Autor Tema: Project C.A.R.S.  (Posjeta: 383108 vremena)

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Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #375 u: Veljača 04, 2013, 13:53:33 »
Vimeo nikada ne radi na forumima.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #376 u: Veljača 04, 2013, 14:32:53 »
Ovisi koji je forum, na Vbulletin sistemu i phpBB3 radi, viđao sam već embedane Vimeo snimke, ali za SMF koji se ovdje koristi ne znam, vjerovatno treba ubaciti mod kao i za ova prva dva.

Jesi možda pokušavao to - LINK
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #377 u: Veljača 05, 2013, 21:17:43 »
Još jedan fan made trailer

Project Cars - Pre Alpha Fan Trailer
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #378 u: Veljača 08, 2013, 18:56:07 »
Par zadnjih update-ova :


Build 402 (8/2/13, Team Member+)
Debug Keys:
* Moved debug key for "toggle dirt" from being "dev only" to being available in members build
* Disabled screen grab in DX11 mode, until full fix is ready (only in race, will still crash if used in the main menu)
Render:
* Updated call to use Base abstract BStrcpy
* Render the Skydome in phase 1 of the RVM - needed for the depth faded particles (tyre smoke etc) to ZBuffer correctly against the sky
* Bonnet envmap rendering corrected for carbon skinned parts (eye vector normalization added in fragment shader); well this will slightly affect more things on skinned parts, but this one was reported
* Bonnet envmap rendering corrected for skinned parts (eye vector normalization added in fragment shader); well this will slightly affect more things on skinned parts, but this one was reported
* ShadowMap lookup upgraded to 5x5 PCF
Ghost Mode:
* Ghost Rendering Tasks and related changes - makes ghost cars render translucently
Bug Fixes:
* (probable) Fix for cars disappearing in the rear view mirror
* White Edges Bug Fixed (both DX9/DX11)
* Fix for HUD cockpit dials (solid elements) receiving SSAO
* Fixes left key pressing in main menu affecting the camera choices
* Fixed ghost imposter shader to work within deferred renderer
* Depth faded particle shader fixed to correctly honour the viewport dimensions
Crowds:
* New sitting crowds for Milan tracks
Audio:
* Balancing tweaks
* Further balancing changes to Road tyres
* Surface fdp updated for non slick tyred cars (more road roll)
GUI:
* Pirault logo added to splash screen
Tracks:
* Connecticut Hill: Added revered kerbs, fixed csm and tearing issues, added missing fence poles
* Azure Circuit: Green neon lights added
* Azure Circuit: New texture map
* Azure Circuit: Finished to rework kerbs and cut the mesh under them, reworked wrong armco and added missing ones, reworked sidewalk in front of the hotel the paris, mirabeau-fairmont, added missing conc side kerb, fixed geometry and mapped where needed, merged latest from JanP, fixed csm, fixed conc barriers positio
* Milan: Fixed wet reflection on gravel materials
* Milan: Added racing line, skids, adverts
* Eifelwald: Added viewer placed lights , added cars and tents around track, lowered and narrowed Hatzenbach kerbs, fixed microgaps in the adenauer forest s curve, added more viewer placed lights tents and cars
Vehicles:
* Updated paint colours with rain effect
* Fixed shader code which made matte paint look glossy when rain support was enabled
* BMW M3 GT: Added liveries 03/04 names
* BMW M3 GT: Added 2 fictional liveries
* Caper Monterey (road): removed wedge and left weight bias from default setup
* Pagani Huayra: Fixed carbon material not getting rain effects
* Pagani Zonda R: Wiper animation and wiper mask added
* Ford Focus RS: fixed a typo causing asymmetry in the front suspension geometry
* Ford Focus RS: accurate gear ratios, default setup from Jussi's research into stock values
* Staro SRS: Idle throttle adjusted to allow stalling, downforce from reference article
* Staro SRS: Fixed cockpit animations
* Pirault Mega SR: Basic physics setup with accurate engine, gearbox and some suspension data
* Pirault Mega SR: Added audio
* Pirault Mega SR: Added runtime files
* Pirault Mega SR: Added textures
* Pirault Mega SR: Added collision export
* Pirault Mega SR: Added srcdata/physics files
* Pirault Mega SR: Added paint colours + cockpit display
* Pirault Mega SR: Alpha2 driver animations
* Pirault Mega SR: Added first export

Known Issues: Ghost car seems to disappear in the rear view mirror. We have an issue with alt-tab in DX9 making the game crash, it crashes when used in race, and also if you do it in the menu it will crash the 2nd time you enter race.

Build 401 (7/2/13, Senior Manager)
Bug Fixes:
* Fixed multiple dialogs appearing when using car setup 'reset' button
* Added protection and logging to deal with situations where a NULL texture or surface pointer could cause a crash (including DX9 screenshots)
Shaders:
* Carbon shaders rain support corrected - rain texture used bad UV channel (1 instead of 3)
* Carbon bodywork skinned shader - flat clearcoat corrected - now it works like non-skinned version
* Paint materials rain effects update
GUI:
* Superbowl splash items removed
* Solitude-Rennstrecke logo updated
Tracks:
* Belgian Forest: Fixed bad cut tracks between turns 8-10 (pohun area). Also edit the busstop chicane and some exits that were too liberal
* Memphis: Move inner cut track as far in as they would go past wall so it about impossible to get a cut track
* Badenring: Fixed cut tracks running wide in the last corner before Mobil1 all three. Misc other cut track tweaks while i was in there. ie running wide on the fast sweeper at the GP track
* Eifelwald: Added emmissives maps, fixed collision issues in gp. Nords junction pit, fixed bump in inside of Aremberg curve, fixed bumps at fuchsrohre, narrowed and lowered kerbs there, Narrowed Wipperman kerbs, increased concrete area, added mini "pit" next to kerb, increased camber in first curve of wipperman
Vehicles:
* BMW M1: new Procar livery - added boot M1 badge sticker + black bumper
* BMW M3 GT: Added 2 works liveries - roof cam texture fix
* BMW M3 GT: Set class to GT3 so it will race against the Z4
* Focus RS: Updated LODA, added AO, fixed chassis material
* Pagani Huayra: Wiper mask working. Minor fixes on headlights. Minor drawcall reduction on LODs A/B

Build 400 (6/2/13, Senior Manager)
Input:
* Scripted controller detection (work in progress)
* Created 'Input' class to expose input system interface to scripts
* Created 'Input.Device' managed object class
GUI:
* Changes for vehicle/livery auto selection in vehicle model screen
* Adds new static cameras to the garage view, with buttons to cycle through cameras
* Adds a 'UI visible' button to make main menu view invisible
Bug Fixes:
* Fixed assert on TimeTrial screen entry for menu not being mem-initted
* Improved logging for leaks detected on shutdown
Characters:
* Crowds: Added new LOD distances definitions for crowds
* Crowds: Updated version of sitting crowds (SFB) - new textures, new materials
* Crowds: Updated version of standing crowds (SFB) - new textures, new materials
Tracks:
* Azure Circuit: New textures
* Azure Circuit: Tweaked emm. map
* Wisconsin Raceway: Nnew textures for wet tracks
Vehicles:
* Focus RS: moderate reduction of lift-off oversteer on default setup
* Caper Monterey: new tire and setup tweaks to go with it. Non-forward drag numbers from CFD
* BMW M3 E30: All exterior mapped&textures, wheels cloned around, brake discs cloned around, CPIT chassis updated, lights etup updated, materials updated
* BMW M3 E30: Fix on CPIT engine; BMW M Power sticker added

Build 399 (5/2/13, Manager+)
Graphics:
* Default GSI on for new profiles
* Fix for unitialised lighting data. (left half of the screen being bright at night bug)
* Fix for DX9 overridable sampler states being ignored
Sound:
* Sound API to tires
* Longitudinal flex mode for RigidCarcass
* Kart usage of longitudinal flex
* FB usage of longitudinal flex
Bug Fixes:
* Fix for potential leak when default shadow material was created twice without removing the first copy - only occurred when non-default shadow settings were used, and only effected one small object, so nothing major, just ensures that we have a clean exit. Code tested on all platforms
* Fix for DX11 white edges bug
* Fix skyrings receiving dynamic lights
Tracks:
* Cut track adjustments per forum feedback: Derby (both), Sakitto GP, Eifelwald GP
* Eifelwald: Tracklights file added
* Eifelwald: Added Brunnchen area, moved trees in the new Brunnchen area, increased Cambers on Adenauer forest S curve, begann adding emmissives on assets
* Eifelwald: First lights placed on Eifelwald
* Monterey: Further collision fixes and optimisations on kerbs and surrounding meshes, modified collision on pitlane, fixed missing assets
Vehicles:
* Focus RS: Disabled backfire flames
* Staro SRS: Disabled backfire flames
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #379 u: Veljača 08, 2013, 23:55:51 »
Danas je došao Renault Megane sa novim buildom, ali nemaju još licencu pa su ga nazvali Pirault Mega  cer1njo







CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #380 u: Veljača 09, 2013, 02:59:35 »
Treća slika, kao da je u Križišću slikana.  cer1njo
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Jadran 73

Odg: Project C.A.R.S.
« Odgovori #381 u: Veljača 09, 2013, 16:27:17 »
Naletio na Project CARS test GPU (na ruskom  ;D ) pa da podjelim s vama :

Project CARS test GPU
CPU: AMD FX-8320, 3700 MHz | MB: ASRock 990FX Extreme3 | GPU: Gainward GTX 680 Phantom 4GB / driver 358.50
| RAM: G Skill F3-2133C9-4GXL 2x4 GB | PSU: Corsair TX650W | Soundcard/Headphones: ASUS XONAR DG 5.1/Razer Carcharias
| Monitors: Samsung SM P2470HD + Benq FP73G | OS: Windows 10 x64
| Gamecontroler: T300 RS

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #382 u: Veljača 09, 2013, 17:03:07 »
Znači ja ga neću moći igrati, nemam ni minimalnu konfiguraciju. Prva igra gdje to vidim  cry1
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #383 u: Veljača 09, 2013, 17:07:11 »
Skužio sam sve skoro :o
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #384 u: Veljača 09, 2013, 17:56:25 »
Znači ja ga neću moći igrati, nemam ni minimalnu konfiguraciju. Prva igra gdje to vidim  cry1
Šta ti fali za minimalnu?

Tip je stavio pod minimalnu da treba DX11 ali igra ima i DX9, a i sam je kasnije testirao DX9..
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #385 u: Veljača 09, 2013, 18:12:11 »
Možda sam ja krivo skužio onu tablicu, ali ako je onako kako sam shvatio, to je minimalna, preporučena i optimalna konfiguracija. A u minimalnoj je GTX470. Ja imam 260.
Ili ako gledamo one dolje grafove, u DX9, na mojoj rezi i to sa puno jačim procom, hardom i duplo više rama, igra ide između 26 i 33 FPS-a na GTX460 - koja je jača od moje.

Čak i na rezoluciji 1680x1050 ne ide skoro ništa bolje. Tako da ono... čekat ću novi komp, kad god to bilo  kava1
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline the_prodigy

Odg: Project C.A.R.S.
« Odgovori #386 u: Veljača 09, 2013, 23:37:26 »
Uzmi u obzir i to da je on napucao sve na Ultra, dosta stvari se tu može smanjiti i isključiti skroz, dobije se dosta na FPS-u, a grafički nije velika razlika. A mislim, moći ćeš ju vrtiti sigurno, ali morat ćeš smanjiti detalje.
CASE: CORSAIR Carbide 400C ► CPU: INTEL Core i7 6700K 4.2 Ghz ► MBO: ASUS Z170 Pro Aura ► RAM: CORSAIR Vengeance LED 16GB DDR4-3200 Mhz ► GPU: Gainward GTX 1080Ti 11GB Phoenix ► HDD: 2x WD Black 1TB ► SSD: SAMSUNG EVO 840 Basic 128GB ► POWER: CORSAIR RM750X ► PEDALS: Heusinkveld Pro 3-Set ► SHIFTER: Heusinkveld Sequential ► HANDBRAKE: Heusinkveld Loadcell Handbrake ►WHEEL BASE: OSW Direct Drive Mige10 ► RIMS: QSP Road 30cm, Fanatec F1 28cm, Fanatec Drift 32cm, Luisi Monte Carlo Vintage 36cm, Sparco P310 Custom 31cm ► MOTION SYSTEM: Simxperience 2DOF Custom ► TRIPLE SCREEN: 3x 42" Sony KDL42W705 ► VR HEADSET: HTC Vive ► SPEAKERS: Logitech Z906 5.1 ► OS: Windows 10 Pro - 64bit

Offline Shimmy

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Odg: Project C.A.R.S.
« Odgovori #387 u: Veljača 10, 2013, 13:10:32 »
Ma vidjet ćemo, ionako mi to ništa ne znači ako ne nabavim volan jer sam davno odlučio da više nijednu HC simulaciju ne igram dok nemam volan  sm1jeh
Track drivers see the same corner thousands of times, rally drivers see a thousand corners one time.

Offline s2000

Odg: Project C.A.R.S.
« Odgovori #388 u: Veljača 10, 2013, 15:24:22 »

Offline DogZy

Odg: Project C.A.R.S.
« Odgovori #389 u: Veljača 10, 2013, 15:39:28 »
Baš vidio na GTS. U GT5 je bolje izvedeno osvjetljenje i zbog toga imam osjećaj kao da je stvarna vožnja. dok kod Project CARS je zvuk žešći, kamera se malo više drma i sviđaju mi se odsjaji u kabini.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.