A Sunday Drive With Forza Horizon 2 -- IGN First - IGN- Forza’s typically top-notch driving dynamics feel as if they’ve again made the trip from the Motorsport series to Horizon 2 more-or-less unadulterated.
- A great deal of Horizon 2’s beauty on Xbox One comes from its wonderful new setting. Southern Europe forms the basis of Horizon 2, specifically the South of France and parts of Northern Italy.
- Looking real is something Forza Horizon 2 is already excelling at. We’ll be going into more detail on the game’s weather effects at a later date but, in terms of just the lighting itself, after seeing it deconstructed in front of us it’s properly admirable just how authentically Horizon’s sun, streetlamps, and headlights illuminate the world.
- But Playground wants to take that further, so the team has torn down the barriers that largely kept us from leaving the road in the original Forza Horizon. It’s this new philosophy that had us bouncing across a field in the race we described in the intro. Even from this single event it’s clear to us how dramatic a shift for the better this is compared to the original Horizon.
- From the foothills of the Alps, right down the Mediterranean Sea. From the rolling hills of Tuscany in Italy, across the border into France and beautiful Provence and the glamorous Côte d'Azur.
- “We have far more content than we’ve ever had before,” says Fulton. “More than 700 events across the world, contributing to, I think a conservative 100 percent completion time of well over 100 hours. We have absolutely packed this game with racing, with non-racing, with discovery, and the ability to just point your car in any direction and just explore. So that’s freedom.” What’s of particular interest is how this expanded freedom has gone on to inform the gameplay in new ways. For instance, Martin Connor describes the genesis of Horizon 2’s new cross country races (where up to 12 cars tear through the countryside) as a game mode that emerged organically as soon as the barriers had come down.
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