Autor Tema: Project C.A.R.S.  (Posjeta: 383172 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline Luka_C63_AMG

Odg: Project C.A.R.S.
« Odgovori #1305 u: Listopad 03, 2015, 15:20:09 »
Kakvi su komentari na ove nove jurilice što su došle? Ja se ne odvajam od Audia 90 quattro IMSA GTO :)
If you can leave two black stripes from the exit of one corner to the braking zone of the next, you have enough horsepower.

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1306 u: Listopad 03, 2015, 23:19:13 »
Čekao sam Jack Spadeov Tweak, ali ga nisam stigao probati.
Ovaj stari Aston Martin je čudo. Kakav zvuk, obožavam takve automobile...
A ova Mojavi staza, kolko je kul što je free roam, tolko je i mrtvo dosadna. Baš trešće žešće. 

  cer1njo cer1njo
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1307 u: Listopad 09, 2015, 15:41:42 »


Project CARS – PC Patch 5.0 – Release notes

Online
* Enforce fixed (default) setups – fixed cases where enabling this would still allow players to use custom setups. Enabled the player's custom controller settings to still be used when using fixed setups.
* Mojave layouts – fixed an issue where, if the host were disqualified, it would force end-of-race for everyone.
* Fixed an issue with tyre choices being ignored during pit stops.

Physics & AI
* Improved AI behaviour in pit lanes to further reduce cars hitting the pit walls when driving out of the garages.
* Fixed an issue where cars under AI control would struggle to drive correctly on tracks with high banking.
* Fixed an issue where some car parts that were dislodged during a collision would not be removed when the track is cleared.

Career
* Fixed an issue where the maximum amount of contract and invitation emails could be exceeded with DLC installed, resulting in the player not being notified of newly unlocked contract offers and invitational events.

Controls
* Fixed a bug on the splash screen where the controller used to press the A Button to start was not selected as the current controller.
* Logitech G29/G920 – updated default controller map sets for the layouts to be consistent between wheels and across platforms.
* Logitech G920 – fixed an issue with the gearshift mapping.
* Removed default assignments for wipers and lights, as this was disabling the wipers/lights turning on automatically when it started raining or got dark.

Tracks
* Nürburgring GP, Sprint, Sprint Short – fixed an issue that caused issues for cars pitting in the first pit spot.
* Nordschleife – fixed an issue that caused cars to get stuck against the pit wall when driving in the pit lane.
* Nürburgring Sprint Short – fixed a cut track issue at the NGK Chicane.
* Barcelona GP – fixed cut track issue when entering the pit lane.
* Watkins Glen – improved overall track performance to address frame rate drops in certain areas.

Vehicles
* Aston Martin Vantage GTE – tweaked cockpit exposure to work better with rainy conditions.
* Aston Martin DBR 1-2 – set the car up so that the steering wheel remains in a static state when the user chooses the ‘hide wheel’ option, so that the user can still read the vital info displayed on the wheel.
* Aston Martin DBR1 1959 – fixed an issue where the wrong helmet was displayed when using Helmet View, tweaked inertia and roll stiffness to improve collision behaviour.
* Audi 90 IMSA GTO, Audi R8 V10 plus, Ruf Rt 12R – fixed an issue where the KERS bar would appear on the HUD of these cars, even though they don’t have KERS.
* BMW 320 Turbo – fixed an issue where the car would start 'wandering' in straight lines after a few laps.
* Bentley Continental GT3 – updated engine and minimum ride height to match latest; mapped real world balance of performance; updated gearbox ratios to current FIA specifications, putting it more in line with the other GT3 cars.
* Ford Mustang GT – improve braking power to better match the car's weight.
* Ginetta G40 – partial fix for front tires overheating if pressure goes over 1.8bar.
* Historic Lotus Formula cars – improved the Helmet View exposure settings
* Lotus 98T – fixed an issue with missing bodywork in the cockpit
* Mercedes C Class DTM – adjusted steering wheel shift lights to better match the engine's power band.
* Ruf CTR – changed to a more durable brake pad for track use and added an optional brake duct to help control temperatures at slow tracks.

GUI & HUD
* Display correct message when trying to toggle assists when assists are disabled.
* Fixed an issue with the Leaderboards navigation that prevented the user from changing the vehicle or location.
* Changed the displayed values for Lateral and Longitudinal weight bias, to make it more intuitive.
* Fixed an issue with bad Text spacing on the Telemetry screen.
* Fixed various issues with the HUD gearshift indicator during replays.
* Fixed an issue where making real time changes to the stability control would display incorrect information.
* Fixed an issue where the in-game Standings screen ‘Lap time’ was cleared too soon.

General
* Fixed an issue where the ‘Sync to Race’ option was unavailable when configuring Weather Progression.
* Fixed an issue where the Best Driving Line assist appeared in the rear view mirrors.
* Localisation – added ‘United Arab Emirates’ used by Lykan to non-English language sets.
* Fixed an issue with Quick Race Weekend, where running Qualifying and Race without a Practice session would cause the Qualifying session rules to not work correctly.
* Fixed a case where the ‘One more for the road’ achievement would not unlock correctly.
* Fixed an issue where the player could still toggle driving assists on via buttons, even when driving assists was disabled.
* Fixed an issue where the external driving camera would clip through the track on steep banking.
* Fixed an issue with random cloud ‘popping’ in and out of view.
* Fixed an issue with clouds disappearing when using time acceleration.
* Fixed a render timing issue that would at times cause a black screen when the processor is under heavy load.
* Fixed an issue that caused the player’s view to switch from helmet camera to cockpit camera during pit stops.
* Fixed an issue with Enhanced Mirror, where enabling it could at times cause occasional drop-outs of mirror content

Oculus Rift
* Improved support for Oculus Rift rendering to desktop and headset simultaneously.
* Added command line option -vrfullscreen for use when using second screen, to use whole screen instead of windowed mode.
* Amended driver head offset when in Oculus Rift mode – defaults to 0.0 but can be set using command line -vreyeoffset amount.
* Added HUD position editing control keys to the existing HUD editing setup: AD – left/right, WS – up/down, ZE – in/out. (Note that this doesn't save yet between game restarts. We have this working internally now but it missed this patch, so will be coming your way very soon)
* HUD and Menu system is now located in world and car space instead of attached to the player’s head.
* Updated to Oculus SDK 0.7.0.0.
- NOTE - If you experience a black flicker/flash in the right eye view when playing in VR, please ensure that you have VSync enabled.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline ManTheRamparts

Odg: Project C.A.R.S.
« Odgovori #1308 u: Listopad 09, 2015, 17:05:40 »
Znači na 10.0 verziji bu igra izašla iz beta verzije. ;D

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1309 u: Listopad 10, 2015, 21:45:22 »
Project CARS "Nordschleife" - YouTube
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1310 u: Listopad 13, 2015, 19:47:02 »
Kako sam ja zadovoljan ovom igrom, to se neda opisat.
Igram karijeru i igra mi nudi više nego što sam imao s Forza Motorsport 4 koja mi je dosada bila najbolje što sam probao kod ovog specifičnog žanra.
AI, staze, audiovizualna prezentacija. Baš čudo od igre. Žao mi je svakim danom, što konzolaška verzija nije ista...

Sada je malo bolje stanje s autima, no to je ipak malo zabolilo džep. =)
Enikejs, jedna utrka iz karijere; GT4 Asia-Pacific Trophy sa Aston Martinom Rapide S Hydrogen Hybridom.
A nakon Real Racing 3, i u ovoj igri sam zavolio ovu stazu. Dubai Autodrome...

Project CARS | GT4 Asia-Pacific Trophy - Aston Martin Rapide S Hydrogen Hybrid @Dubai Autodrome
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Wulf

Odg: Project C.A.R.S.
« Odgovori #1311 u: Listopad 13, 2015, 20:09:45 »
Sad kad si spomenuo, nikad mi se nije sviđao Dubai i nikako da mi se svidi  hmm
Kad sam vozio zadnji challenge za Asteriona odmah sam znao da će biti Ahmed i da ćemo voziti Dubai  jaad
Al bilo je ok  :P šofe1

Offline Thergothon

Odg: Project C.A.R.S.
« Odgovori #1312 u: Listopad 13, 2015, 20:58:23 »
@Cole

Već su one prve zakrpe popravile stvar u vezi FFB tj. nije više trebalo se zajebavati satima po setupu svakog auta pojedinačno, nego se moglo voziti normalno po defaultu.

Na kraju krajeva, vidiš i sam moja vremena u TT natjecanjima, fizika je skroz ista.

Offline Nexus

Odg: Project C.A.R.S.
« Odgovori #1313 u: Listopad 13, 2015, 23:00:13 »
Igra je na konzolama odlična...Cole je samo malo popio  kuul

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #1314 u: Listopad 13, 2015, 23:09:36 »
Tako je

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1315 u: Listopad 13, 2015, 23:45:17 »
Tako je

Nisi se pohvalio da igraš.  shy1
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #1316 u: Listopad 14, 2015, 14:08:47 »
Igro kod frenda na gamepad. Super se vozi plus s trigerima se da fino dozirat gas i kocenje. Ja nemam igru jer sam se bojao kak je vozut na gamepad al sam se uvjerio da je super.. ali ja bi radije igrao dirt rally..

Offline Praetorian

Odg: Project C.A.R.S.
« Odgovori #1317 u: Listopad 14, 2015, 15:17:15 »
Igra je na snizenju na ps storeu

Zanima me sp dio igre, cujem da je Cole zadovoljan. Bitna mi je karijera jer nemam zivaca za mp

Offline Dama The Crow

Odg: Project C.A.R.S.
« Odgovori #1318 u: Listopad 14, 2015, 16:10:36 »
Evo ko želi odlični tweakani fileovi za FFB. Svako auto posebno:

Jack Spade - FFB Tweaker Files

Offline Cole™

Odg: Project C.A.R.S.
« Odgovori #1319 u: Listopad 14, 2015, 16:11:42 »
Bez toga se ne vozi.   thumbs1

Dobro sad ja prodajem pamet, a isto sam vozio bez toga.  cer1njo  cer1njo

Velika razlika...   kava1
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB