Odmah igram na Madhouse težini!
So I started a third playthrough, putting a few hours into Madhouse mode.
I'm actually feeling a little remorse at not incorporating experience with Madhouse mode into my views on the game so far. What Capcom has done with it is incredible. Sure it's infuriatingly brutal at times, but it has to be said that they put a lot of work into it. It both elevates the base experience to something new and subverts your expectations to wonderful effect. I've often wished RE would revisit the Director's Cut and Claire B/Leon B approach to remixing content, and those beautiful bastards at Capcom have gone and done just that. The entire game feels mysterious and new all over again. Enemy and item placement is totally re-arranged, and I can take nothing for granted. Jack isn't just a buffon idling around in corridors anymore, he's THE FUCKING NEMESIS. It's actually shockingly well revised and balanced meticulously. If the base game gave me that feeling of investigating the Spencer Mansion for the first time, Madhouse mode is akin to flipping RE2 discs for post-game scenarios. Fantastic.
- No checkpoints
- Can only save by using cassettes in cassette players, cassettes are limited and must be found
- Enemy placement changed
- Enemies are tougher, more alert, hit harder and move faster
- All item placement (including key items) changed
- Bigger reliance on coins and cages, with some being mandatory
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Atmosfera ubija; sav sam napet! A ZVUK, zvuk jebe mater!!
Grafički je jako dobra, teksture nisu nešto ali sama prezentacija i kretanje lika ubijaju!
Kada je Mia izašla iz kaveza, kada sam vidio kako njeno kretanje izgleda..... Neznam dali sam vidio bolje kretanje lika u video igri!!
Ja već vidim da će mi ovo biti jedan od najboljih horora koje sam odigro!