Autor Tema: Project C.A.R.S.  (Posjeta: 384009 vremena)

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Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #300 u: Listopad 08, 2012, 19:38:50 »
Evo malo novosti  ;D

Build 318 (8/10/12, Junior Member+):

Build 318 (8/10/12, Junior Member+)
Moved all MP UI strings to string database, added token descriptors
Online: UI uses server-side configuration to enable/disable access to multiplayer
Fixed more missing container initiailsations.
Container/memory updates:
* Removed all known occurences of lazy container initialisations
* Improved Init/Cleanup flow for several systems
* Updated per-frame memory alloc tracking system
* BList memtraces now take BDbgString instead of BString as name param
* BAllocTable.Init now takes the number of custom entries as a param, and default parameters removed
* Added Log2, Log2_32 and Log2_64 maths functions
* Removed lazy container inits from Input and LiveEdit modules
Added test for invalid user setup
Added support for final build logging to help eliminate possibility of a crash deep inside DX11 render code
MP UI improvements:
* Display session status in browse screen
* Display vehicle name in lobby (needs UI layout change)
* Use generic applink to enalbe/disable MP screens based on server call
* Improve sending of User data to online to reduce system spam
Multiplayer cut track rules fix for speed limiter activation when rejoining track
Fix vehicle anim filename formatting
Moved all MP UI strings to string database, added token descriptors
Modified tree shaders to take into account the key light brightness when computing transmisive light (fixes glowing trees at night)
New font throughout game, new Main Menu, Create button added to Browse screen, can now move left/right through liveries
Eifelwald GP - Track added to the tracklist for the build
Eifelwald GP - added tracklod file to help popping issues
Eifelwald texture update
Eifelwald GP - Added initial tree placement for the track
Added another config option to the devmode config so that we can get final build logging from the renderer
Updated rules data for the MP cut track / speed limit tech
Northampton. New textures/psd files
Screened loo area created with viewer assets
Art source textures for new portaloo screen asset
Added renderer logging info to Final Mode Config
Online sessions:
* Added a new Return handler to the online session
* Load handler will reset its state when the game session state changes to Returning
* Added new callbacks signalling a few phases of the load sequence
* Fixed a problem with Enter handler of load states sometimes being called twice for a state when a state has been changed from within another state's Enter handler
* Admin will not notify themselves with a load state change; the change is dealt with in the Enter handler for the state
* Reason why the local user left a game session is available even after the game disconnect callback finishes
* Disconnect during load are now properly handled. The client will return back to the main menu, instead of ending in a hang or in a local race
* Added a new Return handler to the online session
* Load handler will reset its state when the game session state changes to Returning
* Added new callbacks signalling a few phases of the load sequence
* Fixed a problem with Enter handler of load states sometimes being called twice for a state when a state has been changed from within another state's Enter handler
* Admin will not notify themselves with a load state change; the change is dealt with in the Enter handler for the state
* Reason why the local user left a game session is available even after the game disconnect callback finishes
* Disconnect during load are now properly handled. The client will return back to the main menu, instead of ending in a hang or in a local race
New lobby layout - players can now see the car they're driving and more of the chat window. Improved icons elsewhere too
Wisconsin Raceway - add new txt for HillsBuilding and MarshalHuts
Adds a 'random' livery choice as the first and default livery option
Designed to introduce more variation in MP play when people chose similar vehicles
Also available for single player vehicle selection
Ghost system:
* Fixed an infinite wait on PS3 in retriving a finished background ghost task
* Changed the CRC_CHECKS macro name to make it clear it belongs to the ghost system
* Updated documentation
Fix 'browse' display to show 'racing' staus
Fixed read buffer overflow in entity list parsing if the last line did not end with a new-line
New Eifelwald GP export
New Bathurst export
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #301 u: Listopad 09, 2012, 03:41:17 »
Evo imamo i mi svog "konja" za trku  ;D
Dejan Kober predstavio je Mitsubishi EVO X na WDM Forumu

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« Zadnja izmjena: Listopad 09, 2012, 03:47:11 od Jadran 73 »
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #302 u: Listopad 09, 2012, 08:55:34 »
Odlicno, odlicno...
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #303 u: Listopad 15, 2012, 17:09:06 »


Spektakluk šofe1
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Punisher

Odg: Project C.A.R.S.
« Odgovori #304 u: Listopad 15, 2012, 19:20:03 »
Ovo izgleda tako sick, morat će se igrati  ave1 ave1

Offline Dooms_Day_Racer

Odg: Project C.A.R.S.
« Odgovori #305 u: Listopad 15, 2012, 19:55:59 »
kako oni ovo planiraju na konzolama prikazat meni nije jasno,to će bit PS3 >> PSP razlika u grafici...

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #306 u: Listopad 15, 2012, 20:07:56 »
Ma nema sansone da ja ovakvu igratinu igram na PS3. Radije cu cuvati lovu pa si kupiti neku dobru konfiguraciju koja ce mi omoguciti da igram ovo na high postavkama.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #307 u: Listopad 16, 2012, 11:19:45 »
Ovo je jedan od najboljih trailera što sam ikada vidio - vrhunski! Muzika isto  ave1
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #308 u: Listopad 16, 2012, 20:55:00 »
Brzi ulazak u zavoj i prelazak preko rubnjaka  ;D

pCARS 2012 10 16 - YouTube

CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Wulf

Odg: Project C.A.R.S.
« Odgovori #309 u: Listopad 16, 2012, 21:43:41 »
ouch cer1njo

Offline Shimmy

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  • But you don't know how I can drive!
Odg: Project C.A.R.S.
« Odgovori #310 u: Listopad 16, 2012, 21:57:27 »
Nekako mi umjetno napravljeno djeluje taj skok, iako to ništa ne mora značiti, no ovkao iz ovog kuta izgleda kao da se auto digao i onda kao da je dan skroz drugi moment od onog koji ga je podigao i kao da je pod drugačijim kutem zavitlan u zrak. OK ovo je sad cjepidlačenje ali kao poznata picajzla, bilo je jače od mene  ;D
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #311 u: Listopad 16, 2012, 22:05:02 »
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #312 u: Listopad 16, 2012, 22:07:09 »
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline ManTheRamparts

Odg: Project C.A.R.S.
« Odgovori #313 u: Listopad 16, 2012, 22:09:41 »
Dobro vozi ovaj lik u crvenom bolidu.  cer1njo

Pretpostavljam da je lag.

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #314 u: Listopad 19, 2012, 23:21:13 »
« Zadnja izmjena: Listopad 19, 2012, 23:24:45 od Jadran 73 »
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS