Autor Tema: Assetto Corsa  (Posjeta: 163395 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline the_prodigy

Odg: Assetto Corsa [PC]
« Odgovori #345 u: Svibanj 20, 2015, 13:44:45 »
Pa jel nije 30€ skupa s DLC-om?

Igra je izasla iz Early Accessa jos prije pol godine, sad je u goldu.
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline blowfish

Odg: Assetto Corsa [PC]
« Odgovori #346 u: Svibanj 20, 2015, 13:53:05 »
Pa jel nije 30€ skupa s DLC-om?

Igra je izasla iz Early Accessa jos prije pol godine, sad je u goldu.

45€ je, ne znam dal s DLC-om ili bez. Sad je 50% snižena pa je 22€.

Ups  cer1njo
All work and no play makes Jack a dull boy.


Offline ManTheRamparts

Odg: Assetto Corsa
« Odgovori #347 u: Lipanj 03, 2015, 15:36:10 »
Dolazi na PS4/XO.

Offline Nexus

Odg: Assetto Corsa
« Odgovori #348 u: Lipanj 03, 2015, 15:43:16 »
Link?

Offline Luka_C63_AMG

Odg: Assetto Corsa
« Odgovori #349 u: Lipanj 03, 2015, 15:48:41 »
If you can leave two black stripes from the exit of one corner to the braking zone of the next, you have enough horsepower.

Offline buby0706

Odg: Assetto Corsa
« Odgovori #350 u: Lipanj 03, 2015, 16:28:20 »
Ovo je odlično...Danas je dan baš dobar..

Vruče,Fallout 4 i sad još AC ....

Ovo je dobro,do prije 3-4 mijeseca nismo imali ništa osim arkade Driveclub,sada je tu PCars ,stiže uskoro i F1 2015 pa onda u 2016 i AC ...

Još da Logitech G29 bude povoljan i dobar volan i ja sretan...

Offline Thergothon

Odg: Assetto Corsa [PC]
« Odgovori #351 u: Lipanj 03, 2015, 17:39:52 »


Citat:
Infact at today, it isn't a fact, but just a generic option that is the same for any videogame developer. Hope you guys are not surprised that a PC videogame company decides to invest some R&D into the next-gen hardware, regardless of current or lo-terms future developments. If we don't start to look into it far in advance, it might be too late to do that in future. But there's an ocean between "take a look into" and "have a game ready for PS4"



Znalo se da dolazi od trenutka kad se ova slika pojavila na netu  sm1jeh

Offline radici

Odg: Assetto Corsa
« Odgovori #352 u: Lipanj 03, 2015, 23:16:56 »

Offline the_prodigy

Odg: Assetto Corsa
« Odgovori #353 u: Kolovoz 04, 2015, 16:43:05 »
Novi patch 1.2 izašao sa dosta poboljšanja, fixeva i nešto novog contenta..

Kunos Simulazioni has updated Assetto Corsa to version 1.2, adding five new cars and the circuit of Zandvoort along with a long list of added features and fixes.

According to the developers the physics engine has been updated (as previously anticipated), with improvements for all cars and a tweaked FFB response.

Importantly, the AI has been updated and is supposedly capable of a more human-like and aggressive driving performance. I still haven't had the chance to try it out, but I'm looking forward! The update itself weighs 625MB on Steam.

Here's the full changelog:

    Balanced interior and exterior volume for all cars
    Updated Fmod example project
    Updated Fmod pipeline document
    Fixed some rare FMod crashes
    Fixed bodywork sound when stand still for some cars
    Fixed typos for career descriptions
    Fixed Ferrari 458 and Giulia GTA sound pan
    Fixed flags position for triple screens users
    Fixed replay doesn't show smoke
    Fixed sun visible through barriers
    Fixed flying crew at Mugello
    Fixed delay before gear shift recognised
    Fixed keyboard controller and mouse steering
    Fixed rare pit stop repair bug when clutch is pressed
    Fixed wrong player is selected in the drivers list
    Fixed showroom crashes with Motion Blur enabled
    Fixed tyre blankets weird behaviour
    Fixed front wheels size on Lotus Evora
    Fixed Pagani Huayra broken mirror
    Fixed missing BMW M3 Gt2 rear tow
    Fixed cars already damaged starting a gameplay session at Ring
    Fixed BMW M3 e92 red patch on headlights
    Fixed P4/5 Competizione static calipers
    Fixed 599xx Evo weird LOD effect
    Fixed blurred rims missing from LOD C on some cars
    Fixed fuel calculator on Setup UI
    Fixed 500 Abarth skin issues
    Fixed pit crew panels in Chevy C7r and Nissan GT-R GT3.
    Fixed some broken Steam achievements
    BMW 1M has stock liveries; the previous ones are assigned to the S3 version
    Added FOV system message when using +/- to change the value ingame
    Added visual indication for suggested eyes position and actual eye position for Driver Eyes Positioning app
    Added "Auto Pos" button in Driver Eyes Positioning app to automatically move the eyes position to the suggested value
    Added Exposure system message when PGUP/PGDOWN are used to change the value ingame
    Improved AI. AI cars can and will overtake slower cars, lose their stability easier, can oversteer occasionally.
    Tyres now have a short name that is visualized on the classification, so that players can know which tyres the AI is using.
    TYRES SHORT NAMES
        SV= Street Vintage
        ST= Street
        SM= Semislicks
        SS= Slicks SuperSoft
        S= Slicks Soft
        M= Slicks Medium
        H= Slicks Hard
        SH= Slicks SuperHard
        HR= Hypercar Road
        I= Intermediate
        V= Vintage
    Fixed tyre - kerb hard collisions
    Adjusted realigning forces from tyres.
    Active differentials
    New Alfa Romeo Mito Quadrifoglio Verde
    New Audi Sport Quattro
    New Lamborghini Miura SV
    New Nissan GT-R Nismo
    New Toyota GT-86
    New Zandvoort circuit
    New interior soundset for 500 Abarth (shared with Alfa MiTo and Tatuus FA01)
    Added dynamic controllers to drivetrain (Nissan GT-R Nismo)
    Added FF low speed reduction factor to avoid oscillations when the car is stationary. (check system/cfg/assetto_corsa.ini [LOW_SPEED_FF]]
    Multiplayer - Added checksum checks for tracks using the new config system
    Multiplayer - Removed "Track List" feature from AC Server
    Multiplayer - Added "IS_OPEN" key to "[RACE]" to lock new players from joining a race. 0=CLOSED, only players
    coming from the previous sessions are allowed in. 1=OPEN, players can join during a race. 2=OPEN DURING WAIT
    TIME, players are allowed to join during the wait time only
    Multiplayer - Fixed collision not triggering correct samples
    Multiplayer - Added weather settings to the server side
    Multiplayer - Fixed tyres glued to the road for cars without animated suspensions
    Multiplayer - Added possibility to limit tyre choice
    Multiplayer - Added Server Plugin Auth system to AC Server for customized user authentication.
    AUTH_PLUGIN_ADDRESS in server_cfg.ini
    Multiplayer - Added Server UDP Plugin for realtime data input/output from AC Server (check example C# application and UDP_PLUGIN_ADDRESS in server_cfg.ini)
    Multiplayer - It is now possible to complete last lap during Qualify & Practice
    Multiplayer - Fixed /client_list not showing local car ID
    Multiplayer - Added first ballast implementation (use /ballast [carid] [kg] in the chat as admin or entry list)
    Multiplayer - At the end of a race now the system goes "Race Control" view with leaderboard and chat
    Multiplayer - Exit button in ESC menu is now at safe distance from the others
    Multiplayer - Added option to force virtual mirror ON from AC Server
    Multiplayer - Added acServerManager into server folder.
    Added realtime "relative" time app
    Added glowing brakes graphics effect. [DISCS_GRAPHICS] in brakes.ini
    DRS can now be turned off with the DRS button and not only by braking
    AI grip on corner exit is now more realistic
    Improved loading time ~1s faster per car
    Game timing is now using high resolution timer unless a drift is detected and the timer is switched to 1ms resolution.
    This improves FPS CAPS and general fluidity
    Tyres and rims now stay blurred when replay is paused
    Auto shifter has now its own dedicated section in drivetrain.ini [AUTO_SHIFTER] and does not share it with AI any more
    Air density calculation is now using temperature as input
    Proximity indicator now scales with resolution
    AI now properly brakes in time to hit 80Kmh in the pitlane
    Fixed discs object not properly switched with LODS
    Better driver gearshift preload on first gear
    Fixed strong tyre vibration around 40 kmh
    Added EBB (electronic brake balance) support
    Removed user FF damper settings from GUI and setups. FF damping is only used for stationary cars (hard steering
    wheel feel) and it is controlled by wheel drivers
    Removed limits from Driver Eyes Positioning app
    Kers is now recharged in pits
    AI is not using "Trail Hint" anymore
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Dama The Crow

Odg: Assetto Corsa
« Odgovori #354 u: Kolovoz 05, 2015, 08:48:04 »
Isplati li se kupiti Assetto Corsu pored Project carsa?

Offline the_prodigy

Odg: Assetto Corsa
« Odgovori #355 u: Listopad 02, 2015, 18:10:44 »
Dear AC followers, we are completing the final phase of betatesting,  and we are glad to announce that Assetto Corsa 1.3 and Dream Pack 2 will  be available for download by October 8th! 

 With Assetto Corsa  1.3 the process of improvement of all aspects of our simulation  continues to progress properly. Here's following just few  highlights of  what you can expect to find in Assetto Corsa next week:

 Assetto Corsa Dream Pack 2

  The new Dream Pack 2 will include the Circuit of Catalunya, based on  Laserscan point cloud, featuring GP and MotoGP layouts, as well as 7+2  new awesome and legendary cars:
 Lamborghini Countach 5000 Quattro Valvole
 Lamborghini Huracan GT3
 Ford GT40 MK1
 Scuderia Cameron Glickenhaus SCG003
 AUDI R8 ULTRA 2014
 RUF RT12R AWD
 RUF RT12R RWD
 BMW M4 Coupe
 BMW M4 Coupe Akrapovic Edition

 The Assetto Corsa Dream Pack 2 will be available on Steam by October 8th, at 7,99 EUR.

 Physics

 64-bit natively supported and car physics calculated on multi-thread.  The physics engine has been reworked to become completely multithreaded:  as a result, the driving precision is augmented, the accuracy further  improved and the physics solver has enough horsepower to completely  resolve any difficult calculations any speed, achieving butter smooth  Force Feedback and complete elimination of signal noise and vibrations.   We'll be back with more details on physics updates when the new build  will be released next week.

 Graphics

 2D/3D models, textures  and shaders have been updated and improved, in order to keep the  standards reached with the latest content. Now windscreens receive  shadows, and a new camera facing feature improves the rendering of 2D/3D  objects on track. A first basic support for dynamic objects on tracks  has been added as well, and it will be improved in future updates, with  the aim to get a more immersive environment.

 Sound

 Fine  tuning and improved algorithms for audio editing: all new cars benefit  by use of new techniques of recording and sampling for engines,  interiors and exhaust systems, also thanks to the technical cooperation  of Akrapovic. This allows to recreate a more detailed audio trace and  the exclusive detail of each car,  improving the immersion while  driving. Content that are available already in Assetto Corsa will be  updated during the process, to bring them to a higher level of realism  and in line with the latest quality standards.

 Multiplayer

Dedicated server has been optimized in order to improve general stability.
 New  parameters and features have been added to server configuration,  in order to please the requests of gamers who are looking for a more  comprehensive online experience.
 Get ready to experience the most advanced driving experience!
« Zadnja izmjena: Listopad 02, 2015, 18:13:44 od the_prodigy »
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Cole™

Odg: Assetto Corsa
« Odgovori #356 u: Listopad 02, 2015, 19:12:05 »
Taman piknem pred zicbo kada se zasitim pcarsa
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline the_prodigy

Odg: Assetto Corsa
« Odgovori #357 u: Listopad 08, 2015, 20:07:51 »
http://crosimracing.hcl.hr/assetto-corsa-update-1-3-i-dream-pack-2-upravo-dostupni/4914

Assetto Corsa Dream Pack 2 Ford GT40 MK1 - YouTube

Ja ga piknuo  šofe1

Save 20% on Assetto Corsa - Dream Pack 2 on Steam

Track
Circuit of Catalunya – GP / MOTO GP version

Racing cars
AUDI R8 ULTRA 2014
FORD GT40 MKI
LAMBORGHINI Huracán GT3
Scuderia Cameron Glickenhaus SCG003

Production cars
BMW M4 Coupé
BMW M4 Coupé Akrapovič Edition
LAMBORGHINI Countach 5000 QuattroValvole
RUF RT 12 R AWD
RUF RT 12 R RWD
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Jadran 73

Odg: Assetto Corsa
« Odgovori #358 u: Listopad 08, 2015, 23:20:54 »
 thumbs1

I ja  ;D

Novost:  The game now supports native 64-bit code.
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Jadran 73

Odg: Assetto Corsa
« Odgovori #359 u: Listopad 09, 2015, 23:50:08 »
Assetto Corsa v1.3.1 just released!

1.3.1
- Possible fix for DX 10.1 video cards crashing
- DLC2 - Improved lowpass filter for Audi R8 LMS Ultra exterior sound
- DLC2 - Fine tuned some coast crossfades for Lamborghini Huracan and Ford GT-40
- G27 leds now turn off when exiting the simulation
- Now includes correct Linux acServer
- Fixed Nissan GT-R NISMO front suspension to correct damage under full lock.
- Fixed Audi R8 LMS Ultra ABS level 7 value typo.
- Fixed GT40 rear camber setup value range mismatch.
- Fixed GT40 dampers setting numbering
- Fixed rear ride height evaluation only using left tyre pressure instead of both
- There was a problem with the shipment of the Ferrari 458 S3 trofeo tyres. We have now put them back in your pitbox setup choices.
- Fixed Tatuus F.Abarth rear wing CL and CD typos
- Added car model name to the "User Gain" Force Feedback message
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS