Autor Tema: Project C.A.R.S.  (Posjeta: 383349 vremena)

0 Članova i 3 Gostiju pregledava ovu temu.

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #210 u: Svibanj 26, 2012, 14:56:26 »
Naravno moze mi sada npr shimmy doci i reci da su colin mcrea bolji nastavci

a jesi me zapamtio  ;D
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #211 u: Svibanj 29, 2012, 23:02:48 »
Navodno igra dolazi za ljeto 2013 na PC, PS3, XBOX 360. Sluzbeni release date ce se saznati na nekom od sajmova ove godine. kuul

Kako sam ga failao! Idem pisati i onda zaboravim napisati i godinu, jojojoj.Zesci  fpalm1
2013
« Zadnja izmjena: Svibanj 29, 2012, 23:28:23 od DogZy »
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #212 u: Svibanj 29, 2012, 23:22:22 »
Bilo bi dobro kad bi došlo ove godine za PC.

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #213 u: Svibanj 30, 2012, 06:47:09 »
Nebi. Ja želim da ovo bude 92+ igra.
Nikakvo požurivanje. Neka bude ispolirana do kraja.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #214 u: Svibanj 30, 2012, 12:22:02 »
Ovisi, neke igre koje su dugo u izradi podbace. Neke koje prije izađu ne.

Offline Minkas

Odg: Project C.A.R.S.
« Odgovori #215 u: Svibanj 30, 2012, 20:39:02 »
Nebi. Ja želim da ovo bude 92+ igra.
Nikakvo požurivanje. Neka bude ispolirana do kraja.

1+

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #216 u: Svibanj 31, 2012, 20:47:45 »
Nove slike i nove informacije vezane uz igru sm1jeh








1966 Mustang 2+2 fastback (foundation trade dress for 1966 Shelby GT350)

The 2+2 Fastback was one of the first Mustangs that helped build the iconic name Ford’s range of Mustang models has today.

Powered by a Ford 289 K-Code V8 engine putting out 274hp, the car was also the base for Carrol Shelby’s GT350 model.

1967 Ford MK IV

Better known as the GT40, the MK IV was the fourth evolution of Ford’s legendary sports car racing challenger. Powered by a seven-liter V8 engine, the car went on to win both the 1967 Sebring 12 Hours & Le Mans 24 Hours in the hands of Bruce McLaren, Mario Andretti, Dan Gurney & AJ Foyt.

1972 Escort RS1600

The RS1600 was the sport version of Ford’s Escort Mark 1 that was build from 1968 through 1974. Powered by a 16-valve Cosworth BDA engine, the car featured a sport suspension and strengthened bodyshells that made the RS 1600 a long-time favorite for amateur racing & rally drivers.

1980 Capri (Group 5 – Team Zakspeed)

Built by Team Zakspeed, the Group 5 version of the Ford Capri was one of the most extreme Ford race cars ever built. Powered by a twin turbo-charged 1.4 liter Cosworth BDA engine, the car predominantly raced in the Deutsche Rennsport Meisterschaft, being driven by legends such as Klaus Ludwig & Hans Heyer.

1988 Sierra RS500 Cosworth (Group A)

Designed to the FIA Group A regulations for touring cars, the Sierra RS500 Cosworth successfully competed in the 1987 World Touring Car Championship where it narrowly missed out on winning the title. The car also proved to be very successful in national series such as the DTM where it clinched the title in 1988.

1997 Mustang Cobra (SCCA Trans-Am)

The Ford Mustang Cobra has made the Trans-Am history book as the series’ most successful race car of all time. The car completely dominated the 1997 season, winning all 13 poles & races.

Built by Roush Racing, the Cobra weighed 1400 kilograms, using a pushrod V8 engine & five-speed gearbox.

2012 Fusion NASCAR Stock Car

The Fusion is Ford’s weapon of choice for NASCAR Sprint Cup, helping the Ford Motor Company to two runner-up titles in America’s most popular form of motorsport in 2008 & 2012.

The Fusion stock car weighs 1700 kilograms and is powered by a mighty V8 engine built by Roush Yates, putting out more than 850hp. The car is being driven by famous NASCAR superstars such as Carl Edwards, Matt Kenseth & Gregg Biffle.

2012 Focus ST

The 2012 ST is the all-new top range model of Ford’s Focus model range. Powered by a 2.0-liter twin-cam 16-valve EcoBoost four cylinder engine that provides 247hp, the Focus sprints from 0-60 in just 6.5 seconds.

To go along with the impressive performance, the car is equipped with plenty of sport features such as aluminum pedals, Recaro sport seats as well as Ford’s Sport-Steering system.

2012 Focus ST (BTCC)

The Focus also has a presence in the British Touring Car Championship as Redstone Racing campaigns the Ford Focus ST touring car built to the Super 2000 regulations.

The car showed lots of promise in the early parts of the 2012 season as Mat Jackson was able to clinch two race wins at Donington Park & Thruxton.

2013 Falcon FG (Australian V8 Supercar Car of the Future)

Ford is one of two manufacturers involved in the hugely popular Australian V8 Supercar series. For 2013, the series will be switching to a new platform of cars, designed to be more cost effective and to offer better safety features.

The Falcon FG will be Ford’s challenger starting with the 2013 season as the company will try to add to their five manufacturer titles clinched in Down Under since 2003.

2013 Ford Shelby GT500

Bearing the name of the late Carroll Shelby, the GT500 is the most powerful factory-made Ford Mustang ever built.

Powered by a supercharged 5.8 liter V8 engine putting out 650hp , the GT500 exceeds a top speed of over 310kph. The raw power is controlled by the finest technology as the car is equipped with Brembo brakes and Bilstein suspension.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #217 u: Svibanj 31, 2012, 21:04:21 »
Odlično, nadam se samo da neće biti Copy Paste Shifta II. Volio bih Copy Paste GT i Forze šofe1

Offline Kole

Odg: Project C.A.R.S.
« Odgovori #218 u: Srpanj 02, 2012, 17:32:40 »
Fakat stara zgleda  ave1







Offline Dooms_Day_Racer

Odg: Project C.A.R.S.
« Odgovori #219 u: Srpanj 02, 2012, 18:28:33 »
holly shit!
ave1 ave1 ave1
« Zadnja izmjena: Srpanj 03, 2012, 01:54:09 od Dooms_Day_Racer »

Offline Montoya

Odg: Project C.A.R.S.
« Odgovori #220 u: Srpanj 02, 2012, 20:13:03 »
Moćno izgledaju prve dvije, prvenstveno zbog "žive" crvene boje!
Fino i izgleda i šuma na pretposljednjoj slici, iako je fokus na auto pa je zblurana.

Šuma koja "diše", odnosno liči na nekaj (a to nažalost nije slučaj gotovo ni u jednoj racing igri) kod staza poput Spa, Norda ili starog Hocka meni osobno značilo bi ogroman pomak u doživljaju kod vožnje kroz te epske staze!
Donjelo bi to jedan poseban užitak mnogim ljubiteljima racinga, a baš tu definitivno ima puno mjesta za pomak u grafici.
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #221 u: Srpanj 03, 2012, 11:33:41 »
U potpunosti se slažem za šumu, okoliš općenito koji je jako često sterilan u racing igrama. U nekima čak izgleda grafički lijepo, onako "fotoreaslistično", ali je prestatičan
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline Kole

Odg: Project C.A.R.S.
« Odgovori #222 u: Srpanj 03, 2012, 11:34:31 »
Kao primjer GT5. Drva kao kartonski papir  thumbs1

Offline LukaM 110

Odg: Project C.A.R.S.
« Odgovori #223 u: Srpanj 03, 2012, 12:28:23 »
Gledao sam na youtubeu build 244 i ovu stazu i drvece ne izgleda dobro, ali je moguce da staza jos nije gotova

Offline Thergothon

Odg: Project C.A.R.S.
« Odgovori #224 u: Srpanj 03, 2012, 14:38:36 »
Nist ne vjerujem dok ne probam igru, uzalud grafika ako vozni model bude banana - svakim danom sam sve manje nabrijan, ljudi koji su probali bas nemaju neko visoko misljenje o igri  kava1 Jedino grafika se hvali, boli me srce dok citam o voznom modelu i nadam se da nije istina...