaj tjedan vraća volan, pa ću se vratiti racing igrama napokon.  hug1

Jel došlo što od DLC-a?

Project CARS 2 Japanese Cars Pack
- Nissan Group A R32 Skyline GT-R
- Nissan 280ZX GTX
- Honda Civic Type R Euro-spec'
- Honda 2&4 Concept Car

Fora izgleda ovaj Hondin Concept Car uživo, nešto tipa KTM ili Bac mono

(https://s.aolcdn.com/dims-global/dims3/GLOB/legacy_thumbnail/916x515/quality/95/http://www.blogcdn.com/slideshows/images/slides/362/433/5/S3624335/slug/l/honda-project-2-4-04-1.jpg)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Prosinac 19, 2017, 17:57:12
Citat:
Racers! Project CARS​ Fun Pack #DLC releases today including new tracks and cars to master! Jump in with Vaughn Gittin Jr.​'s Ford Mustang RTR Spec and the Mustang '66 RTR for some fun. Then tackle the Barcelona Rallycross and Brands Hatch Rallycross Historic with new cars like Mattias Ekstrom's Audi S1 EKS RX quattro and the Citroen DS3 RX Supercar!


Novi DLC izlazi danas, još mi nije počelo skidati iako je dodan u listu (u sklopu season passa).

Project CARS 2 - Fun Pack DLC Launch Trailer | PS4, XB1, PC - YouTube (http://youtu.be/8BZ7tTy7_DA)

- 2 nove RX staze
- 8 novih automobila

CARS
-    Ford RS200 Evolution (Group B)
-    ​Renault R5 Maxi Turbo (Group B)
-    ​Audi Sport quattro S1 (Group B)
-    Audi S1 EKS RX quattro
-    ​Citroën DS3 RX Supercar
-    Ford Bronco “Brocky”
-    Ford Mustang RTR Spec – 5D
-    Mustang '66 RTR

TRACKS
-    Classic Brands Hatch Rallycross
-    Barcelona Rallycross

LIVERIES
-    BAM eSport
-    Team Redline
-    ​Virtual Drivers by TX3
-    ​Japspeed Racing
-    F4H Motorsport​​​

INVITATIONALS
-    Vintage Tourer Cup
-    Group B Bout
-    ​Historic Rallycross Gold
-    Trophy Truck Madness​​​

Zanima me ovaj Bronco "Brocky" jeep / buggy, čini se zabavan po zemlji ili snijegu
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Prosinac 20, 2017, 15:32:41
Isprobao danas DLC, obje staze mi se sviđaju - Brands Hatch RX ima i verziju po snijegu, ful je zabavna sa Bronco buggyjima.
DLC je baziran više prema RallyCrossu i to mi uopće ne smeta jer sam do sada jako malo vozio RX. A ovo što sam danas vozio bilo mi je zabavnije od RX-a u Dirt Rallyju ili Dirt 4.

Audi S1 Quattro se odlično vozi i po blatu i po snijegu, Broncosi također. Ford Mustang 66 ima isto dobar feeling, baš se osjeti da se vozi beštija od auta.

Jedino mi nije sjeo ovaj novi Mustang RTR Drift - previše je divlji, nešto kao ona divlja Red Bull Mazda, kad krene bježat gotovo je.

Jedan gifić sa testiranja
(https://i.imgur.com/Fdc5FFm.gif)

Imgur (https://i.imgur.com/Fdc5FFm.gifv)
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Prosinac 23, 2017, 20:47:39
Ovaj Audi S1 EKS RX od Ekstroma je bas dobar, nabrijan skroz

Guštam po RX stazama sa njim, može se lijepo baciti zadnji kraj po zavojima

pcars2 rx 1 - YouTube (http://youtu.be/GJv7g2Z-uK8)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Veljača 03, 2018, 20:27:12
Project CARS 2 | SportsCar Lites European Championship ROUND 3/5 RACE @Monza Short - YouTube (http://youtu.be/L92cRB0jVTU)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Veljača 05, 2018, 23:53:36
Odlična staza i baš mi je ovaj bolid prirastao srcu. Staza u Zolderu me oduševila! Nisam ju puno baš vozio inače, ali baš mi odgovara ovaj layout.

Project CARS 2 | SportsCar Lites European Championship ROUND 4/5 RACE @Zolder - YouTube (http://youtu.be/A9QbMoSVq2Y)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Veljača 05, 2018, 23:54:21
Zolder je genijalna staza, šteta da je nepravedno zapostavljena.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Veljača 09, 2018, 21:03:55
Patch 1.4.0.0

https://steamcommunity.com/games/378860/announcements/detail/1673520734573885793
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Veljača 09, 2018, 22:43:53
Valjalo bi odmah i isprobati!  šofe1

Project CARS 2 - Update 1.4.0.0 (http://1.4.0.0)
9 February - NathanBell_SMS   
PC

    Solved link to Facebook page when user selects the Facebook option on the Extras tab whilst Microsoft Edge is set as default browser on PC.
    Corrected multiple options in Photo Mode not being reflected when playing in VR.
    Solved VR flicker.
    Dedicated Server: corrected session duration automatically changing to 140 minutes when the player sets the time to more than 140 minutes.
    Dedicated Server: improved client and server code that uses older net API, allowing for more reliable connections.
    Changed the default drawing distance when playing in VR to minimize intermittent texture flickering.
    Improvements to droplets on camera in both VR and non-VR.
    Corrected an issue in VR where driving lines would disappear if camera view was changed during race.
    Solved an issue where Dedicated Server lobby weather conditions would always display as ‘clear’.
    Corrected an issue where Dedicated Server lobby vehicle images weren’t updated correctly during multiclass selection.
    Corrected an issue in post-race results where the mouse would not switch between the Driver List and footer menu.
    Improved an Online Lobby issue where players were able to select a vehicle before info was fully set.
    Refined incorrect message 'Multiple inputs were detected. No action was assigned' when player presses Esc key and message 'Please assign a new configuration' is displayed.
    Polished the missing background for ‘return to position’ messages in VR.
    Stability improvement for when a user would join an in-progress session.
    Corrected AI behaving erratically leading to a crash to desktop.
    Corrected an issue in VR handling two screen systems to ensure that they are both treated separately, allowing either to be the default.
    Resolved a save fail if ‘my documents’ folder is set to a network location.


User Interface

    Corrected an inconsistency between info on the Track Select screen and the Loading screen.
    Refined the Online Browser filter not closing properly.
    Fixed the Password Protected Lobby icon that was missing on the Lobby Details screen.
    Improvements to Career Dashboard Standings UI.
    Corrected some display unit values not changing when switching between metric and imperial units.
    Stability improvement where the game would become unresponsive when attempting to save a setup with no description.
    Solved incorrect message when entering an invalid password.
    Solved Career nationality not defaulting to console / Steam user's location.
    Improved Session and Race settings not updating in Online Championship rounds if the user applies a Motorsport Preset, thereby adding a round to the schedule.
    Corrected options under Realism Settings in Online Lobbies not displaying correctly and being inaccessible to Host after accessing the Realism Settings from the Online Lobby.
    Added name of tyres on the car within the pre-race menu.
    Improved language translations throughout the game.
    Added message for when ‘ghosts’ and times are not uploaded due to invalid car-and-track combinations.
    Resolved 'Pedal Type' and 'Calibrate Wheel' disappearing if the user clicks on the scroll bar of the Control Scheme from the Pause screen.
    Fixed 'Rules & Regulations' and 'Esports' settings being altered if user selected 'Reset to Default' in the 'Realism Settings'.
    Solved car classes disappearing in Vehicle Select screen of Online Lobbies when changing vehicles in multiclass lobbies.
    Resolved changes of Helmet Camera settings not saving properly via the Pause Menu Options.
    Corrected setup descriptions not fully appearing if too long.
    Removed green screen appearing for a second when skipping the Career path intro movie.
    Removed a copy of the 'Won Group A Pan-America Championship' accolade.
    Fix for an issue where the pit strategies full message would not appear when trying to save a pit strategy with no available slots.
    Fixed the 'Edit Driver' screen overlapping the Showroom when in Vehicle Select of Online Championships.
    Added a notification for the lobby admin/host when a player rejects Director or Broadcaster roles.
    Polished a mismatch of results on Sessions Result screen and Retire screen.
    Adjusted location of important penalty messages on the HUD, and enabled them even when the HUD is Off.
    Corrected long team names not appearing correctly in Online Championships.
    Fix for correctly displaying the finishing status of players and AI that do not finish the race or retire early.
    Resolved opponent cars flicking if they retire from an Online Championship on the Pre-Race screen.
    Corrected an issue where user was unable to see which setup was being selected in Tuning Setups with HDR Enabled.
    Refined Online Championships showing previously-assigned team names in new sessions .
    Improved progress bars in Pedal Calibration to more accurately represent pedal input.
    Corrected overlapping text issue in Pit Strategy.
    Corrected image for Fanatec Porsche GT3 RS wheel in Controller Settings.
    Resolved lobby details not showing all classes in multiclass Dedicated Server lobbies.
    Added help text for Menu Spring Strength.
    Removed Damper Saturation option.
    Corrected an issue where changing track would not remove invalid weather.
    Improved an issue where the game would only allow for 250 laps when the player set more than 250 laps in Race Settings.
    Resolved debug text appearing in S1, S2, and S3 columns of the In-Progress screen when the player selects 'Retire and Spectate'.
    Refined the pit stop time being estimated incorrectly when setting 'Change Tyres' to 'Recommended' on certain cars.
    Fixed Manufacturer Events showing incorrect progress for unlocked manufacturers when creating a new career.
    Fixed the number of pit stops not being displayed correctly in Post-Race Results screen.
    Resolved the Player not being able to determine their grid position when using the IndyCar Motorsport Preset.
    Fixed conversion when displaying rev limit in tuning setups.
    Corrected the 'Restart Session' button being highlighted by default instead of 'Continue' on Session Results screens.
    Corrected pit stop progress information not showing in the pit stop cinematic cameras when entering the pits in the telemetry HUD.
    Changed Rear View Mirror to disable dynamic scaling.
    Enabled Enhanced Mirror when 'Enhanced Visuals' option is selected.
    Resolved incorrect ordering after altering the Standings in Online Championships.
    Added active Motorsport Presets to View Info and Edit screens in Online Championships.
    Resolved changes not being reflected when re-editing a Created Event.
    Corrected an issue where the game would incorrectly round up player's time on HUD and Results screen.
    Fixed an issue where player would sustain damage in the pit lane, but it would not appear on the HUD damage element.
    Corrected an issue where no data would be displayed when loading a default setup after previously overwriting it.
    Resolved 4th position missing in Standings Panel when on the grid during countdown sequence.
    Resolved 'Create New Pit Strategy' option remaining enabled when all pit strategy slots were filled.
    Fix for Team tab being disabled on Round Results screen of Online Championship.
    Corrected Status/Session info in Replays not correctly updating when switching drivers.
    Fixed Director and Broadcaster screens not showing all participants data in Online Championships.
    Fixed the Circuit of the Americas National circuit appearing when Daytona International Speedway Tri-Oval was selected in Online Championships.
    Added a central cockpit camera to cars and the options screen.
    Stability improvement when a player selected the 'Compare Driver Network Profile' option from Team Roster of Online Championships, after adding a Director or Broadcaster.
    Corrected an issue where Online Lobbies were not sorted in lobby browser when a player altered the sort order of a certain column more than twice.
    Resolved the player not being able to access Driver Network Profile on Livery Select screen of Invitational Events.
    Removed the 'Edit' option in Online Championships Lobby for options that cannot be edited.
    Improved the bars in the Competitive Racing License history chart to make them visible at lower values.
    Refined an issue where Rounds in Online Championships Schedule were selectable after they had been completed.
    Adjusted overlapping Online Championship names when text is extremely long.
    Improved lighting to some objects in car thumbnails.
    Polished the Current Session information being displayed on the Pre-Session screen in Online Championships.
    Corrected Tuning setups saving issues.
    Resolved an issue in Online Championships where class-wide results would fail to display under certain circumstances.
    Improved the menu flow in Online Championships to prevent accidental return to Main Menu when pressing the back button during countdown on lobby screen.
    Added lobby filtering for Competitive Racing License.
    Adjusted an issue where, in Russian, the capital K and Y letters were showing as lower case in the driver profile.
    Corrected an issue where the track UI wasn’t updating for the client if the host selected a new track in the Online Lobby.
    Corrected an issue where an incorrect detailed view of a car would be shown in Vehicle Select.
    Solved an issue where multiple DLC invitation pop-ups were triggered after creating a new career.
    Corrected an issue where the player is unable to change the number of laps within a lobby screen.


Cars

    Audi R8 LMS, and R8 LMS 24H: improved LOD popping issue at the rear of the cars.
    Mazda Radbull: fixed backfires not being visible from the cockpit.
    Honda 2&4: corrected glass HUD blurring with road behind the glass.
    Improved steering animations for Honda 2&4 and Radical SR3 when using a gamepad.


Tracks

    Bannochbrae: fixed collision issues in the pit lane / pit area with larger sized cars.
    Catalunya Club: corrected cinematic cameras remaining active when restarting a concluded session.
    Catalunya Rallycross: removed Joker Lap exploit.
    Donington Park: adjusted pit crew positions.
    Dubai Autodrome Club: corrected incorrect track length.
    Hell Rallycross: improved tree walls and outer terrain LOD distance.
    Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger.
    Knockhill: reduced garage depth to fix the AI hitting the kerb and marshal-box exiting pit garages.
    Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road.
    Monza Oval: turned off oval flag. This disables the oval setup being applied, as track direction is opposite to the other ovals in the game.
    Spa Francorchamps: polished the pits to stop rain and snow falling in garages.
    Texas Motor Speedway: resolved player receiving insufficient progress notification while leaving the pits.
    Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about.
    Updated pit crew animations for tracks with left-hand-sided pit stop fueling.


Handling

    Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
    Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally-aspirated cars.
    BMW 1M: Improved FFB scale.
    Dallara IR-15 Oval: increased FFB multiplier and fixed the FFB feeling very light, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold, and lowered rolling resistance of oval tyres.
    Ferrari 333SP: small balance of performance changes to fit with other
    LMP900 cars. Fixed final drive ratios and improved AI gear usage.
    Ford Escorts: raised and moved back chase camera position to help with high FOV settings.
    Ford Falcon V8SC: shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and ‘rip grip’ for slick tyre compounds.
    Ford Fusion Stockcar: new Road Course tyre that now has a stiffer carcass and wider adhesive peak. Adjusted the AI tyres to match.
    Ford Mustang RTR Formula Drift: improvement to cars’ handling based on Vaughn Gitten Jr.'s feedback.
    Ford Sierra Group A: moved the launch RPM higher to help the AI on race starts.
    Formula A: reduced fuel tank capacity to a more reasonable level.
    Formula C and Formula R: revised tyres, engine braking, and damper setup for better stability and easier driveability. Revised Stable setups.
    Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
    Formula Cars: decreased sensitivity to aero and suspension damage.
    Ginetta G40: Tuned for better control after large impacts and jump landings. Rebalanced side aero forces and tyre carcass bump-rebound damping.
    Lamborghini Huracan GT3: slight drag decrease to hit known top speeds with low rear wing.
    Lamborghini Sesto Elemento: increased FFB strength (previously too low).
    Ligier Judd LMP2 and RWD P20: better engine cooling adjustments after HP changes.
    LMP2 cars: gave approx’ 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
    Lotus 38 and Lotus 56: increased speed on ovals.
    Mercedes AMG GT3 and SLS GT3: default wings changed for AI cars to obtain better speed balance at low downforce tracks.
    Nissan GTR GT3: small increase in power to 525hp.
    OMSE RX Lites: increased FFB multiplier and shifted aero drag toward the centre.
    Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
    Toyota GT-One 1999: small balance of performance changes to fit correctly with LMP900 cars.
    IndyCar & Ford Fusion: increased AI tyre wear to better match player on ovals, making pitting and strategy similar.
    Improved AI tyres for Ford MKIV, Lotus 40, Ferrari 365 GTB Competizione, and Mercedes-Benz 300 SL AMG
    Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
    Group C cars: adjusted FFB for latest changes to tyres. Fixed rain tyre being faster than the slick.
    GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
    Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars.
    Added 5 litres to fuel capacity to Aston Martin V12 Vantage GT3, Porsche 911 GT3, and BMW Z4 GT3. This ensures they can do a 90-minute race/fuel-run with the rest of the GT3 cars.
    GTE Class: improved the rolling resistance of AI tyres to better match player speeds.
    Fine-tuned fuel estimates for LMP1, GT3, GT4, and turbo cars.
    Rallycross: improved adhesive vs ‘rip grip’ to help stability of slides on RX tyres.
    Altered side- and push-drafting.
    Reduced drag penalty associated with aero damage, and also adjusted thresholds for AI to pit.
    Corrected differing amounts of fuel between players in Fixed Setup races.
    Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
    Adjustments made to reduce in-air negative tilt of some vehicles.
    Reduced the speed of slick tyres in the rain.
    Increased rain tyre heating for player cars.
    Reduced heating on touring car rain tyres.
    Reduced base wear on slick-based rain tyres.
    Fixed issue that de-calibrated wear on some tyres.


Gameplay

    Driver helmet now correctly shown in Helmet View camera.
    Improved results of simulated career sessions. Randomness reduced by enhanced focus on performance and driver skill. Qualifying-to-race grid positioning will now more closely match results when not being simulated.
    Improved an issue where changing track in Multiplayer to one with a smaller grid size limited entry to the lobby, causing some players to spawn under the track.
    Career - Group A: changed the date of Round 1 for the PA Final race at
    Bathurst so that the weekend no longer takes place during snow season.
    Adjusted ambiguous spotter logic calculating probabilities remaining to take Joker Lap in RX.
    Fix to ignore other classes for cut-track penalties in multiclass races.
    Corrected the player having control of the car before the 'manual control' handover at the start of Formation Laps.
    Resolved Competitive Racing License not disabling if Flag / Penalties are disabled.
    Fix for Player not automatically getting correct tyres when pitting on default pit strategy.
    Fix for players receiving speed limit penalties in the pits when the auto-speed limiter is engaged.
    Turned headlights off when the car is in a ghosted state.
    Issues relating to Join In Progress and Spectators for Rolling Starts resolved.
    Improved formation laps: leader now slows down earlier in order to allow the rest of the field to catch up during the the switch from Formation Lap to Rolling Start.
    Improvement to prevent players being able to drive in Community Events with DLC cars, when they don't own the DLC.
    All vehicles are now permitted to use Kart tracks for Private Testing.
    Fixed remaining race time calculation for the end of session simulation.
    Resolved an exploit for Tuning Setups being applied to fixed setup Community Events.
    Radical and Light Sports slick tyres: adjusted the range of ideal temperature to reduce difficulty of controlling car while the tyres are warming up.
    Fixed the Lotus 38 and Lotus 56 being slow at Indy Oval.
    Added sound for penalty HUD messages.
    Tuning of cut track ‘tweakers’ following Update 3 feedback. This now reduces the amount of calculated slow down time required following track limit breaches.
    Resolved an exploit where players could enable driving aids that are not allowed in Time Trial and Community Events.
    Improved an issue where the AI, taking over control of the car when setting the 'Swap Driver' option to ON in the ICM, would not pit.
    Resolved the issue where the Tuning Setup would reset to default after player attained a personal best time and then restarted the session.
    Corrected the Pit Stop Estimate time not being calculated for RX cars.
    Improved poor sounds of high/fast revving engines.
    Added Sampala track to Private Testing mode.
    Stability improvement when the admin of an Online Championship assigned any car to a player through a DLC-car class.
    Fix for player not joining a lobby when accepting an invite whilst on Esports screen.
    Removed 'Randomize All Cars' button in Online Championship when using Kart tracks.
    Removed penalties accrued by player due to others retiring and spectating during the formation lap.
    Resolved the skipping of a Career Round if player joined and completed an Online Championship race whilst their Career Championship was active.
    Corrected car stalling whilst being held in pit box due to other cars passing, despite clutch pedal being pressed.
    Fixed an exploit where the player could become immune to penalties when ghosted in multiplayer.
    Fix for 'Invite Only' trophy unlocking after DLC installed and a new Career started.
    Improvements for when players ‘Join In Progress’ into a session.
    Added pit speed limiter to cars from which it was previously missing.
    Resolved rare instances where incorrect starting grid positions were assigned to players.
    Corrected issue where left-sided pitstops were causing parts of the vehicle chassis to flip.
    Improved an issue where ‘return to position penalties’ were allocated based on overall position, and not class position.
    Corrected an issue where Livetrack and weather was not correctly syncing across online races.
    Refined an issue where fuel level appeared white despite not being enough to complete a session on-track without refueling.
    Improvements to the cut-track penalty system now takes into account crashed, pitted, and other class opponents in timed races.
    Corrected behaviour to prevent Online Reputation Safety Rank increasing when there are no opponents on-track.
    Fixed an issue where pit crew would freeze during a fuel-only pitstop.
    Added ‘automatic by weather' choice to the pitstop strategy menu. Crew will now change tyres if they are deemed unsuitable for the weather.
    Polished an audio issue where pit-crew animations and sounds were not in sync on shorter pit-stops.
    Resolved an issue where, during an RX Lites career, in Q2, the HUD would display incorrect info.
    Corrected an issue where points were not being awarded to each class in a multiclass race for fastest qualifying lap.
    Fixed an issue where a player would incorrectly receive a time penalty when hit by another player during the formation lap.
    Stability improvement when crossing the finish line in multiplayer races.
    Resolved a Rare ‘hang’ caused by crashing into AI during the warm-up lap.


AI

    Brands Hatch GP: slowed AI lap times by about 2 seconds based on player feedback.
    Brno: new AI alternate start line to improve first lap racing.
    Catalunya GP and Catalunya National: improved AI alternate start lines to improve their race starts.
    Daytona: updated AI. Added missing pit-path corridors to improve pit entry speeds. New alternate start-path to clean up contact at the start.
    Daytona Road Circuit: reduced AI speeds coming off the oval into Turn 1 and other general changes to improve lap performance. New AI alternate start line to improve first lap performance.
    Daytona Tri Oval: Implemeneted AI pit lane path to prevent the AI from hitting the pit wall , and improved pit entry and exit merges. Tweaked AI line at the Kink to prevent them from lifting slightly in stock cars. Adjusted inner corridors on the banked corner to prevent AI banking when racing side-by-side.
    Dirtfish Mill Run: updated AI corridors.
    Dubai Autodrome: new AI alternate start line to improve first lap racing.
    Dubai International: new AI dry racing line for better consistency.
    Fuji: new alternate AI start line to fix inappropriate merging from Formation Lap to Rolling Start phase.
    Hockenheim: new alternate AI start lines and AI improvements.
    Imola: new alternate start line to improve AI at race starts, and adjustments to AI cornering speeds.
    Indianapolis: added an alternate starting path for AI to improve rolling starts.
    Laguna Seca: new AI alternate start line to clean-up race starts. Slowed the AI speed on the pit lane exit at the inside of Turn 1 to better match player’s speed.
    Le Mans: slowed the AI alternate start line in Ford Chicane as previously, cars were getting loose when the race went green on rolling starts.
    Long Beach: adjusted AI cornering speeds to improve their lap times.
    Monza GP: new AI start line to clean-up race starts. New AI pit lane path to fix cars going off into the gravel after the chicane. General improvement to AI speeds through the lap to make them faster based on player feedback. Also improved AI setups for GT1 cars to fix them getting loose through the Parabolica.
    Nordschleife Stage 3: turned down the AI speed in Pflanzgarten 'jump' (both layouts) to prevent AI going off.
    Nurburgring GP: new AI alternate start line to improve race starts. Reduced AI speed in the Schumacher Esses, and increased entrance speed in the previous 180-degree corner.
    Rouen GP: improved AI pit entry speed to stop them going in too fast.
    Sakitto GP: new AI dry racing line for better consistency, and new alternate start line to improve race starts.
    Silverstone GP: new pit path to resolve issue with AI driving off the track after Turn 2.
    Snetterton: new alternate start line to improve race starts.
    Sugo: new alternate start line to clean-up race starts, and adjusted AI speed through Turn 6 and final turn.
    Texas Oval: resolved an issue where AI could hit the pit wall.
    Texas Motor Speedway Road Course: new AI alternate start line to improve race starts.
    Watkins Glen: new AI line and alternate start line to improve AI competitiveness and general cornering behaviour.
    Willow Springs: fixed AI speeds into final turn.
    Zhuhai: new AI racing line to improve pace and consistency.
    Fixed an issue where the AI was not affected by aero damage.
    Improved AI aggression.
    Improved AI behavior on ovals. Improved how aggressively AI change lanes in order to reduce contact and improve racing.
    Improved when AI use KERS/boosts as previously they weren’t using it on some straights when they should/could have.
    Improved the timing of AI pulling out of slipstream when overtaking.
    Improved AI whilst passing slow cars, or when trying to give back positions.
    Various improvements to AI logic for avoiding danger, as well as overtaking.
    Slow or lapped AI cars now allow more room for overtaking cars, improving multi-class racing and AI lapping / passing slow cars.
    Improved AI tyre wear to better match player experience.
    Corrected AI behaviour when pulling over due to damage.
    Improved AI pit exit speeds to fix AI ramming the player on pit lane exit.
    Improved AI behaviour and speed on cool-down lap.
    Improved rare cases of AI swerving during pre-race laps causing occasional instability.
    Improved AI mandatory pit stop logic to avoid too many stops in fluctuating weather conditions.
    Improved AI tyre choice in light rain conditions, and their tyre selection in changing conditions.
    Improved AI rain speed, reduced their rolling drag with saturation, improved
    AI throttle application on corner exit and braking on corner entry in the rain to obtain better balance.
    Improved AI in snow conditions.
    Improved AI path finding off-road.
    Improved AI behaviour when being forced into situations where reversing is necessary.
    Improved AI drivability at tighter tracks in the Ford Bronco ‘Brocky’.
    Dallara IL-12 Oval: adjusted AI top speeds, rolling resistance, load sensitivity, and total grip to balance with other changes, and reduce corner entry speed at Indy to better match players’ speeds.
    Ford Fusion: given the AI the tallest final drive ratio at Daytona to fix them bouncing off the rev limiter while in the draft.
    LMP3 cars: new tyres for the AI in order to better tune their rolling resistance.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Veljača 11, 2018, 01:06:48
Moram priznat da mi se čini kako je ovaj 1.4.0.0 (http://1.4.0.0) donio najviše promjena dosada. Ima tu jako puno izmjena i dopuna koje su ispravile neke stvari koje sam najviše zamjerio igri kada sam radio službenu recenziju. Meni osobno se čini kako je AI jako uznapredovao od zadnjeg ažuriranja. Odvozio sam 50 krugova na ovom patchu u razno raznim klasama i stvarno to izgleda puno bolje nego li prije. Sada sam odvozio jednu predobru utrku na Mount Panorami. Gdje je bila borba od prve do zadnje sekunde, odnosno zadnjeg kruga i zadnjeg zavoja. Pa evo jedan lijepi UNEDIT te utrke i bonus replay uz nabrijavajuću pjesmu! Cheers...

Project CARS 2™: FIGHT TILL LAST LAP | Acura NSX GT3 @Mount Panorama 10 LAPS RACE - YouTube (http://youtu.be/ONj5YQ8HsjA)
Naslov: Odg: Project C.A.R.S. 2
Autor: dennyhita - Veljača 18, 2018, 00:09:17
joj sto volim NSX

najdrazi u gt3 klasi
Naslov: Odg: Project C.A.R.S. 2
Autor: Jurke944 - Veljača 22, 2018, 13:56:12
Dečki jel igra tko na Ps4? Ako hocete dodajte me na psn: Jurke944 imam ekipu i vozimo svaki dan, a konkurencije nikad dosta ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Veljača 23, 2018, 18:17:01
Let it snow...
Jedan fun race po snijegu na britanskoj Cadwell stazi sa Nissan Skyline R32 HKS Racing.
Brutalica od utrke, baš preporučam svima; ovo je setup utrke (https://imgur.com/a/LFfya).

Project CARS 2™: SNOW FUN | Skyline R32 HKS Racing #87 @Cadwell Park GP 8 LAPS RACE - YouTube (http://youtu.be/hwz8g5dbDuw)
Odlično se pela po snijegu s ovim "starim" čudom. :)


Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Ožujak 06, 2018, 09:13:47
(http://cdn.akamai.steamstatic.com/steam/apps/648291/header.jpg?t=1520291248)

Porsche Legends DLC

http://store.steampowered.com/app/648291/Project_CARS_2_Porsche_Legends_Pack_DLC/
Naslov: Odg: Project C.A.R.S. 2
Autor: filip989 - Ožujak 09, 2018, 18:13:41
Pozdrav!
Jel ima igraca na PS4 i dal se organiziraju kakve utrke povremeno?

I jos pitanje vezano uz DLC-e, kupio se ovaj Enhanced Edition ili kako se vec zove... Uglavnom, uz njega dolazi season pass i sad primjerice, mogao sam skinuti fun pack besplatno i sad ovaj porsche legends, dok na primjer za onaj japanski pack mi stoji cijena na storeu.
Nisam u glavnom meniju uspio naci link na dlc-e, mozda mi samo ne registrira season pass ako ne idem kroz igru, a ova dva packa sam besplatno skinuo kroz reklame u igri. I btw, reklame su mi ostale i nakon sto sam skinuo dlc.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Ožujak 09, 2018, 18:25:18
Koliko znam jedino je taj Japanski Pack exkluzivan, tj. nije ukljucen u Season Pass, mora se kupiti odvojeno.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Travanj 05, 2018, 16:47:12
Project CARS 2 - PC Update 1.5.0.0 (http://1.5.0.0)

- Addition of the Ferrari 488 Challenge car, and liveries from the 2017 Ferrari Challenge series. This is the latest Ferrari to feature in Maranello’s single-marque championship, and the most powerful car in the series’ 25-year history.  
- Addition of two new layouts to the Porsche Leipzig on-road circuit.
- Corrected a small number of turbo and suspension issues on various cars.
- Resolved an issue where some drivers would appear stuck on track during qualification or race session.
- Resolved an issue where the end of race results would display incorrectly.
- Resolved multiple ghost loading issues in time trial.
- Polished the Online Reputation calculations, including tweaks for when players retire due to excess damage.
- Corrected an occasional issue of players being taken to the wrong lobby if the host set up a new lobby whilst the old one was populated.
- Mechanical failures no longer include aerodynamic damage.
- Various improvements to the AI at a number of tracks and conditions.
- Solved an issue in career when, under certain circumstances, the standings would not display correctly.
- Multiple other miscellaneous fixes and optimisations.

These notes are noticably smaller than previous update notes. We had to refrain from listing every single fix as they were causing massive delays with certification. So keeping the notes smaller allowed us to push the update out for you all much quicker.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 05, 2018, 19:51:52
! No longer available (http://www.youtube.com/watch?v=S-3Xj8DAPsI#)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 05, 2018, 20:29:49
 hug1
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 07, 2018, 18:03:56
Demo mi je bil odličan, pa sam konačno uzel igru. Dal sam im vremena da popatchaju igru i sad mogu reći da mi je fenomenalna. Ispunjava skoro sve kaj mi je bitno. Onak mi je 9,5/10. Najbolja sim-racing igra u ohoho vremena. Forza 7 se more skriti naspram ovoga. GT Sport nisam igral, ali je prema onome kaj znam još siromašniji funkcijama od Forze tak da nije opće ni u konkurenciji. PCars2 ih šiša debelo. Prava stvar je.

Jedino znam da je na konzolama rasulo - na Xboxu je odura, a tak je i na PS4 kad je po performansama slično prvome koj je bil koma. Sad - vjerojatno Xbox One X i PS4 Pro ipak bolje to podnose. Ali na PC-u je to baš to!

Ovo je meni druga igra u odnosu na jedinicu. Ono ruglo, Shift 3 je dok se i sve nekak posložilo donekle, kaj se poklopilo nekak da je ok - bilo mi za 6/10. I igral sam sve 3 verzije i sve 3 su razočarale, isti potrti vrag. Bil sam jako skeptičan naspram dvojke, ali demo me uvjeril da postoji šansa da bude dobro - i dobro je itekak.

Sad su dostojni GTR teme u izbornicima.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 07, 2018, 18:12:37
Drito za volan zet.
A i AI je sada jako jako dobar u većini slučajeva...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 07, 2018, 18:14:26
Ma AI je kak treba, dobro su ih složili. Nisu retardirani u multiclass utrkama, brža klasa zaobilazi promet bez idiotskih poteza - meni je to ful bitno jer volim voziti tak utrke u sporijim klasama kaj moram tipa LMP1 klasu propuštati.

A vožnja za uzeti volan - tu još nisu napravili u mojim očima. cer1njo

Za to još to nije to. cer1njo cer1njo cer1njo

Blizu je, ali daleko. To bi trebalo biti čudo.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Lipanj 07, 2018, 18:52:27
Nisam jako dugo palio igru, tamo negdje od 2. mjeseca..

Ajde drago mi je da ti se sviđa  thumbs1

Kad sam prvi put upalio igru, odmah nakon prvog zavoja skužio sam da je to nešto sasvim drugo naspram jedinice. Barem što se tiče igrivosti na volanu, a i prezentacije i ostalih postavki općenito. Po meni je jedinica trebala biti ovo što su napravili od dvojke, bar sam ja to očekivao od nje. Međutim neke krive odluke tijekom developmenta su izbacile nedovršen proizvod..

Ovo je sada kompletna stvar, imaš šta god ti treba. One vožnje po snijegu su mi odlične, pogotovo Green Hell..
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 07, 2018, 19:30:04
Eh, sad sam naletel na jedan ogroman propust glede AI-a - dok je u pitanju neka slaba kiša brutalno uspore, a tipa kad je oluja, dok su lokve na cesti - makar loviš kao suhu putanju - igrač se muči s trakcijom dok ovi prolaze kroz lokve ko da ne postoje. Ogroman minus.

Bez obzira - igra je odlična. Tak i tak budem većinom igral custom race i očito budem izbjegaval stormy weather. 9/10. ;D

@prodigy - definitivno je skroz drugačiji feeling, kontrole su sad spot on, baš su kak bi englezi rekli tight.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 07, 2018, 20:00:46
Bleh, očito su AI-u boljka i uske, gradske staze. Na Long Beachu nije dugo trebalo da mi bude kurcšlus, u jednom krugu na 2 mesta. Šteta.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 07, 2018, 23:57:21
I onda pogledaš pravu neku utrku di je kuršlus i skužiš da je in game to spot on.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 08, 2018, 07:21:52
Je je, samo kaj je AI svaki put retardiran na takvim stazama, neću ni pomisliti kaj se desi dok brža klasa dostigne sporiju. kava1
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 08, 2018, 08:46:16
Jebse Rampinho, sad idem montirat volan.  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 08, 2018, 09:57:01
Kaj jebem, prvi put sam del gradsku stazu, Long Beach kojeg obožavam i u prvom krugu su se na 2 mesta zacvikali, s tim da ne brojim ultra sporo prolaženje kre fontane. Odma sam ugasil nakon jednog kruga.

Igra je odlična, al po toj stavki i glede kiše je AI nazadan. Inače je sve ok.
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Lipanj 08, 2018, 11:20:45
Na Long Beachu zadnji hairpin zavoj, tamo su spori ko vrag da ne znam koliku tezinu stavis, najčešće krkljanac tamo. I na kružnom kod fontane, ali ne toliko kao na kraju..

Ali staza mi je jebena inače, pogotovo kad si staviš dobre vremenske uvjete, tipa niže sunce i malo mokra staza za lokvama, zna izgledati dosta dobro.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 08, 2018, 12:39:02
Long Beach je genijalna staza. Adelaide ili Surfers Paradise ne bi škodili isto.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 08, 2018, 13:09:13
Baš ju sad peljal.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 08, 2018, 20:56:20
Rješenje za Long Beach je logično - pošto se AI ne snalazi najbolje u gužvi, prepoloviti grid s 32, na 16. Odma je puno bolja protočnost prometa i nema tolko idiotarija.
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 10, 2018, 20:58:25
Kako je meni ovo dobro ljudi moji! cer1njo
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Lipanj 10, 2018, 21:20:01
Previše si igrao Forzu, sad ti je ovo nešto novo  sm1jeh
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 10, 2018, 21:30:31
Ma ovo mi je onak, najbolja stvar od GTR-a dvojke.

Vremenski uvjeti su baš impresivno napravljeni, car i track lista je kak bog zapoveda, fizika je na mestu, multi-class utrkivanje je izvedeno odlično, brutalno zgleda grafički, zvuk bi mogel biti bolji (al je zadovoljavajuć). Uglavnom - meni više manje sve bitno je nutra, nije savršeno, ali je miljama ispred konkurencije.

Još nek novi AC ispadne dobro i to je to onda.

SMS sve kaj je zasral s Shiftom 3, sim se iskupil. Na plaći uzimam season pass. ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 11, 2018, 06:40:04
 hug1

Sad još jednom baci oko na moju recenziju.  kava1

Project CARS 2 recenzija | HCL.hr (https://www.hcl.hr/recenzija/project-cars-2-112448/)

 šofe1
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 11, 2018, 20:54:36
Neću.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 14, 2018, 08:25:43
Baš su genijalne ove utrke po snijegu, da ne kažem spektakularne.
Totalno drugi feel handlinga, kudikamo teže i kompliciranije doziranje gasa i kočenja.
I totalno neuobičajeno vidjet ovako neke staze prekrivene potpuno sniježnim pokrivačem.
U isčekivanju nove Assetto Corse, totalno me opet primila igra.

