Autor Tema: Project C.A.R.S.  (Posjeta: 383942 vremena)

0 Članova i 2 Gostiju pregledava ovu temu.

Offline Montoya

Odg: Project C.A.R.S.
« Odgovori #570 u: Ožujak 08, 2014, 13:33:12 »
Tak moru godinama, a ovo je sve nekak tak, na kapaljku.

Vrijeme je za konacni datum...
Za konkretne informacije - tocan broj staza, auta, modove...
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"

Offline Iceman

Odg: Project C.A.R.S.
« Odgovori #571 u: Ožujak 08, 2014, 13:56:36 »
Ma meni čak i odgovara da što dulje rade na igri (jbg ak sam do sada mogao bez kvalitetne racing igre koja naginje ka simulaciji, onda mogu još izdržati). Samo da konačan proizvod bude na visokoj razini.

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #572 u: Ožujak 08, 2014, 14:08:51 »
After much scheduling and discussion, please see below the list of Locations and Tracks we are aiming to get into pCARS on release and with updates/DLC.

[Release]
• Brands_Hatch: GP
• Brands_Hatch: Indy
• Cadwell Park: GP
• Cadwell Park: Club
• Cadwell Park: Woodland
• Snetterton: 300 Circuit
• Snetterton: 200 Circuit
• Snetterton: 100 Circuit
• Oulton Park: International
• Oulton Park: Island
• Oulton Park: Fosters Circuit
• Dubai: GP
• Dubai: National
• Dubai: International
• Dubai: Club
• [KART] Dubai Karting Circuit
• Northampton - Silverstone: GP
• Northampton - Silverstone: National
• Northampton - Silverstone: International
• Belgian Forest Circuit - Spa Francorchamps
• [KART] Chesterfield
• [KART] Glencairn
• [KART] Glencairn - Reverse
• [KART] Glencairn - East
• [KART] Glencairn - West
• [KART] Glencairn - East Reverse
• [KART] Glencairn - West Reverse
• Connecticut Hill - Watkins Glen: GP
• Connecticut Hill - Watkins Glen: Short
• Bologna - Imola
• Bathurst - Mount Panorama
• Eifelwald GP - Nurburgring: GP
• Eifelwald GP - Nurburgring: Muellenbach
• Eifelwald GP - Nurburgring: Sprint
• Eifelwald GP - Nurburgring: Sprint Short
• Eifelwald - Nordschleife
• Moravia - Brno
• Wisconsin Raceway - Road America
• Derby - Donington Park: GP
• Derby - Donington Park: National
• Sakitto - Suzuka: GP
• Sakitto - Suzuka: East
• Sakitto - Suzuka: West
• Monterey - Laguna Seca
• Heusden - Zolder
• [KART] Summerton
• [KART] Belgian Forest Karting Circuit
• Anhalt - Oschersleben: GP
• Anhalt - Oschersleben: B-Circuit
• Anhalt - Oschersleben: C-Circuit
• Jin Ding - Zhuhai
• Florence - Mugello: GP
• Florence - Mugello: Short
• [P2P] California_Highway
• Lakeville Raceway - Sonoma Raceway: GP
• Lakeville Raceway - Sonoma Raceway: Indy
• Lakeville Raceway - Sonoma Raceway: Nascar
• Loire 24 - Circuit de la Sarthe
• Loire National - Bugatti Circuit
• [City] Azure Circuit - Monaco
• [P2P] Azure_Coast
• Badenring - Hockenheim: GP
• Badenring - Hockenheim: National
• Badenring - Hockenheim: Short
• Milan - Monza: GP
• Milan - Monza: Jnr
• Besos - Circuit du Catalunya: GP
• Besos - Circuit du Catalunya: National
• Besos - Circuit du Catalunya: Club
• California Raceway - Willow Springs: GP
• California Raceway - Willow Springs: Horse Thief Mile


[Updates/DLC]

• [OVAL] Harrison Pike Raceway - Indianapolis Speedway
• [OVAL] Volusia - Daytona
• [OVAL] Memphis - Bristol
• [OVAL] Concord - Charlotte Motor Speedway
• [OVAL] Delaware - Dover
• [OVAL] Henrico - Richmond

• [HIST] Northampton Classic - (Silverstone 1975)
• [HIST] Historic Badenring - Hockenheim (Pre 2002)
• [HIST] Belgian Forest Historic- Old Spa Francorchamps
• [HIST] Solitude Renstrecke
• [HIST] Bannochbrae ( Misty Loch )
• [HIST] Rouen Les Essarts
• [HIST] Historic Milan - Monza (1967. GPL2.)

• Ruapuna: GP
• Ruapuna: Outer Loop
• Ruapuna: Club
• Ruapuna: A Circuit
• Ruapuna: B Circuit
• Macau
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #573 u: Ožujak 08, 2014, 14:14:14 »
Ovo je popis mašina koje bi trebale biti u igri, ali ne znam da li ces moci otvoriti ako nisi registriran - EDIT: nećeš :)

Stavit cu attachment.


I ovo je development schedule, izlazak igre se cilja za November 2014.

Također atachment.
« Zadnja izmjena: Ožujak 08, 2014, 14:20:37 od the_prodigy »
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #574 u: Ožujak 13, 2014, 11:18:49 »
Jedan fan made trailer..

Project CARS Trailer - Formula One (2014) (1080p) HD!
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline radici

Odg: Project C.A.R.S.
« Odgovori #575 u: Ožujak 13, 2014, 19:35:51 »
to izlazi kad ?
i za pc,ps3,4?

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #576 u: Ožujak 13, 2014, 22:04:27 »
Imas u par postova iznad nesto detalja. Cilja se na 11/2014, PC, PS4, XB1 i vjerovatno Wii, ali to nisam 100% siguran.
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Zsadist

Odg: Project C.A.R.S.
« Odgovori #577 u: Ožujak 14, 2014, 08:30:06 »
Lista auta i staza je stvarno odlicna,grafika isto izgleda fantastično...još ako bi napravili opciju da se može 3D igrat  cer1njo
CPU: Intel i5 4690k 3,50 GHz | MB: MSI Z97 Gaming 5 | GPU: ASUS ROG STRIX GTX 1070
| RAM: DDR3 16GB (4x4GB) HYPER X Savage, 2400Hz | SSD: Samgung 850 EVO 250 GB Kingston 120GB + WD Black 1TB+ WD 1TB | PSU: Corsair RM650W | Soundcard/Headphones:Asus Strix 7.1
| Monitors: Asus vg248 | OS: Windows 10pro x64
| Gamecontroler: T500RS +Loadcell ver.2 l Keyboard: Logitech 510s + Logitech G700s miš

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #578 u: Ožujak 14, 2014, 10:02:19 »
Mislim da to ima vec odavno, i support za Oculus Rift.
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #579 u: Ožujak 14, 2014, 19:15:01 »
Build 683 (14/03/14, Team Member+) - 563 MB

Next-Gen:
* XB1: Added WideLogo placeholder required for packaging.
Render:
* Removing the splashes
GUI:
* Fix for changing month disabling controller input in the calendar screen.
* You can return from a race and go back to the inbox with inbox items showing up.
* Fixed issue with SetReturnGUIScreen preventing page deactivate getting called. as a result i have been able to make career return to the correct screen
* Adding main menu applink so Will can control the MP lobby status text.
* Navigation between events on the same day is now left/right rather than bumpers
* Fix for email list not being registered when returning from race.
* Browse Online screen updated
* Adding main menu applink so Will can control the MP lobby status text.
* Re-added missing pit strategy screen text
Controllers:
* Detect Fanatec Club Sport Pedals device and CSP pedal motor vibration added.
AI/Pitstop/Penalties:
* Re-enabled fiber use for AI vehicles and wheels. When removing a physics participant, also remove it's fiber.
* Oval updates: Added Oval flag to AIW and editor, Removed computational GetTrackType and replaced with Oval flag, Added Oval flag to Oval AIWs
* Disable wear for HD vehicle when under Ctrl-I AI control
* Fixed correct sector information for yellow flag AI driving and re-enabled sector based yellow flags
* Reduced shared pit/garages to 2 from 3, fixes issue with cars spawning in pit spot when there aren't enough garage spots created
* Linked up dynamic flags text from the text DB, to the coloured flags
Career:
* Career helper updated to get correct team logo displaying while in career screens
* Fixed issue with dashboard standings not working after a series had been completed, by switching the end of series handling to use the new IsFinished flag instead of a final session increment and fixing up the launching process
* Contract offer and pitch text now handles motorsport text substitutions, used by FormulaR contract
* Fixed calender screen does not work when you try to enter an event using pad
* Awards a Contract Test accolade (saved in profile) and sends a Salamander FormulaC contract offer after winning the Contract_Test event, then pops up an accolade dialog after coming back to the frontend. Marks a CareerSeriesStatus object as finished when last round has been played, to make checking easier
* Profile now saves accolades that have been awarded, and the career series finish state
* Added icons for FormulaR, GT3 and GT4 to match motorsport names, so they show up in calendar events
* Fixed some characters causing a * to be displayed in contract text
* Filling in empty properties for current career teams
* Making Contract Test event a 2 race series
* Fixing the names passed through for FormulaR, Endurance and Ginetta to match the motorsport names, so that contracts can be awarded and those events can be played
* Moved accolade popup to Dashboard screen, now that it comes back to there after racing, rather than the Calendar (fixed elsewhere)
Vehicles:
* Adjusted class settings for career system
* Car breakables update. Replaced old objects with new ones.
* Added new external cockpit colour
* RUF RGT-8: Fixed gear anim
* Mercedes SLS GT3: Added deformations, cockpit animations and AO
* Mercedes 300SEL: Driver anims - alpha 2
* Ford Sierra Cosworth RS500: Added new silver/black rims textures
Tracks:
* All Tracks: Texture for WMD style TV Van, Added logos on hood and rear doors.
* US Tracks: Textures for US Fire truck.
* Fixes to dynamic street item weights for stability (Dynamics, physics)
* Loire: Slightly polish nmp and spec map, added textures for a68 - private house, new texture maps, 1st commit
* Anhalt: Started full polish pass - added new materials for roads, terrain, skybox, new placement for trees, new autograss texture & working HRDFs. updated autograss foliage texture with new high res one.
* Snetterton: First export, added AIWs, added tracklights xmls files
* Belgium Forest Kart: Texture update, lights sgx file added, static instances xml added
* Oulton Park: Added a signal, change the signs for the new
* Moravia: Fixed rear part tiling.
* Lakeville Raceway: New pit lane and extened pit spots to full lenght of pit area. 43 Pit boxes and 43 start spots.
* Besos: Re-save of the AIW's to record the newest sector trigger changes.
* Eifelwald: Latest updates to tree/foliage layout
Known issues:
- Replays in MP: Not working as they should
- P2P Tracks: Don't press return to pitbox
-The following tracks have some issues and require you to press Ctrl+I in order to be able to drive in free practice: Azure Circuit, Belgium Kart Forest, Belgium Historic, Concord, Harrison Pike, Heusden, Jin Ding, Memphis, Moravia, Solitude, Volusia
- x64 temporarily disabled due to steam client issues.
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Iceman

Odg: Project C.A.R.S.
« Odgovori #580 u: Ožujak 18, 2014, 21:46:41 »

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #581 u: Ožujak 18, 2014, 22:04:13 »
Bolesnoće od autiju / bolida.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Iceman

Odg: Project C.A.R.S.
« Odgovori #582 u: Ožujak 25, 2014, 13:18:13 »

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #583 u: Ožujak 26, 2014, 15:53:32 »
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Thergothon

Odg: Project C.A.R.S.
« Odgovori #584 u: Ožujak 26, 2014, 15:58:47 »
 thumbs1