Autor Tema: F1 2012  (Posjeta: 190463 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline Cole™

Odg: F1 2012
« Odgovori #45 u: Lipanj 05, 2012, 21:57:29 »
Odlično izgleda i zvuči.
Vidi se jednostavno veliki napredak. I dalje stojim kod kritike za filter.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Praetorian

Odg: F1 2012
« Odgovori #46 u: Lipanj 05, 2012, 22:06:51 »
Ja sam sa svime viđenim u videu zadovoljan. Nadam se da igra neće podbaciti.

Offline Iceman

Odg: F1 2012
« Odgovori #47 u: Lipanj 05, 2012, 22:56:22 »
Ja zadovoljan, samo nek promjene hud

Offline Praetorian

Odg: F1 2012
« Odgovori #48 u: Lipanj 05, 2012, 22:57:56 »
Nebi bilo loše, ali bolje da se posvete gameplayu.

Offline Praetorian

Odg: F1 2012
« Odgovori #49 u: Lipanj 06, 2012, 12:31:05 »
<a href="" target="_blank" class="aeva_link bbc_link new_win"></a>

F1 2012 | Stephen Hood / McLaren / Austin

Offline buby0706

Odg: F1 2012
« Odgovori #50 u: Lipanj 06, 2012, 12:32:20 »

Offline Cole™

Odg: F1 2012
« Odgovori #51 u: Lipanj 10, 2012, 13:27:21 »
Codemasters F1 2012 - Circuit of the Americas Replay Cameras


Kao da ne shvaćaju da im je ta kamera u replayu šugava. Neznam jedan rFactor ima tri puta bolju replay kameru.
Neznam zašto im je to tako teško prihvatit i posvetit minimum truda da taj segment približe TV prijenosu. Inače jako mi se sviđa zvuk u novom naslovu.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline buby0706

Odg: F1 2012
« Odgovori #52 u: Lipanj 10, 2012, 14:37:39 »
Volio bi da stave kao onboard najbržeg kruga....

Offline buby0706

Odg: F1 2012
« Odgovori #53 u: Lipanj 10, 2012, 23:42:22 »
Evo na ovo mislim kao rfactor...
Da naprave replay u kojem najbrži krug možeš gledati kao onboard...
rFactor F1 2012 Raikkonen Onboard Melbourne

Offline budainka16

Odg: F1 2012
« Odgovori #54 u: Lipanj 11, 2012, 10:43:27 »
E to fali. Malo im ti replayevi nisu na razini...
"I'm going to make him an offer that will undoubtedly sound unappealing, but will inevitability be accepted upon realizing that the refusal of this offer would potentially bring harm to himself, his family, and personal network of friends and acquaintances."

Offline Cole™

Odg: F1 2012
« Odgovori #55 u: Srpanj 08, 2012, 11:59:52 »


CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Luckyluke

Odg: F1 2012
« Odgovori #56 u: Srpanj 14, 2012, 00:26:48 »
Novi intervju sa S. Hoodom.

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Hood shared that the most significant change in F1 2012 is a brand new visual style. He said the front end of the game has been framed around the amazing set-ups the teams have and their visually stunning headquarters, making the game “more like a TV presentation.”

While not trying to attract casual drivers/gamers directly, “with F1 2012 we’re saying if you like racing games you’re going to like this,” Hood stated.

Take this description about how the game starts:

“right from the start of the game when you fire it up, we go from the introduction sequence, which is commentator David Croft talking about drivers testing in Abu Dhabi, and then the player testing (will be) over a period of two days in game time.

“Then we’re showing the player what the basic controls are: this is how you drive the car, do some simple tests then from that point forward we assume that you’re past the basics and you can go into front-end play whenever you want.

“Or you can continue into Day 2 to do far more advanced tests that will teach the player about the tyres and the different compounds, for example. The better you do in Day 2, the more decent contract offers you will get from teams.

“The player is basically unlocking elements of the career mode so that there’s a reason for Williams wanting you because you have done well during the Day 2 tests. You can drive back into these tests to get better scores and hence better contracts as a result.”

Hood also discussed F1 2012′s dynamic weather system, where part of the track is wet while other parts are dry. “So, now instead of changing tyres at the same time, both players know the track’s getting wet in some locations but remains dry in others. So, you have to figure out whether you want to change your tyres or stick with the ones you have.”

Hood admitted that the team made the suspension model too light in the back in F1 2011. “Now what we’ve got with the suspension is that the car is very stable at high speeds, allowing the player to throw it around the track, but when the speed drops then the player is relying on the mechanical grip of the car’s tyres and this has them locking up as you slow down and emitting smoke.”

The developer said the team has strayed away from making F1 too much of a sim like iRacing, “where you’re spending 99% of your time just trying to stay on the track. Our F1 games should not be that as most people should be able to start the car and complete the circuit, not crash at the first corner.” While Hood doesn’t find games like iRacing to be approachable, his team felt the game was rewarding when completing a lap.

Codemasters instead aims to make F1 2012 more approachable and accessible. “If I’m struggling to stay on the circuit in iRacing fashion, I cannot give thought to when I should pit, what’s the state of my tyres, what are my fuel levels because that is what players like.”

Hood also admitted that past F1 games have lagged some with online multiplayer, struggling to accommodate many different user bandwidths. “[W]e’re trying to improve our network code so that we can account for these inconsistencies in connection quality.”

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Podebljano: dakle, ništa ni ove godine od toga. A upravo zbog tog mi igranje ove igre ne predstavlja dugoročnu zabavu.
Ništa, preostaje nam čekat da vidimo kakav bude C.A.R.S. za kojeg se nadam da će biti puno kompleksniji po pitanju fizike.
« Zadnja izmjena: Srpanj 14, 2012, 00:30:18 od luckyluke »

Offline Shimmy

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Odg: F1 2012
« Odgovori #57 u: Srpanj 14, 2012, 01:10:58 »
Neće nikada ni biti nekog pravo sima od Codemastersa. Iako ako bude kao i prošla F1, ja zadovoljan - sa svime off i na najvišim težinama, igra je više nego izazovna
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline Cole™

Odg: F1 2012
« Odgovori #58 u: Srpanj 14, 2012, 04:54:35 »
Ma gotovo sam siguran da će po "simulacijskom" planu sve biti okej.
Sumnjam da bi nakon prošlogodišnjeg "impruvanja" sada nazadovali po tome pitanju. Dovoljna pomoć je pomoć jel.  kava1
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Iceman

Odg: F1 2012
« Odgovori #59 u: Srpanj 14, 2012, 09:42:46 »
Ja sam sasvim zadovoljan ovakvom igrom. Meni uopće ne odgovaraju sim racing naslovi jer jednostavno bih popizdi....o nakon 5 minuta. U stvari ne bih imao vremena da učim voziti u igri. Što se mene tiče neka samo ovako nastave i nek isprave te hebene bugove. Baš kako je Shimmy rekao - najveća težina, sve off