Pogled na igru od "običnog tipa" koji je na istoku nabavio igru "preko reda"
What CD project succeeds in achieving is not a beautiful world, but a believable eco system. Not a single NPC, beast or an animal seems to be placed just for the sake of it. The beauty is in, how the life interacts with the world. Take the example of a village.
If u arrive to a village at night, you will find it empty except for a few guards patrolling it. You might wonder why…. The villagers are off to their homes and are sleeping. Come morning, most of them are out of their houses. Some women assemble together to wash clothes and share some gossip. Some people go to the fields to work. The kids come out and play on the streets. Around noon, you can expect them to go home for lunch. And if in case it rains, people will run off to find a shelter. Wait till the evening and you will see that many villagers are off to the village tavern to catch a mug of rye. A lot of parallels can be drawn from the world of Skyrim, when it comes to this. Witcher 3 has done to only better.
The monsters in the wild hunt are varied and ample. What’s amazing is that these monsters just don’t exist to be killed. Every monster affects the area around it. The villagers and other NPCs are aware of the creatures. Some of the creatures have a definite history associated with the area. Don’t be surprised if one of the monsters in the nearby forest is worshipped as the local god by the villagers. It is this interactivity between the beasts and the world that makes the Witcher 3 shine. The only game that ever came this close to designing a believable world was Witcher 2. Skyrim did a fantastic job as well, but the giants and the mammoths roaming around the city of Whiterun never really had an impact on it. They were just there.
Now coming to the geography of the world, to put it in simple terms, imagine Skyrim multiplied by 5. The Witcher 3 has sprawling cities, open fields, dense forests, number of villages, abandoned forts and other places, Snowcapped mountains, beautiful valleys, huge marshlands, caves, dungeons, plain grass fields, islands, sea shores, ports, cliffs, battle torn areas, rivers, lakes, ocean and number of other small areas. Though Skyrim had more CITIES, Witcher’s Novigrad is much bigger than Whiterun, Solitude, Windhelm and Markarth combined. Some of the villages in Velen have population more than the city of Whiterun in Skyrim. You can imagine how big the scale is.
Time and climate in Witcher 3 serves a larger purpose than just aesthetics. The NPC behavior and the tactics of the monsters change according to the time of the day. For example, a Noonwraith is easier to battle during night and difficult during noon. Also, wander in the empty lanes of a city during night, you are most likely to encounter thieves and other morons. Every place appears completely different during different times of the day.
The whole world is divided into different parts:
1. Novigrad and No Man’s Land (Velen)
This entire area has no loading screens anywhere unless u decide to fast travel. This area itself if bigger than the entire map of Skyrim!
2. Skillege Isles
This is a collections of 5 islands. Ard Skillege is the largest of them all. It is more reminiscent of the Viking or Nord culture.
3. Kaer Morhen
The whole castle of this witcher’s keep is given to explore.
4. White Orchard
The prologue area, which is relatively large.
5. Vizimia’s royal palace.
The palace of Vizimia from the first game.
6. Surprise
Within these 5 areas there are no loading screens whatsoever.
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My problem with DA:I was the constant use of similar assets all over the different regions in the game. The architecture of the houses hardly varied. It was just like a similar house (a circular one with grass on the roof) in different terrain with the same interiors. Skyrim suffered with the same problem, but that was years back. It was a gem in the time it released. I am not saying that every single building in the Witcher 3 is different, but I can definitely say that they are more varied. Interiors of almost every house or hut is totally different! Each house tells the story of the person who lives there
Without spoiling anything, every character is well written and executed. Not just the characters from main story line, but you will form special bonds with the people from side quests as well. They are all very well written. I already have a few favorites outside the main story quest!
Writing is superb. I like almost everything that I hear and what I read, the VO is great as well
I might end up playing 250+ hours at this pace.
Vrijeme izlaska igre:
The Witcher 3: Wild Hunt will be officially released and unlocked on May 19, at 1:00 AM CET (Warsaw time), i.e:
May 18th, 4.00 pm PT (Los Angeles)
May 18th, 7.00 pm ET (New York)
May 19th, 00.00 am BT (London)
May 19th, 2.00 am UT (Moscow)
May 19th, 8.00 am JT (Tokyo).
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Plus detalji nakon šta sam pogledo IGN PC stream, (gdje su bila dva čovjeka iz CDPRa)...
- lvl cap u igri je 50; IGN i Gamespot recenzenti su nakon stotinjak sati bili na kakvom 35 lvlu
* nešto su spominjali da se može još više razvijat, ali nisam baš ubro jer sam radio nešto treće- na većim težinama neprijatlji su više agresivni i imaju veći dmg
- nema lvl scalinga
- svijet djeluje jako razrađen, živ i detaljan, (pod detaljan ne mislim na grafiku); zanimljivi sidequestovi i odlični razgovori
- na konju u trku odsjeć glavu tipu na putu, odlično!
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možeš ubit patku i kokoš bez da cjelo selo krene u hajku za tobom!!
*gg 10/10 preorder- PS4 verzija izgleda odlično, ali PC izgleda dosta bolje, (no shit Sherlock)
- PS4 verzija će imati photomode, (valjda će imati sve verzije)
- day one patch ispravlja male bugove i donosi optimizaciju
na sve platforme; trebalo bi popravit ono na šta se žale kod PS4 verzije i problematičnog FPSa, ali neznaju koliko
Gospon Geralt u PC verziji pod video kompresijom:
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bez famozngo hairworksaGospon Geralt u PS4 verziji pod video kompresijom:
Detaljan dizajn NPCa... Ovaj je sa jednog sidequesta, ali sam isključio zvuk da mi ne "spojlaju", ali uglavnom parali su se od smjeha
Par settings opcija iz PC verzije na kojima su igrali, ostale nisam uhvatio