Autor Tema: Gran Turismo 6  (Posjeta: 295003 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline DogZy

Odg: Gran Turismo 6
« Odgovori #1050 u: Siječanj 21, 2014, 00:02:22 »
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Montoya

Odg: Gran Turismo 6
« Odgovori #1051 u: Siječanj 28, 2014, 12:07:54 »
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"

Offline DogZy

Odg: Gran Turismo 6
« Odgovori #1052 u: Siječanj 28, 2014, 15:02:45 »
Tema je zamrla ;D

 
GT6: 1.04 Update Explained


Oinkov video s (nekim) promjenama u GT6. Fizika jos nije spomenuta sluzbeno, a nesluzbeno ima nekih poboljsanja/promjena.

Btw, danas bio u jednom shopping centru i prvi put probao za pravo GT6, iako je bila neka krnja verzija, gdje nisi mogao uci u sp mode, tj. GT life ili kako se vec zove.
Na raspolaganju sam imao time trial, race i drift. Odabrao Xbow i prasio sam po Ascari stazi, koja mi je fantasticna i imao 2.21 krug, s tim da sam imao crvenih 2.19 i s tim da nije bilo zvuka na TVu jaad Vjerojatno budem kupio na ljeto, kad se, ako se, rijesi gluposti, bugova i sl.
Iako dotad ima jos 5 mjeseci, vrlo vjerojatno je da ce to tad biti prava igra. Tako da ce moji prvotni dojmovi biti skroz drugaciji nego vasi 6.12.2013.
Ali dotad ima jos jaako puno kuul
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline kengas

Odg: Gran Turismo 6
« Odgovori #1053 u: Siječanj 28, 2014, 17:39:43 »
Osjeti se napredak, manje anderstira sa FF.
Usput nako, 3 vatahr u top 10 na "deep forest" sa sciroco R.
Moja malenkost klimavo 9. .    thumbs1    dsmoker      ave1      kuul
'ko zna zna, 'ko ne zna 2

Offline radici

Odg: Gran Turismo 6
« Odgovori #1054 u: Siječanj 28, 2014, 18:12:02 »
alo DogZy-kaj ti nisi osvojio gt 6 na turniru,ili ja kaj krivo shvaćam? kava1

Offline DogZy

Odg: Gran Turismo 6
« Odgovori #1055 u: Siječanj 28, 2014, 18:28:05 »
Otisao je u druge ruke kuul

Bravo knegas! Pretpostavljam da su ostala dvojica rasta i rus? Ima li sluzbena stranica sa top 250 kako je bilo kod GT5?
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline kengas

Odg: Gran Turismo 6
« Odgovori #1056 u: Siječanj 28, 2014, 19:51:44 »
Otisao je u druge ruke kuul

Bravo knegas! Pretpostavljam da su ostala dvojica rasta i rus? Ima li sluzbena stranica sa top 250 kako je bilo kod GT5?

GranturismoStats i MyGranturismo mislis ili ovo u igri ?  Sad se vidi top kol'ko hoces u igri.
Top 10 i dalje ima video (ja evo sazv'o rodbinu i komsije)
Palo pola metra snijega. šofe1
'ko zna zna, 'ko ne zna 2

Offline DogZy

Odg: Gran Turismo 6
« Odgovori #1057 u: Siječanj 28, 2014, 20:34:14 »
Pa ne mogu stici kod tebe radi snijega? :P

Neka, neka. Volio bi da snimis jedan replay i da se zove: "3 male pticice, drugi put".

Vezano za stranice, da, mislio sam na te tipa mygt i gt stats ali to je aorist meni se cini.
Pa sto vise nema pracenja rezultata osim na GT6? Kako glupo.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline kengas

Odg: Gran Turismo 6
« Odgovori #1058 u: Siječanj 30, 2014, 10:01:48 »
TBF - Genije - YouTube

ovo samo izgleda k'o offtopic  dsmoker
'ko zna zna, 'ko ne zna 2

Offline ManTheRamparts

Odg: Gran Turismo 6
« Odgovori #1059 u: Siječanj 31, 2014, 10:22:33 »
Offtopic obrisan. Ekipa, moremo bez vređanja i provociranja, stvarno nema potrebe. thumbs1

Offline versus

Odg: Gran Turismo 6
« Odgovori #1060 u: Siječanj 31, 2014, 17:50:24 »
o pa i nisi baš dovoljno brisao  ;D


Offline DogZy

Odg: Gran Turismo 6
« Odgovori #1061 u: Veljača 06, 2014, 23:53:50 »
Gran Turismo 6 Final Review by Inside Sim Racing


Ako vam se ne da gledati cijeli video ( preporucam da pogledate), onda okrenite na 17:35.
You are aiming for just one sweet spot in the corner. It's the point where centrifugal and cornering forces reach their equilibrium, where they are all at once replaced with acceleration.
APEX - The invisible vertex of a corner, a place where the fastest lap times are recorded.

Offline Ezrail

Odg: Gran Turismo 6
« Odgovori #1062 u: Veljača 13, 2014, 21:41:36 »
Eh evo igram GT6 oko tjedan dana i do sad imam oko 32% pređeno možda četvrtinu zvjezdica i trećinu licenci. Ulovio sam par seasonal evenata prije nego su istekli u ovih par dana. Mogu reći da mi se sviđa jedino što bih volio da seasonali dobiju i one utrke kao u 5-ici. Klasične utrke su lagane po običaju, licence me nisu previše napatile za zlata (bar ove do kojih sam došao a to je trenutno iB), seasonali su mi ok, misije su mi isto ok.
Ono što mi se ne sviđa su hebeni coffe brake-ovi sa čunjevima i ono red-bull čudo na goodwood-u me jednostavno izludiše. Vision merđo me isto na onoj panoramio stazi izluđivao toliko da sam natukao najviše kilometara na toj stazi ali sam ga na kraju riješio srećom. Eh da nezaboravim GT-R showdown mi je isto zadavao glavobolje al' bio sam uporan i riješio.
Generalno gledajući nije mi bolji od GT5 ali s vremenom i nadogradnjama vjerujem da će postati bolji, tj. barem se nadam. Napravio sam i par slikica al' još ih nisam iščupao sa PS-a.
Nadam se da ću povremeno naletiti na koga online za malo casual vožnje.
U besptičju i krava zvuči kao slavuj.

Offline Ezrail

Odg: Gran Turismo 6
« Odgovori #1063 u: Veljača 15, 2014, 23:23:57 »
Eh nije loše uspio sam savladati Red bull challenge i uzeti sva zlata samo sad ostaje onaj prokleti Goodwood.....  hmm
U besptičju i krava zvuči kao slavuj.

Offline Montoya

Odg: Gran Turismo 6
« Odgovori #1064 u: Veljača 18, 2014, 11:38:23 »
O vizualnim mogućnostima igre/konzole:

Citat:
“As it stands, performance seems to hinge on the use of four elements: dynamic lighting, the amount of cars on-screen, utilisation of the cockpit view, and weather effects.”


“There is a workaround to these performance issues, however. As with GT5, engaging the 720p mode manages to solve most of the more severe frame-rate problems. Tearing and slowdown still occur using this mode, but the game manages to hit the intended 60fps much more consistently. Image quality definitely takes a hit – especially in terms of the MLAA, which has fewer pixels to work with – but the performance improvement is worth the sacrifice.”



“In either mode, Polyphony has at least addressed some of the more egregious rendering flaws that marred the previous game. In the cockpit, shadows now appear much softer, without noticeable pixellation or distortion, while the obnoxious grain filter that bathed darker areas in GT5 has been eliminated too. On the road, shadows have received some changes as well: the resolution still appears rather low, but a change in the way they are filtered allows them to appear smoother around the edges.

“Stopping to examine shadows reveals these limitations, but while driving, artefacts are far less noticeable than in Gran Turismo 5. We also see an increased precision in alpha textures, such as smoke, reducing some of the glaring blockiness commonly encountered in GT5′s transparencies.”



“When Polyphony started working on Gran Turismo 6, we can imagine that the original plan did not include the use of models created for GT4, and there’s a sense that GT6′s assets were created very much with the future in mind: between the incredibly detailed premium car models, the advanced lighting solution, and the beautiful post-processing utilised in replays, it’s fair to say that a boost to image quality and performance alone could make for a convincingly high-end PS4 title.

“Many of these details were necessarily curtailed by limitations of the PlayStation 3 hardware, but the systems that have been created here seem to be a great fit for its successor.”


Digital Foundry Finds Gran Turismo 6 Pushes PS3 to the Limit
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"