Za početak skinuti
SweetFX postavke za Dishonored te to prebaciti u
:/Dishonored/Binaries/Win 32**Sweet FX se u igri pali i gasi pritiskom na tipku
Scroll Lock na tipkovnici
Zatim skinuti
NVIDIA Inspector i staviti postavke kao na slici:
To je dio koji ne košta FPS, a sada dio zbog kojeg možete izgubiti koji FPS...
Otvoriti
DishonoredEngine datoteku koja se nalazi u
MyGames/Dishonored/DishonoredGame/Config te editirati sljedeće kao šta piše
TextureForcedLODBias=0
bAllowHardwareShadowFiltering=True
SkeletalLODDistanceFactorMultiplier=-0
iType_AntiAlias=2
bAllowRatsShadow=True
MaxAnisotropy=36
MinShadowResolution=512
ShadowFilterQualityBias=0
MaxShadowResolution=4096
MaxWholeSceneDominantShadowResolution=4096
-------
TEXTUREGROUP_World=(MinLODSize=1024,MaxLODSize=409 6,LODBias=0)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLOD Size=2048,LODBias=0)
TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODS ize=2048,LODBias=0)
TEXTUREGROUP_Character=(MinLODSize=1024,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,Ma xLODSize=2048,LODBias=0)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,Max LODSize=2048,LODBias=0)
TEXTUREGROUP_Weapon=(MinLODSize=1024,MaxLODSize=40 96,LODBias=0)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLO DSize=2048,LODBias=0)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLOD Size=2048,LODBias=0)
TEXTUREGROUP_Vehicle=(MinLODSize=512,MaxLODSize=40 96,LODBias=0)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512,MaxL ODSize=1024,LODBias=0)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512,MaxLO DSize=1024,LODBias=0)
TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize= 4096,LODBias=0)
TEXTUREGROUP_Effects=(MinLODSize=128,MaxLODSize=51 2,LODBias=0)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxL ODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter =linear)
TEXTUREGROUP_Skybox=(MinLODSize=512,MaxLODSize=409 6,LODBias=0)
TEXTUREGROUP_UI=(MinLODSize=512,MaxLODSize=1024,LO DBias=0)
TEXTUREGROUP_Lightmap=(MinLODSize=512,MaxLODSize=4 096,LODBias=0)
TEXTUREGROUP_Shadowmap=(MinLODSize=512,MaxLODSize= 4096,LODBias=0,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize =4096,LODBias=0)
TEXTUREGROUP_MobileFlattened=(MinLODSize=8,MaxLODS ize=512,LODBias=0)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLO DSize=2048LODBias=0,MinMagFilter=aniso,MipFilter=l inear)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,M axLODSize=1024,LODBias=0,MinMagFilter=aniso,MipFil ter=linear)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= linear)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLO DSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter= linear)
I to je to....