Autor Tema: Killzone Shadow Fall  (Posjeta: 18694 vremena)

0 Članova i 1 Gost pregledava ovu temu.

Offline Thergothon

Odg: Killzone Shadow Fall
« Odgovori #30 u: Srpanj 17, 2013, 19:18:34 »
Hands-On With Killzone:Shadow Fall - YouTube

Offline LukaM 110

Odg: Killzone Shadow Fall
« Odgovori #31 u: Srpanj 17, 2013, 21:17:52 »
Sad gad vidim ovo i druge gameplaye istog levela, a potpuno razlicitog pristupa, igra mi se pocinje dosta svidjati thumbs1

Offline Cole™

Odg: Killzone Shadow Fall
« Odgovori #32 u: Srpanj 17, 2013, 22:23:27 »
Dijeluje dosta loše, neznam iz kojeg razloga.
Kao da želi ispast impresivnije od Crysisa, ali ne uspijeva. Nezz nisam impresioniran nimalo.
CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Thergothon

Odg: Killzone Shadow Fall
« Odgovori #33 u: Srpanj 17, 2013, 22:40:44 »
Ugašeno nakon 2 minute  kava1

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #34 u: Srpanj 18, 2013, 15:28:59 »
Ovaj video nisam gledal, niti bum gledal jer već oni prijašnji gameplay videi su zgledali ful tupo i općenito mrzim dok u gameplay kod pucačina dodaju botove koji ubijaju za igrača. Nula bodova.

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #35 u: Kolovoz 29, 2013, 17:42:55 »
Nema split screena. fpalm1 fpalm1 fpalm1

Nextgenulator = nula.

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #36 u: Listopad 08, 2013, 13:08:40 »
Killzone: Shadow Fall Lead Designer: “The Lag Is Gone, and that Makes Killzone a Better Game.” | DualShockers

Ali neeee, to tak mora biti, kontrole nemaju grešku. cer1njo

Evo jedan pametan komentar na KZ kontrole:

Even Guerilla admits that Killzone 2 suffered from input lag.

Various sites did tests on the response time between a button press and when the requested action occurs on-screen (for example, pressing R1 to fire, and the subsequent muzzle flash), and Killzone 2 measured around 166ms (if I recall correctly), which is almost twice as much as competing 30hz games, or three times as much as the 60hz Call of Duty.

Only stubborn fanboys (and/or people who aren't perceptive enough) won't acknowledge that the phenomenon of input lag even exists, let alone was an issue that afflicted Killzone 2. These people also fail to realize that the "hefty, weighty feel" that Guerilla is aiming for is primarily accomplished through animations (e.g., how the gun movement, handling, and reload animations, and your character movement animations, are rendered), in conjunction with the heavy amount of post-process motion blur effects. Input delay does in part contribute to this sensation of weightiness or heaviness, but in a largely negative way that affects gameplay responsiveness.

Težina lika se more dobiti na druge načine, ali kontrole, pogotovo na fps-u, MORAJU biti instant responsivne i tu nema boga. To valjda nije bitno jedino casual gamerima. Ono, bile su ok kontrole na starima i privikne se čovek, al nije to to.

Offline Thergothon

Odg: Killzone Shadow Fall
« Odgovori #37 u: Listopad 08, 2013, 13:13:16 »
To je to  thumbs1

Dok se samo sjetim kakve su se rasprave oko toga vodile i argumenti fanova zbog čega su to najbolje kontrole ikad  fpalm1

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #38 u: Listopad 08, 2013, 13:17:12 »
Najbolje mi je videti te strašne hardcoraše kojima je KZ mp multi generacije kak kmeče da na BF4 beti piju metke i da ih ruše onak (ima po šabanskim forumima). Očito je KZ mp po tome hardcore kaj se stigneš okrenuti nakon kaj popiješ 20 metki i skrumpirati neki kilavi headshot. MP za ljude s refleksima mrtvog konja, da ne spominjemo nepostojeći balans.

Offline Montoya

Odg: Killzone Shadow Fall
« Odgovori #39 u: Listopad 10, 2013, 11:40:32 »
KZ3 MP meni je puno bolji nego u dvojki (sve zapravo, osim same kampanje - iako je i tu jaka trojka), sve je brže i ne pije se baš metaka kak govoriš...znam to dobro :)
A usporedbe s nečim (BF, COD itd.) niti delam niti morem je ne igram "ne-SF" pucačine, a i baš me briga za prepucavanja (držim se napucavanja), svako igra kaj je njemu dobro.
CroGrid & CroSimRacing osnivač i administrator

od 2008. & od 2009.


"And I came way too far in this game to turn and walk away"

"Nothin to smile about, I'm about to lose my mind"

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #40 u: Listopad 10, 2013, 15:22:06 »
Igral sam sve bitne FPS igre online na konzolama i pije se metke ko sok od brusnice na KZ3. Nije još to takav problem kolko je potrti balans. Glede SF pucačina Halo 4 na konzolama je bog i batina po pitanju online-a, a na njemu isto piju metke kaj blesavi - al unatoč štitu treba im manje nego na Killzone-u da opadnu.

Offline Cole™

Odg: Killzone Shadow Fall
« Odgovori #41 u: Listopad 24, 2013, 22:01:31 »




CASE: CoolerMaster HAF 912 Plus || CPU: CPU AMD Ryzen 7 3700X 4.4GHz || MBO: MSI X570-A PRO, AM4 || RAM: DDR4 16GB (2x8) 3200MHz Fury || GPU: GeForce® GTX 1070 WINDFORCE OC 8G - Gigabyte  || SSD: SSD KIN 240GB HyperX Savage || HDD: 2 TB Toshiba || HDD 2: WD 1TB blackcaviar || EHDD: WD 500 GB || POWER: Fortron 750W Raider II || LCD: DELL S2415H 23.8" IPS glossy || OS: Windows 10® - 64bit || GAME CONTROLER: Xbox One Controller for PC || KEYBOARD: Logitech Illuminated Keyboard K740 || MOUSE: Logitech G502 ||  RACING CHAIR: NITRO CONCEPTS E200 Race || SPEAKERS: Logitech Z323 || HEADSET: Hyper Cloud II || CONSOLE: PS4 PRO 1TB

Offline Punisher

Odg: Killzone Shadow Fall
« Odgovori #42 u: Listopad 24, 2013, 23:06:54 »
2. skrin. Hola 4? odmah me na to podsjetilo, lepo izgleda nema što, probob rado.

Offline Thergothon

Odg: Killzone Shadow Fall
« Odgovori #43 u: Studeni 05, 2013, 19:26:36 »

Offline ManTheRamparts

Odg: Killzone Shadow Fall
« Odgovori #44 u: Studeni 05, 2013, 19:27:23 »
Ak nema nutra auti i ak se ne ruši sve - ne zanima me. cer1njo