Project CARS 2™: SPECTACULAR SNOW RACE @Brands Hatch GP | Nissan GTR Nismo CUP 5 LAPS - YouTube (http://youtu.be/GrpR2zlKTjw)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 14, 2018, 20:10:17
Šteta da su liveryji od auti dost niske rezolucije. Mogli su ih napumpati malo jače, bar za igračev auto.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 14, 2018, 21:13:27
Istina...
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Lipanj 16, 2018, 08:20:00
Odlična staza u Long Biču...

Project CARS 2™: GT4 INTERNATIONAL CHAMPIONSHIP @Long Beach | GT4 CLASS RACE 4 LAPS - YouTube (http://youtu.be/9yYmv-uACVE)
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Lipanj 19, 2018, 20:41:33
Prvi put pokrenul Spa, koja je spika s kriminalno lošim draw distanceom? Objekti iskaču od nikud. Na ostalim stazama koje sam do sad igral nije bilo tih problema.
Naslov: Odg: Project C.A.R.S. 2
Autor: dankoh - Srpanj 16, 2018, 09:38:39
Pozdrav!!

Pozivam vozace Project Cars 2 da nam se pridruže u GT3 Online Championshipu.

Raspored:
18.08.2018. - Catalunya GP
01.10.2018. - Donington GP
15.10.2018. - Hockenheim GP
29.10.2018. - Red Bull Ring GP
13.11.2018. - Silverstone GP

Svi eventi počinu subotama u 18:00, svaki drugi tjedan

1 sat practice
30 minuta kvalifikacije
30 krugova trke

Sva pitanja, prijave i ideje moze na pp.

lp
Danijel
Naslov: Odg: Project C.A.R.S. 2
Autor: c0bra123 - Srpanj 27, 2018, 04:26:39
@H4vatin4, kupujes? Popust je ludi neki.  thumbs1 Poslije nogometne skole da te upisem u svoju Autoskolu.  :P
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Srpanj 27, 2018, 15:11:41
Pozdrav!!

Pozivam vozace Project Cars 2 da nam se pridruže u GT3 Online Championshipu.

Raspored:
18.08.2018. - Catalunya GP
01.10.2018. - Donington GP
15.10.2018. - Hockenheim GP
29.10.2018. - Red Bull Ring GP
13.11.2018. - Silverstone GP

Svi eventi počinu subotama u 18:00, svaki drugi tjedan

1 sat practice
30 minuta kvalifikacije
30 krugova trke

Sva pitanja, prijave i ideje moze na pp.

lp
Danijel
Uf ovo bi mogel, taman da se malo ozbiljnije vrnem igri...
Naslov: Odg: Project C.A.R.S. 2
Autor: ManTheRamparts - Rujan 11, 2018, 17:56:39
! No longer available (http://www.youtube.com/watch?v=GOIWzOHOQL4#)
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Rujan 11, 2018, 19:47:18
Meni je ovo jedan od najboljih racing trailera ikad!  ave1 ave1 ave1
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 02, 2018, 13:10:42

Kako ovaj lik slozi video.. ave1
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Studeni 02, 2018, 16:03:29
 ave1
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 30, 2018, 02:23:33
Slightly Mad Studios have announced the professional grade version of Project CARS 2 at the LA Auto Show....

Working in collaboration with Porsche at the recent LA Auto Show, Slightly Mad Studios have confirmed a new spin off version of their popular Project CARS franchise... introducing Project CARS Pro - a title aimed at the automotive and commercial sectors that makes use of new VR technology to showcase automotive brands, the first of which being Porsche and the new “Porsche 911 VR-Racing Experience”.

“Using Project CARS Pro in the unveiling experience of the new Porsche 911 Carrera S is very special for us,” said Stephen Viljoen, Chief Commercial Officer at Slightly Mad Studios. “We’re developing the professional version of Project CARS for the automotive world to deliver a unique and distinct product with the ability to create unparalleled client experiences, and working with Porsche on this project, utilizing our professional simulation product before its official debut in 2019, is very exciting!”

https://www.racedepartment.com/threads/project-cars-pro-announced-during-la-auto-show.162054/
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Studeni 30, 2018, 10:31:32
Ne berem, kao, nova igra ili nova verzija?
Naslov: Odg: Project C.A.R.S. 2
Autor: the_prodigy - Studeni 30, 2018, 11:02:12
Pa neki kao spinoff za ove automotiv firme, npr za Porsche verzija igre samo sa Porscheima i optimizirano za VR, vjerovatno neki novi featursi za VR tipa razgledavanje auta iznutra itd..

I to ce samo te firme moci kupiti da bi mogli demonstrirati na autoshow-u i slicno. Mislim da mi to necemo moci kupiti.
Naslov: Odg: Project C.A.R.S. 2
Autor: Cole™ - Studeni 30, 2018, 18:44:39
Će da napišemo neki fejk službeni mail.  ;D
Naslov: Odg: Project C.A.R.S. 2
Autor: Jadran 73 - Svibanj 01, 2020, 15:21:35
Project Cars 2 i Project Cars 2 Deluxe Edition na Steamu 80% popusta do 06.05.

DLC na 50%